I would add that for Anti Aliasing, MSAA modes are much heavier on performance compared to MLAA, which is only a post processing filter (which is of lesser quality than MSAA and results in a certain amount of blurring).
Anti Aliasing is heavy on the GPU. While
Shadows are pretty heavy on the CPU (in Total War games).
Other heavy hitters are SSAO and 'screen space reflections'.
Particle effects can be pretty punishing as well. E.g. in a scene like this:

Originally Posted by
Godz_Mercenary
What's taxing and what's not is dependant on setup.
While that's true to a certain extent (e.g. AMD CPUs have much worse single core performance and loose a lot performance when a setting requires it), some settings are just much more taxing compared to others, in big parts independent of GPU/CPU brand/model.