Results 1 to 11 of 11

Thread: [Proposal] Conan: Total War

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Viva Espana!'s Avatar Semisalis
    Join Date
    Oct 2007
    Location
    The Hidden City of R'yleth
    Posts
    436

    Default [Proposal] Conan: Total War

    To anyone who follows me on the forums, you're quite aware of my hatred for CA's current stable of games and Attila in particular. The arrival of Ebdanians and Picts in Spain, France, and the boot of Italy, as well as the near-constant rise of Maurian and Garamantian empires infuriates me. Yet, one day as I was looking at the growing Pictish Empire in Magna Graecia, I was struck by an epiphany. Civilization and empire were being torn apart by Picts who seemed to pop up out of the woodwork... rather like the apocalyptic scenario in Robert E. Howard's Conan universe.


    To those not versed in early 20th century swords and sorcery pulp fiction, Conan the Barbarian (best known for a delightful film starring Arnold Schwarzenegger and narrated by Mako, the voice of Aku and Uncle Iroh) was a warrior from the fictional, primitive land of Cimmeria. Originally featured in Howard's short stories and novellas, Conan became a popular figure in multiple author's writings, became the hero of multiple comic book series, inspired the Dungeons and Dragons archetypal "Barbarian," and even had its own spin-off series in the form of Red Sonja. Conan stories generally featured the barbarian traveling through analogues of the ancient civilized world as an out-of-place mercenary or pirate -- a German adventuring through decaying Egypt (Stygia), Francia/Roman Gaul (Aquilonia), and various other medieval and ancient countries. The world of Conan, called Hyboria, was actually quite dense, with multiple countries and cultures that were analogous to most ancient and medieval European, Middle-Eastern, and Asian civilizations.


    The apocalyptic scenario for Hyboria involved the decaying empires eventually collapsing under the weight of their own corruption and the migrations of Picts, savage warriors from the forests (often depicted like Native-Americans for some reason) who tore all of the great cities down, thus leaving the world empty and destroyed for the arrival of new civilizations (namely, our own, thus implying some cyclical rise and fall of the same cultures and civilizations throughout eternity). With Picts in Italy, it struck me that Attila was perfect for a Conan the Barbarian mod, featuring the various, competing countries of Hyboria, and possibly using the German Hero narrative from the Langobards (though I haven't given in and bought it) for a Conan character.

    Are there any skilled modders that would be interested in such a thing? I would be happy to lend my talents to writing or talking more about the world of Conan the Barbarian.
    "To admit defeat, is to commit a heresy against the Emperor." - Imperial Proverb.
    "Well... that was unexpected." - Last words of Chaos Lord Ulakar the Undefeatable.

  2. #2

    Default Re: [Proposal] Conan: Total War

    It would take one person years to make something like this.

    I would play it though. I played Age of Conan a lot and loved it.

  3. #3
    Viva Espana!'s Avatar Semisalis
    Join Date
    Oct 2007
    Location
    The Hidden City of R'yleth
    Posts
    436

    Default Re: [Proposal] Conan: Total War

    Quote Originally Posted by Murderin View Post
    It would take one person years to make something like this.

    I would play it though. I played Age of Conan a lot and loved it.
    I reckon you're right. And I think a smart man would limit his map-making to North of the Black Kingdoms and West of the Vilayet Sea.
    "To admit defeat, is to commit a heresy against the Emperor." - Imperial Proverb.
    "Well... that was unexpected." - Last words of Chaos Lord Ulakar the Undefeatable.

  4. #4

    Default Re: [Proposal] Conan: Total War

    wish we could create new campaign maps/world but unfortunately we can't

  5. #5
    Viva Espana!'s Avatar Semisalis
    Join Date
    Oct 2007
    Location
    The Hidden City of R'yleth
    Posts
    436

    Default Re: [Proposal] Conan: Total War

    Quote Originally Posted by Dahvos View Post
    wish we could create new campaign maps/world but unfortunately we can't
    Really? I know multiple overhauls have done so for Medieval II. Is it really impossible with Rome 2 and Attila? More reason these games are shite.
    "To admit defeat, is to commit a heresy against the Emperor." - Imperial Proverb.
    "Well... that was unexpected." - Last words of Chaos Lord Ulakar the Undefeatable.

  6. #6

    Default Re: [Proposal] Conan: Total War

    Quote Originally Posted by Viva Espana! View Post
    Really? I know multiple overhauls have done so for Medieval II. Is it really impossible with Rome 2 and Attila? More reason these games are shite.
    People planned overhauls like this for Rome 2 and never followed through because it takes forever without a decent sized team.

    And some things cannot be changed sadly.

  7. #7
    Viva Espana!'s Avatar Semisalis
    Join Date
    Oct 2007
    Location
    The Hidden City of R'yleth
    Posts
    436

    Default Re: [Proposal] Conan: Total War

    Quote Originally Posted by Murderin View Post
    People planned overhauls like this for Rome 2 and never followed through because it takes forever without a decent sized team.

    And some things cannot be changed sadly.
    The map geography being one of those things? Is that confirmed?
    "To admit defeat, is to commit a heresy against the Emperor." - Imperial Proverb.
    "Well... that was unexpected." - Last words of Chaos Lord Ulakar the Undefeatable.

  8. #8

    Default Re: [Proposal] Conan: Total War

    You can't make new maps with the warscape engine, the one exception i have ever seen is korea mod for shogun 2 and that is it. Me being a huge howard fan and have played and read anything conan would love to see a total conversion mod, And i haven't heard them releasing the new tools with this ability. From the sounds of it you wont be able to even change the cities postions ect.

  9. #9
    Senator
    Join Date
    Mar 2009
    Location
    Tulifurdum
    Posts
    1,317

    Default Re: [Proposal] Conan: Total War

    I would love such a fantasy mod. But as far as I know map changes are not possible or extremely difficult. So no Conan mod. However, is the landscape of such a big importance? I don't think so. If you don't need a great name, a fantasy mod could just be made with the normal ATW map. Call it "Alternative Earth" maybe.

  10. #10
    Viva Espana!'s Avatar Semisalis
    Join Date
    Oct 2007
    Location
    The Hidden City of R'yleth
    Posts
    436

    Default Re: [Proposal] Conan: Total War

    So, how did the Korea mod work for Shogun II?
    "To admit defeat, is to commit a heresy against the Emperor." - Imperial Proverb.
    "Well... that was unexpected." - Last words of Chaos Lord Ulakar the Undefeatable.

  11. #11

    Default Re: [Proposal] Conan: Total War

    they kinda used the landmass that was in the game, but the problem was that it was all flat plains because height mapping was very difficult, I am not a modder (not since Mid2) But if ur interested and you would like to know you can try private messaging uanime5 and his mod for it is called morning sun.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •