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Thread: Where is the steam workshop for Attila?

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  1. #1

    Icon5 Where is the steam workshop for Attila?

    Attila was released on the 17th of February. Almost one and a half months (and 4 DLC:s... ) later there is still a lack of a workshop.

    For those that did not know, "Will CA" assured on the 18th of February that the release would "not be far off".
    http://forums.totalwar.com/showthrea...=1#post1313557

    Can we trust CA to open the workshop before the 10th culture pack?
    Last edited by FieryMastermind; March 30, 2015 at 04:37 PM. Reason: One and a half, not two

  2. #2
    Civis
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    Default Re: Where is the steam workshop for Attila?

    1) Attila has been out a little over 6 weeks - not two and a half months.
    2) I'm under the impression it'll be here in April - or in other words, the next few weeks.

  3. #3

    Default Re: Where is the steam workshop for Attila?

    Quote Originally Posted by Mattzo12 View Post
    1) Attila has been out a little over 6 weeks - not two and a half months.
    2) I'm under the impression it'll be here in April - or in other words, the next few weeks.
    There are 6 weeks... and 4 paid DLC, but there isn't Steam Workshop...

  4. #4

    Default Re: Where is the steam workshop for Attila?

    Two and a half months

  5. #5

    Default Re: Where is the steam workshop for Attila?

    Quote Originally Posted by crucify_ego View Post
    Two and a half months
    Just what the hell are you talking about, Dude It has been out for clearly 2 years Having been released in September 2013 ! .
    "Patriotism is the last refuge o' Scoundrel."

    -Samuel Johnson



  6. #6

    Default Re: Where is the steam workshop for Attila?

    Quote Originally Posted by Captain W. Handberg View Post
    Just what the hell are you talking about, Dude It has been out for clearly 2 years Having been released in September 2013 ! .
    I think you may be in the wrong forum

  7. #7

    Default Re: Where is the steam workshop for Attila?

    No this is Rome 2 Attila Edition forum. Is it not?His post seems legit.
    Just sayin to people who don't know; but 6 weeks~1.4 months.

  8. #8
    Protector's Avatar Senator
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    Default Re: Where is the steam workshop for Attila?

    Correct, its exact 6 weeks now after Attila release.

    Also correct, that nobody knows today how many additional weeks we have to wait for the Attila workshop.
    Last edited by Protector; March 30, 2015 at 06:23 AM.

  9. #9

    Default Re: Where is the steam workshop for Attila?

    Im wondering if they are holding off on releasing the modding tools until they've brought out as many dlcs as possible, as people downloading mods probably decreases their dlc revenue.

  10. #10

    Default Re: Where is the steam workshop for Attila?

    No johnmck mods are not affecting sales of dlc as if you want to play campaign (CIG, HATG) or factions unlock you still need dlc in order to play it. So mods and dlc are not competing with each other.

  11. #11

    Default Re: Where is the steam workshop for Attila?

    Hmm see i was thinking that too, but i know people that are prominent modders who do not intend to buy any Attila DLCs at all, despite the fact that they are modding the entire game. If a modder makes minor factions playable, like they did in rome 2, you basically got a free dlc right there. Would i pay real money for more factions or would i just be satisfied with the ones they have unlocked/ created, along with the base game? I find it hard to believe that overhaul mods do not deincentivize people from buying CA's dlcs.

  12. #12
    RedGuard's Avatar Protector Domesticus
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    Default Re: Where is the steam workshop for Attila?

    Quote Originally Posted by johnmck View Post
    Hmm see i was thinking that too, but i know people that are prominent modders who do not intend to buy any Attila DLCs at all, despite the fact that they are modding the entire game. If a modder makes minor factions playable, like they did in rome 2, you basically got a free dlc right there. Would i pay real money for more factions or would i just be satisfied with the ones they have unlocked/ created, along with the base game? I find it hard to believe that overhaul mods do not deincentivize people from buying CA's dlcs.
    I remember back in Rome 2 I decided to play all of the DEI factions first before buying CIG. So it does effect their revenue somewhat. Mods also keep people from getting bored while they wait for the dlcs to drop in price.

  13. #13

    Default Re: Where is the steam workshop for Attila?

    And i personally downloaded several extensive overhaul mods for Rome 2 before even glancing at any of the DLCs, and even then only because they were on sale, whereby CA wouldn't be getting full price from me anyway.

    I'm not saying it is the sole reason for them holding the tools back, but an argument could definitely be made that it would affect their expected revenue from Attila content.

  14. #14

    Default Re: Where is the steam workshop for Attila?

    And when HATG come out it means the Syracuse faction was locked away from users of DEI without HATG and same story was with Black See Colonies dlc and Bosporian Kingdom. As far as my knowledge go the playable factions are located and protected inside exe file which we all agree to leave alone as we all agree with EULA. So again moders could unlock any faction which is not hidden in said exe file and can mod any faction as they please if they have access to it. So again mods are affecting sales in positive way. That is reason why most company support moding of they product by realising tools and/or do not sue someone with software which allows him to mod the game under most circumstances.

    Disclaimer: I am not moder. I am not tech wizard/guy/apprentice. All my knowledge is based on the wisdom of TWC forum boards and other internet sites.

  15. #15
    LestaT's Avatar Artifex
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    Default Re: Where is the steam workshop for Attila?

    If mods are affecting DLCs then CA can simply hardcoded everythig which makes even a single value unmoddable. Not even we can mod unplayable factions to be playable, CA even show us the way how to make them. Same goes with unit packs. According to the mod summit, Attila's asembly kit will be out a couple of months after Attila's release so that points to April at least ? The workshop will be open once Assembly Kit is out I'm sure.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  16. #16

    Default Re: Where is the steam workshop for Attila?

    Quote Originally Posted by LestaT View Post
    If mods are affecting DLCs then CA can simply hardcoded everythig which makes even a single value unmoddable. Not even we can mod unplayable factions to be playable, CA even show us the way how to make them. Same goes with unit packs. According to the mod summit, Attila's asembly kit will be out a couple of months after Attila's release so that points to April at least ? The workshop will be open once Assembly Kit is out I'm sure.
    No they wouldn't want to hardcode everything, when this series is known for its excellent modding community. They would be shooting themselves in the foot if they did that, and further diminishing their revenue. I just think its interesting that they would release 4 DLCs before even mentioning that the release of the mod tools is nearing. I understand its two different teams working on these things, but is it really too much to ask to have the full modding tools soon after the game's release, and before more than 50% of the initial game's cost has been released in subsequent DLCs? Let's say hypothetically they want to get as much culture pack revenue as they can before they release the tools, and then time the tools' release when sales for Attila start dropping as people will quickly flock back/to the game once some significant mods are released. I would not be surprised if the release of the modding tools coincides with the release of several significant pieces of DLC's (like mini campaigns again), which they could bundle with the game. I can't really fault them for using this logic, as it is good for business, just frustrating to the game's fans.

    Yes i'm sure even with my uneducated perspective, it takes time to make the modding tools work for the game, but they've had several years to create this game, did they really start building the modding tools when they started building the rest of the game. Also keeping in mind that most of the tools are based on ones used in Rome 2.

  17. #17
    Garensterz's Avatar Senator
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    Default Re: Where is the steam workshop for Attila?

    Quote Originally Posted by LestaT View Post
    If mods are affecting DLCs then CA can simply hardcoded everythig which makes even a single value unmoddable. Not even we can mod unplayable factions to be playable, CA even show us the way how to make them. Same goes with unit packs. According to the mod summit, Attila's asembly kit will be out a couple of months after Attila's release so that points to April at least ? The workshop will be open once Assembly Kit is out I'm sure.
    Well, that explains the still unmoddable campaign map.



  18. #18
    LestaT's Avatar Artifex
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    Default Re: Where is the steam workshop for Attila?

    Quote Originally Posted by Garensterz View Post
    Well, that explains the still unmoddable campaign map.
    Because no one is smart enough to create a tool rom the community ? Even with official tool (Shogun 2) how many people are actually into map modding ?

    Quote Originally Posted by johnmck View Post
    No they wouldn't want to hardcode everything, when this series is known for its excellent modding community. They would be shooting themselves in the foot if they did that, and further diminishing their revenue. I just think its interesting that they would release 4 DLCs before even mentioning that the release of the mod tools is nearing. I understand its two different teams working on these things, but is it really too much to ask to have the full modding tools soon after the game's release, and before more than 50% of the initial game's cost has been released in subsequent DLCs? Let's say hypothetically they want to get as much culture pack revenue as they can before they release the tools, and then time the tools' release when sales for Attila start dropping as people will quickly flock back/to the game once some significant mods are released. I would not be surprised if the release of the modding tools coincides with the release of several significant pieces of DLC's (like mini campaigns again), which they could bundle with the game. I can't really fault them for using this logic, as it is good for business, just frustrating to the game's fans.

    Yes i'm sure even with my uneducated perspective, it takes time to make the modding tools work for the game, but they've had several years to create this game, did they really start building the modding tools when they started building the rest of the game. Also keeping in mind that most of the tools are based on ones used in Rome 2.
    As someone who actually used the tools before (Shogun 2 and Rome II) I would rather CA finish updating the game with all the patches and DLC rather that start a mod and have to keep updating every time CA releases any patches (which most of the time came together with DLCs).

    Maybe time has changed but for me mods is an official expansion of the game once the official game are completed (ceased developing) just like how it was in the old days. Maybe consumers today have different ideas about what mods should be.
    Last edited by LestaT; March 31, 2015 at 08:36 AM.
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. - Marcus Aurelius


  19. #19

    Default Re: Where is the steam workshop for Attila?

    I hope it is soon. This mickey mouse enabling of outdating mods and some mucking to them working with patches is a bit annoying.

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