
Originally Posted by
johnmck
No they wouldn't want to hardcode everything, when this series is known for its excellent modding community. They would be shooting themselves in the foot if they did that, and further diminishing their revenue. I just think its interesting that they would release 4 DLCs before even mentioning that the release of the mod tools is nearing. I understand its two different teams working on these things, but is it really too much to ask to have the full modding tools soon after the game's release, and before more than 50% of the initial game's cost has been released in subsequent DLCs? Let's say hypothetically they want to get as much culture pack revenue as they can before they release the tools, and then time the tools' release when sales for Attila start dropping as people will quickly flock back/to the game once some significant mods are released. I would not be surprised if the release of the modding tools coincides with the release of several significant pieces of DLC's (like mini campaigns again), which they could bundle with the game. I can't really fault them for using this logic, as it is good for business, just frustrating to the game's fans.
Yes i'm sure even with my uneducated perspective, it takes time to make the modding tools work for the game, but they've had several years to create this game, did they really start building the modding tools when they started building the rest of the game. Also keeping in mind that most of the tools are based on ones used in Rome 2.