Results 1 to 6 of 6

Thread: Beseiging and supplies

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Beseiging and supplies

    How do I keep my troops from starving to death when beseiging an enemy settlement? Sorry if this is a total noob question!

  2. #2

    Default Re: Beseiging and supplies

    You can't unless you want to cheat or unless your FM has a trait that makes him a logistics expert. A prolonged siege in a foreing land would take the toll on your army in real life, that's why it is portraied in EB.

  3. #3

    Default Re: Beseiging and supplies

    Quote Originally Posted by HELLPORRO View Post
    How do I keep my troops from starving to death when beseiging an enemy settlement? Sorry if this is a total noob question!
    I routinely wait out the enemy in long sieges (5 to 8 turns) rather than assault and have never had my units "starve to death". Do you mean there is some sort of unit attrition..? I've never had it happen with any of my generals.

  4. #4

    Default Re: Beseiging and supplies

    Quote Originally Posted by HaHawk View Post
    I routinely wait out the enemy in long sieges (5 to 8 turns) rather than assault and have never had my units "starve to death". Do you mean there is some sort of unit attrition..? I've never had it happen with any of my generals.
    I use the same tactics during early game with Sweboz and Bosporos. There is a form of attrition, I think. But it only affects the morale of the besieging army, and the hitpoints of the general. This makes it risky to commit to lengthy sieges against enemy factions with a strong military unless you have another stack ready to fend off any counter-attacks launched.

  5. #5

    Default Re: Beseiging and supplies

    Maybe there should be a foraging bonus while laying siege. It'd make sense, since that's what happened in real life, with the besieging army setting up camp and happily plundering all the nearby resources, rather than starving at an equal or worse pace than the besieged. Nothing too broken, just another couple turns worth of food at most.

  6. #6

    Default Re: Beseiging and supplies

    There is actually such trait-based foraging mechanism, but it is based on chance and other traits of the general. Culture also comes to play - nomads are usually better at this.

    ...................................................

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •