So, a morale bonus (+9) during night battles, and the ability to fight night battles with any attacking army at any time? Sounds good, but I was more concerned with the agent bonus to success of either the Caledonians or Ebdanians when I first was looking through the game after getting the DLC.
But, good grief is it powerful to use night attacks in the campaign. I mean, for one, it can be useful to help your army if the enemy has way more ranged units than you (as I think night battles reduce the range of most units). Secondly, night battles block reinforcements... so, if you see 3 or 4 stacks of an enemy faction coming at you, you can pick them apart one-by-one and survive onslaughts other factions might have lost, all without needing to do anything at all to enable the night battle option.
And on top of all that, there's that morale bonus, too.
This is possibly my favorite ability in the game for any faction, now. Night battles mean that, in a single turn, I can take on 3 or 4 enemy stacks with a single powerful stack of my own and do fairly well. Which is IMO ultra powerful, especially as the difficulty level goes up, because the free money the AI gets translates into them having more stacks than the human player much of the time.
The only ability I see as rivaling this is the Huns', which is like 2 abilities put together when considering all the things that the 'Four Horsemen' ability does.
But being able to stop all enemy reinforcements to a battle without needing to first unlock night battles on a commander, and without needing to use agent abilities to stop enemy army movement? Really, really powerful stuff.
Thoughts?




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