So I've tried several campaigns and last night is struck me (albeit a little late) the reason why this game feels so different than any other in the series... it way be old news to some of you but it may explain why some people don't like it.
In order to match the age (fall of WRE/beginning of the Dark Ages), this game is extremely non-linear. By that, I mean that it reflect the age of kingdoms, and the death of empires... so it's really not meant to play in a linear fashion of conquering territory, blitzing enemies, building an empire. Rather, as was the case historically, it's an opportunity to carve out a modest kingdom and survive. If you blitz this game, you can still build an empire, but I have found that playing as a smaller kingdom, using the chapter objectives as a guide, provides a much more challenging and fun campaign, and lets the unpredictability of this TW game shine. For example, I started a campaign last night as the Geats, tood Scandinavia, and stopped there, using my armies to raid Roman territories and build a trading allaince with my neighbors and other barbarian kingdoms. The Jutes migrated to England with the Saxons (very cool as this is historical) and they own both Brittania provinces, while the Franks carved out a nice kingdom in Gaul. I've made cash trading and raiding, but have resisted the urge to expand outside my homeland, and it's been challenging and very fun!
I also played a very defensive campaign as the WRE and it was also a different kind of fun, trying to hold together a crumbling empire against an onslaught from pretty much every other tribe in the game who wants my land. It was tedious and challenging, again reflecting reality.
Anyway, thanks for the rant and the stating the obvious, but it just really struck me last night that for THIS game, for ME, this is the most fun strategy to employ... and the non-linear gameplay and variable makes every campaign completely different
Thought? Criticisms?




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