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  1. #1

    Default Incessant Money Demand From AI

    Anyone else annoyed by the AI's incessant demand for money with every diplomacy engagement. My income is not that great, I'm little over 2k about 80 turns into the newly patched campaign. Great Power nerf made it possible to build and research without having ridiculous penalties but I can't get any trade going because every time I ask for a deal or AI proposes one, they demand a ridiculous amount of money for it. A faction I barely encountered, am nowhere near and have zero issues or desire to conquer asks for a non-aggression pact and wants 10k for it. WTF?!

    I'm getting sick and tired of these ridiculous demands that are forcing me to either abandon diplomatic engagements or piss away money for knowing full well that diplomatic relations will deteriorate further down range. CA needs to do something about it, cause it's painfully obvious they're only meant to weaken player's financial situation and therefore create problems where there shouldn't be any. FFS AI already has financial boost, what more does it have to get to be a contestant in the game.

    Either ditch the AI money boosts or get rid of this "pay me for nothing" .

  2. #2
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Incessant Money Demand From AI

    so there is some improvement with diplomacy then, but not enough sensible still (cant play the game for a while, so idk whats really changed after patch)

    btw how to hell u got 80th turn in less than a day?!

  3. #3

    Default Re: Incessant Money Demand From AI

    In the 450's the ERE had an Imperial revenue of 7.5 million solidi. A solidi was a about a months laboring wage.

    The following year Attila and Bleda met with the imperial legation at Margus (Požarevac) and, all seated on horseback in the Hunnic manner,[26] negotiated a successful treaty. The Romans agreed, not only to return the fugitives, but also to double their previous tribute of 350 Roman pounds (c. 115 kg) of gold, to open their markets to Hunnish traders, and to pay a ransom of eight solidi for each Roman taken prisoner by the Huns. The Huns, satisfied with the treaty, decamped from the Roman Empire and returned to their home in the Great Hungarian Plain, perhaps to consolidate and strengthen their empire. Theodosius used this opportunity to strengthen the walls of Constantinople, building the city's first sea wall, and to build up his border defenses along the Danube.
    One Roman pound equals 72 solidi. So until 334 the ERE was paying an annual tribute of 25,200 solidi and then it was doubled.

    The Romans stripped the Balkan area of forces, sending them to Sicily in order to mount an expedition against the Vandals in Africa. This left Attila and Bleda a clear path through Illyricum into the Balkans, which they invaded in 441. The Hunnish army sacked Margus and Viminacium, and then took Singidunum (Belgrade) and Sirmium. During 442 Theodosius recalled his troops from Sicily and ordered a large issue of new coins to finance operations against the Huns. Believing he could defeat the Huns, he refused the Hunnish kings' demands.

    Attila responded with a campaign in 443.[27] Striking along the Danube, the Huns, equipped with new military weapons like the battering rams and rolling siege towers, overran the military centers of Ratiara and successfully besieged Naissus (Niš).

    Advancing along the Nišava River, the Huns next took Serdica (Sofia), Philippopolis (Plovdiv), and Arcadiopolis (Lüleburgaz). They encountered and destroyed a Roman army outside Constantinople but were stopped by the double walls of the Eastern capital. They defeated a second army near Callipolis (Gelibolu).

    Theodosius, stripped of his armed forces, admitted defeat, sending the Magister militum per Orientem Anatolius to negotiate peace terms. The terms were harsher than the previous treaty: the Emperor agreed to hand over 6,000 Roman pounds (c. 2000 kg) of gold as punishment for having disobeyed the terms of the treaty during the invasion; the yearly tribute was tripled, rising to 2,100 Roman pounds (c. 700 kg) in gold; and the ransom for each Roman prisoner rose to 12 solidi.

    Their demands were met for a time; the Hun kings withdrew into the interior of their empire. Following the Huns' withdrawal from Byzantium (probably around 445), Bleda died. Attila then took the throne for himself, becoming the sole ruler of the Huns
    Yep, I think we are being diddled.
    Proculus: Divine Caesar, PLEASE! What have I done? Why am I here?
    Caligula: Treason!
    Proculus: Treason? I have always been loyal to you!
    Caligula: [laughs insanely] That IS your treason! You're an honest man, Proculus, which means a bad Roman! Therefore, you are a traitor! Logical, hmm? Ha, ha, ha!

  4. #4
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Incessant Money Demand From AI

    Quote Originally Posted by wulfgar610 View Post
    In the 450's the ERE had an Imperial revenue of 7.5 million solidi. A solidi was a about a months laboring wage.

    One Roman pound equals 72 solidi. So until 334 the ERE was paying an annual tribute of 25,200 solidi and then it was doubled.

    Yep, I think we are being diddled.
    Well they dont get that much income in game (if we proportion with game money) , unless modded

    And well so ERE was a "tributary" state in this case? of Huns.
    Wish we had that in way at Campaign's start, but with much more income -as vanilla-

  5. #5

    Default Re: Incessant Money Demand From AI

    Quote Originally Posted by c1h4d View Post
    Well they dont get that much income in game (if we proportion with game money) , unless modded

    And well so ERE was a "tributary" state in this case? of Huns.
    Wish we had that in way at Campaign's start, but with much more income -as vanilla-
    Well not a tributary state as in the sense of the game, more or less the ERE was giving "gifts" to the Huns to keep them more friendly. With the "gifts" getting progressively bigger as time progressed. The Huns had an Empire, they had to control and defend it. "Denfense" meant terrorisng anybody that might oppose them. We can conclude they had two active field armies with Attila and Bleda commanding. And smaller reserve force under Rugilla. These field armies would have a command structure that would have to be paid, although they would raise mass force when required. So the command of these armies would be chewing up the gold they were receiving.

    A.E. Thompson thought the Huns missed an opportunity in 434, not realizing how weak the ERE was that decade. After the separation the Eastern cities were beginning to recover form the burdensome taxation that had formerly gone to the Western deficit. By the 450's the East was strong enough to oppose the Huns.

    A more realistic system of revenue and disbursement would require a much more complex mechanic. A gauge might the cost of maintaining numeri unit. Rock bottom would be 20,000 solidi pa. So for arguments sake let's say 150 game money equals 20,000 solidi. So up until 343 AD the ERE was gifting the Huns about 150 game money per turn. Then it was doubled to 300. In 442 it was tripled to 900 in game money. But in Attila TW the lowest ranking gift is 2000 and medium gift is 8000.

    I must correct this, I forgot we were dealing with quarters. The annual cost of a unit might 20,000 solidi, this being the smaller 300 man unit that some think was typical of the 5th century. Even then the cost might have higher if we add superior ranks and other costs.

    So on a quarterly basis we might say that 150 game money equals about 5,000 solidi.

    So until 434 the annual tribute to the Huns was around 25,000 solidi, so that equals about 750 game money, paid quarterly a tad under 200 solidi.

    Until 443 the annual tribute was doubled to 1500 game money or under 400 per turn. This is close to the minimum gift of 2000. So if you gave the minimum gift about every 6 turns it might be equivalent.

    After 443 the annual tribute was tripled to 4500 game money pa. So in this case the minimum gift every second turn. The minimum gift gives +10 favor and reduces by 1 per turn. This sounds feasible in game turns.
    Last edited by wulfgar610; March 26, 2015 at 06:21 AM.
    Proculus: Divine Caesar, PLEASE! What have I done? Why am I here?
    Caligula: Treason!
    Proculus: Treason? I have always been loyal to you!
    Caligula: [laughs insanely] That IS your treason! You're an honest man, Proculus, which means a bad Roman! Therefore, you are a traitor! Logical, hmm? Ha, ha, ha!

  6. #6

    Default Re: Incessant Money Demand From AI

    Quote Originally Posted by wulfgar610 View Post
    In the 450's the ERE had an Imperial revenue of 7.5 million solidi. A solidi was a about a months laboring wage.



    One Roman pound equals 72 solidi. So until 334 the ERE was paying an annual tribute of 25,200 solidi and then it was doubled.



    Yep, I think we are being diddled.
    If diplomacy in this game worked that well, I'd concede. But it doesn't. I wouldn't mind getting beaten by the AI, pushed into my home region and seeing no option offering them money or installments to leave me be, despite know it'll only give me a reprieve to raise an army and fend off another attack I know is coming. But that's not the case here, it's simple trade and AI trying to milk money from me to slow down my construction rate.

    If the AI had need for the money, I'd go along. But it doesn't so I'm calling .

  7. #7
    craziii's Avatar Protector Domesticus
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    Default Re: Incessant Money Demand From AI

    I hated this in rome 2, but then ca patched it out. if this bug is still around I wonder if someone can mod it 100%, completely out.
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
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