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  1. #1
    puddingkip's Avatar Tiro
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    Default Americas Questions

    Hey. I've played total war for many years, especially med 2, and I like to think I'm pretty good at the game. Maybe a bit too good as I can't think of a grand campaign I haven't won before gunpowder got invented. The last 2 years I won all my campaigns before the Mongols even arrived, and if I tried I would hold the whole map before that.

    Anyway enough bragging :p The problem I have is that I don't know how gunpowder units work. I've started a Spanish campaign in the Americas kingdoms campaign

    The campaign an sich is going great but I have not found any use for my musketeers yet. In field battles they can barely do any damage before the enemy routs (seriously do natives have 0 morale?) and my mercenary native archers do more damage and do it faster. And in city assaults they just fire sooooooo slow and deal barely any damage. They can't fire over walls and really I barely use them there (the ones I got for free, can't recruit them yet).

    Now for cannons. Those things are useful for taking cities a turn earlier and they don't slow you down on the campaign map thanks to the movement bug exploit. But on field battles? They are terrible at hitting moving enemies and they're extremely vulnerable to the enemy. Even if they don't have cavalry, the unarmoured natives can almost outrun your cavalry on foot. On the field they barely do damage and are very vulnerable so I often just leave then behind to just re-attach them to the army after the battle.

    I think musketmen should be better than native archer mercenaries but in my experience they're way worse. Am I doing everything wrong or are they just ?

  2. #2
    Spajjder's Avatar Senator
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    Default Re: Americas Questions

    They are not really that good in mtw2. as you mentioned, theyre great for reducing enemy morale, but their actual kill rate is terrible.
    Even though they have high missile damage this seems to be so.

    I think there are two reasons, their aim sucks, and two, the unit is bugged, everytime one unit is hurt it has to reorganize itself, making the unit spending way much more time on reforming its ranks than shooting, and oh yea, they fire really slow as well, that is not a bug, but yea.

    there are some powerful gun units in the game, one is main campaign camel gunners of the moors. In the americas campaign, the mounted gunners of the spanish are awesome.

    Im not sure about mods with medieval setting, but in for example hyrule total war, crossbows and guns work well, and are more fun to use.
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  3. #3
    Spajjder's Avatar Senator
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    Default Re: Americas Questions

    They are not really that good in mtw2. as you mentioned, theyre great for reducing enemy morale, but their actual kill rate is terrible.
    Even though they have high missile damage this seems to be so.

    I think there are two reasons, their aim sucks, and two, the unit is bugged, everytime one unit is hurt it has to reorganize itself, making the unit spending way much more time on reforming its ranks than shooting, and oh yea, they fire really slow as well, that is not a bug, but yea.

    there are some powerful gun units in the game, one is main campaign camel gunners of the moors. In the americas campaign, the mounted gunners of the spanish are awesome.

    Im not sure about mods with medieval setting, but in for example hyrule total war, crossbows and guns work well, and are more fun to use.

    Cannons are for walls, if you want to kill units try the serpentines
    Last edited by Spajjder; March 23, 2015 at 07:05 PM.
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  4. #4

    Default Re: Americas Questions

    As Spain, you should just rely on Conquistadors and Dismounted Conquistadors, as well as some Swordsmen Militia and Mercenaries. Basically all the units you can recruit from walls or hire, as they are easiest to replace. Spanish missile troops, be they musketmen or crossbowmen, simply don't do enough damage to be worth it in most instances, especially considering that they cannot be replaced inland. Guns still are useful at times though. If you have a high dread general, or multiple, you can combine the fear factors and get almost an instant rout.

  5. #5
    puddingkip's Avatar Tiro
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    Default Re: Americas Questions

    I was looking forward using these armies you guys advised me to use. But on turn 35 I took all the settlements and now I can't fight either England or France and haven't tested either other cannons or the dragoons or mounted crossbowmen. I wasn't even able to recruit them

    Oh well better luck on another campaign I guess

  6. #6

    Default Re: Americas Questions

    Quote Originally Posted by puddingkip View Post
    I was looking forward using these armies you guys advised me to use. But on turn 35 I took all the settlements and now I can't fight either England or France and haven't tested either other cannons or the dragoons or mounted crossbowmen. I wasn't even able to recruit them

    Oh well better luck on another campaign I guess
    Actually being sad for being too good at a game. Well this is new lol.

    Why don't you handicap yourself or something, make it a real challenge for yourself.

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  7. #7
    puddingkip's Avatar Tiro
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    Default Re: Americas Questions

    Quote Originally Posted by Comrade Roboto View Post
    Actually being sad for being too good at a game. Well this is new lol.

    Why don't you handicap yourself or something, make it a real challenge for yourself.
    I do so at times, but heavy cavalry with 10 command 10 dread generals is so fun. Especially against people like the natives who have no cavalry whatsoever

  8. #8
    UndrState's Avatar Centenarius
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    Default Re: Americas Questions

    I use foot gunpowder units exclusively in Pike-Shot formations, so the time it takes to fire almost doesn't matter, they won't be interrupted.

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