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  1. #1

    Default Re: Late Roman Legionaires

    I thought secondary hitpoints only count up to 3.

  2. #2
    midnite's Avatar Citizen
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    Default Re: Late Roman Legionaires

    How is the new version of EBII working? Should I patch in the Late Roman Legionaires ?
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

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  3. #3
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Late Roman Legionaires

    Quote Originally Posted by midnite View Post
    How is the new version of EBII working? Should I patch in the Late Roman Legionaires ?
    You should wait the major release.
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    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  4. #4
    Mr_Nygren's Avatar Berserkir
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    Default Re: Late Roman Legionaires

    Quote Originally Posted by midnite View Post
    How is the new version of EBII working? Should I patch in the Late Roman Legionaires ?
    Yes plz do that, and if i could ask a favor i would very much want the "Heavy Roman Onager" siege artillery. It is a cool piece of artillery from the DBM-mod.

  5. #5

    Default Re: Late Roman Legionaires

    and completely unhistorical

  6. #6
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Late Roman Legionaires

    Quote Originally Posted by excubitor View Post
    and completely unhistorical
    Well, this fantasy "heavy" version certainly would be, but the Romans certainly did create a torsion catapult called the onager, as described by the 4th century historian  Ammianus Marcellinus. Even during the late Republican period, the Romans slowly adopted the siege artillery of ancient Greece that had already existed for a couple centuries by that time. Before that the Romans mostly used ladders for scaling walls and rams to smash open gates, although they also gradually adopted the rolling siege tower and underground sapping beneath enemy fortifications.

  7. #7
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Late Roman Legionaires

    I got mine to work a bit, but they're holding their shields incorrectly and they don't stay in formation like legionaries from DBM:

    http://www.twcenter.net/forums/showt...ds-incorrectly

  8. #8
    midnite's Avatar Citizen
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    Default Re: Late Roman Legionaires

    Quote Originally Posted by Roma_Victrix View Post
    I got mine to work a bit, but they're holding their shields incorrectly and they don't stay in formation like legionaries from DBM:

    http://www.twcenter.net/forums/showt...ds-incorrectly
    I will take another crack at the mod this coming weekend! Might have to download it again. I did not use the torrent version last time.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

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  9. #9
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Late Roman Legionaires

    Cool! That's good to hear. Although you'd have to add the animations and skeleton files to the animations .dat pack files, would you mind taking a stab at adding those Han Chinese crossbowmen I suggested as well? The problem, however, is that the EB II animation folders lack crossbow animations altogether. I tried doing it but I failed miserably.

    EDIT: Please remember to make sure that, when you add the new legionaries to the export_descr_buildings file, you make it so that they only appear with the Marian reforms. Obviously it would make no sense to have them available in 272 BC. Even 100 BC is also pushing it historically speaking, but we'll let that slide since there are no "imperial reforms" in the campaign_script that can be activated for these units. They'll just have to be lumped in with the Marians, unfortunately. Just make sure they're only available in the latest, most elite barracks the Romans can build.

    Also, here's some suggested stats for them, since DBM stats are somewhat overpowered compared to EB II:

    Code:
    ; COMMENTS              Legionary_Victrix6 / Start exp: 1 / Refr rate: 0,325 / Pool cap: 3
    type                    Legionary_Victrix6
    dictionary              Legionary_Victrix6
    category                infantry
    class                   heavy
    voice_type              Heavy
    banner faction          main_infantry
    soldier                 Legionary_Victrix6, 64, 0, 1.07
    officer                 officer_roman_marian
    officer                 officer_roman_signifer
    officer					officer_roman_vexillarius
    attributes              sea_faring, hide_forest, very_hardy, can_withdraw, cannot_skirmish
    move_speed_mod          0.9
    formation               0.85, 1.08, 0.6, 1.4, 4, square, shield_wall
    stat_health             1, 5
    stat_pri                29, 0, pilum, 60, 2, thrown, missile_mechanical, piercing, spear, 25, 1
    stat_pri_attr           prec, thrown
    stat_sec                10, 6, no, 0, 0, melee, melee_simple, piercing, sword, 25, 1
    stat_sec_attr           no
    stat_pri_armour         11, 8, 10, metal
    stat_sec_armour         0, 0, flesh
    stat_heat               4
    stat_ground             -2, -1, -3, -2
    stat_mental             16, disciplined, highly_trained
    stat_charge_dist        30
    stat_fire_delay         0
    stat_food               60, 300
    stat_cost               1, 1500, 375, 101, 1580, 783, 5, 333
    stat_stl                0
    armour_ug_levels        4, 5
    armour_ug_models        Legionary_Victrix6, Legionary_Victrix6
    ownership               f_rome, f_carthage, f_makedonia, f_epeiros, f_kh, f_seleukid, f_ptolemaioi, f_baktria, f_hayasdan, f_pontos, f_parthia, f_aedui, f_arverni, f_casse, f_lusotannan, f_sweboz, f_getai, f_saba, f_saka, f_sauromatae, f_numidia, f_pergamon, f_gandhara, f_lugia, f_bosporan, f_arevaci, f_boii, f_nabatu, slave, f_bellouakoi
    era 0                   f_rome, f_carthage, f_makedonia, f_epeiros, f_kh, f_baktria, f_saka
    era 1                   f_rome, f_carthage, f_makedonia, f_epeiros, f_kh, f_baktria, f_saka
    era 2                   f_rome, f_carthage, f_makedonia, f_epeiros, f_kh, f_baktria, f_saka
    info_pic_dir            f_all
    card_pic_dir            f_all
    recruit_priority_offset 15

  10. #10

    Default Re: Late Roman Legionaires

    That's still overpowered; essentially there's no reason for them to have different stats to the Cohors Reformata and other Marian units.

  11. #11

    Default Re: Late Roman Legionaires

    How's it going ? I'm hanging out to use these with my Roman empire.
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  12. #12
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Late Roman Legionaires

    Yeah...I'm curious about the progress as well. Any news there, midnite? Like I said above, I tried doing this and got them to appear in the game and work for the most part, but the manner in which they hold their shields is completely wrong. Are you having similar problems?

  13. #13
    midnite's Avatar Citizen
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    Default Re: Late Roman Legionaires

    Quote Originally Posted by Roma_Victrix View Post
    Yeah...I'm curious about the progress as well. Any news there, midnite? Like I said above, I tried doing this and got them to appear in the game and work for the most part, but the manner in which they hold their shields is completely wrong. Are you having similar problems?
    I still need a good working copy of EBII. Is it possible for someone to upload their data folder inside of the EBII folder?? Posssibly to media fire? I can go from there once my copy of EB2 works!!!!!!!!!!
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  14. #14

    Default Re: Late Roman Legionaires

    Dead ??
    Classical World - overhaul mod for Hegemony 3 , Clash of The Ancients. The Real Time Grand Strategy equivalent of Total War
    https://www.moddb.com/mods/classical-world-5

  15. #15

    Default Re: Late Roman Legionaires

    I wish this project will become a thing someday

  16. #16
    z3n's Avatar State of Mind
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    Default Re: Late Roman Legionaires

    If you're looking for Marian legions alin already made the models/body textures, gustave made the shield textures, paullus concepted them. (I'm fairly certain I remember those credits correctly, in any case the EBII team made them.) And yes, they're in EBII 2.1b already.
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