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  1. #1

    Default Re: Late Roman Legionaires

    Quote Originally Posted by Roma_Victrix View Post
    Very well. Are you absolutely certain that the later Roman legions (once the EB II team makes their own) are going to have the same exact stats as Polybian principes? Aren't the post-Marian legions supposed to be better fighting units, both historically speaking and as a game mechanic of having improved, heavier infantry over time?
    The differences will be slight, if at all. Post-Marian legionaries adopted the equipment and fighting style of the Polybian Principes, I think any claims to them being "better" are probably rather dubious.

  2. #2
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Late Roman Legionaires

    Quote Originally Posted by QuintusSertorius View Post
    The differences will be slight, if at all. Post-Marian legionaries adopted the equipment and fighting style of the Polybian Principes, I think any claims to them being "better" are probably rather dubious.
    Fair enough. I was just under the impression that Post-Marian legionaries would have slightly better defense on average, given the standard use of iron chain mail armor by the 1st century BC. Principes in the current version of EB II wear almost no protective armor except for small, square-shaped bronze breastplates and a helmet.

    @Midnite, if you have the time and inclination, I'd also like to make one small request in addition to the legions. You can choose to ignore this if you like, but if you're up to it, I'd also like to have you transfer a couple late Warring States era Chinese crossbowmen units, just for and giggles. In DBM those would be "Han_Mounted_Crossbow" and "Han_Medium_Crossbow," I believe. You could make these units hired mercenaries in the westernmost region of the campaign map, called "Xiyu," which is today's Xinjiang Province of China. Although Western-Han Chinese armies didn't even enter the region until the reign of Emperor Wu of Han (141 - 87 BC), that's okay to have a little anachronism for 272 BC, I think, at least for this unofficial sub-mod. The DBM units are clearly labeled and described as Warring-States era crossbowmen from the State of Shu, I believe, so it is historical at least. Aside from archaeological evidence for crossbows from this era, the Han-dynasty Imperial Secretary Chao Cuo (200 - 154 BC) described their use even by cavalrymen, when contrasting their effectiveness with Xiongnu horse archers and their composite bows.

  3. #3

    Default Re: Late Roman Legionaires

    Quote Originally Posted by Roma_Victrix View Post
    Fair enough. I was just under the impression that Post-Marian legionaries would have slightly better defense on average, given the standard use of iron chain mail armor by the 1st century BC. Principes in the current version of EB II wear almost no protective armor except for small, square-shaped bronze breastplates and a helmet.
    That's the Camillan Principes, not the Polybian. The latter are mail-armoured, same as post-Marian legionaries. Look at the stat_armor - 8, 9, 5, metal - that's some heavy stuff right there.

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  5. #5
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Late Roman Legionaires

    Seriously, how did you do this? It's so awesome! Cheers. I would rep you again for this, but I've done so too recently.

    You should start a new thread for a sub-mod download when all is finished. That way everyone can come and pay homage by repping you. I'll inform everyone here about your glorious and grandiose work.

    Is there a away to transfer unit cards from DBM? It's a minor point, but if it can be done it saves the effort of finding new UI unit cards for this new unit.

  6. #6
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    Default Re: Late Roman Legionaires

    Quote Originally Posted by Roma_Victrix View Post

    Is there a away to transfer unit cards from DBM? It's a minor point, but if it can be done it saves the effort of finding new UI unit cards for this new unit.
    the unit icons ( as I call them) shown when you create an army in a custom battle scenario are stored in this folder - Medieval II Total War\mods\DBM\data\ui\unit_info\romani (roman units folder) in tga format

    I have not tried it but I assume you can just copy them over to the EB2 mod.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  7. #7
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Late Roman Legionaires

    Quote Originally Posted by midnite View Post
    the unit icons ( as I call them) shown when you create an army in a custom battle scenario are stored in this folder - Medieval II Total War\mods\DBM\data\ui\unit_info\romani (roman units folder) in tga format

    I have not tried it but I assume you can just copy them over to the EB2 mod.
    If you release this as a sub-mod, would you be able to include that in the overall package? Surely it just takes some copying and pasting for those tga files.

    Quote Originally Posted by midnite View Post
    what other units are you looking for?
    I'm not exactly sure. I've only played the first Invasio Barbarorum mods like SAI (for Rome Total War). I'm waiting on IB Flagellum Dei II to come out. I haven't gotten a look at the units yet, although the mods released for IB II's North Africa and Britain campaigns look pretty cool. It was only a thought. If there's nothing that's compatible for the 3rd to 1st century BC, don't worry about it.

  8. #8
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    Default Re: Late Roman Legionaires

    Quote Originally Posted by Roma_Victrix View Post
    If you release this as a sub-mod, would you be able to include that in the overall package? Surely it just takes some copying and pasting for those tga files.



    I'm not exactly sure. I've only played the first Invasio Barbarorum mods like SAI (for Rome Total War). I'm waiting on IB Flagellum Dei II to come out. I haven't gotten a look at the units yet, although the mods released for IB II's North Africa and Britain campaigns look pretty cool. It was only a thought. If there's nothing that's compatible for the 3rd to 1st century BC, don't worry about it.
    I have not forgotten about this sub mod. Just need some time to work on it!!
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  9. #9
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    Default Re: Late Roman Legionaires

    what other units are you looking for?
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  10. #10
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Late Roman Legionaires

    Hmm....Perhaps you should hold off on it for a little bit, until the EB team releases a new update for EB II, which is coming very soon judging by the fast-paced development showcased on their Twitter page. It would make more sense to have your sub-mod compatible with the new release, and not just v. 2.01.

  11. #11
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Late Roman Legionaires

    Quote Originally Posted by Roma_Victrix View Post
    Hmm....Perhaps you should hold off on it for a little bit, until the EB team releases a new update for EB II, which is coming very soon judging by the fast-paced development showcased on their Twitter page. It would make more sense to have your sub-mod compatible with the new release, and not just v. 2.01.
    Well midnite you can always do your submod and i will take care of it being compatible with future releases of EB II. The next major release is going to be release summer mid or late (maybe early too but many have exams then for example me) . Don't know if it is planned for example to release it again 25 august one year later after the first release. Just my thoughts.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  12. #12
    midnite's Avatar Citizen
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    Default Re: Late Roman Legionaires

    Quote Originally Posted by b0Gia View Post
    Well midnite you can always do your submod and i will take care of it being compatible with future releases of EB II. The next major release is going to be release summer mid or late (maybe early too but many have exams then for example me) . Don't know if it is planned for example to release it again 25 august one year later after the first release. Just my thoughts.
    Thank you! I will pick up the pace soon!
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  13. #13
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Late Roman Legionaires

    Quote Originally Posted by midnite View Post
    Thank you! I will pick up the pace soon!
    In conjunction with the full Polybian roster that the next EB release is going to have, these Marian-era legions are going to be a great addition. I can't wait! My mouth is already watering.

  14. #14
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    Default Re: Late Roman Legionaires

    I have

    Legionary_Victrix6
    * Legionary_Alaudae
    * Legionary_Ferrata6
    * Legionary_Fulminata
    * Legionary_Scythica

    in the mod and all working in custom battles.
    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  15. #15
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Late Roman Legionaires

    Quote Originally Posted by midnite View Post
    I have

    Legionary_Victrix6
    * Legionary_Alaudae
    * Legionary_Ferrata6
    * Legionary_Fulminata
    * Legionary_Scythica

    in the mod and all working in custom battles.
    Excellent! Are you going to release this soon or wait for the late September release of the new update for EB II so that it can be compatible for that? Are you still collaborating with team members here on that? I think most people, once the new version of EB II comes out a month from now, will be playing that instead of the old patch.

  16. #16
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Late Roman Legionaires

    Well if it will be release now it will be hard to update. I have the same problem when i try to update my modpack for example 2.04a three days later 2.04b is being released and now 2.04c. So after major update of eb ii it will be easier to update.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  17. #17
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Late Roman Legionaires

    Cool! Thanks for getting back to me on that.

  18. #18
    midnite's Avatar Citizen
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    Default Re: Late Roman Legionaires

    Quote Originally Posted by Roma_Victrix View Post
    Cool! Thanks for getting back to me on that.
    I can upload what I have. The unit models and textures. (just copy the "data" folder over your current data folder) This will work with any of the patches. 2nd, I can upload the edu code for these units which can be patched into the end of the main edu file. 3rd, I can upload the modeldb code for these units which can then be patched into the main modeldb file. As for building ques, you will have to choose how the units will become available by adding them to the export_descr_buildings file.

    memory of Midnite, Pumpkin, Bear, Pip and Pepper -- 4/2/10, 5/24/10, 11/27/17, 11/11/18 and 1/15/19

    Under the esteemed patronage of Elrond

  19. #19
    Roma_Victrix's Avatar Call me Ishmael
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    Default Re: Late Roman Legionaires

    Quote Originally Posted by midnite View Post
    I can upload what I have. The unit models and textures. (just copy the "data" folder over your current data folder) This will work with any of the patches. 2nd, I can upload the edu code for these units which can be patched into the end of the main edu file. 3rd, I can upload the modeldb code for these units which can then be patched into the main modeldb file. As for building ques, you will have to choose how the units will become available by adding them to the export_descr_buildings file.

    It can work with the updated patch coming in September? Cool! If you share the links, I'll put them in the opening post of this thread. Or, alternatively, you can start your own thread here in the sub-mod forum for EB II. That would probably make more sense, since this is your sub-mod, not mine.

  20. #20

    Default Re: Late Roman Legionaires

    I look forward to having an option late Roman infantry after the September release. Thanks in advance.

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