Sphere if influence is supposed to be impassable for enemy stacks. If they wish to pass, they'll have to attack you first. You can block certain choke points on the map and prevent the enemy from passing and that's all well and good. But why does it suddenly stop working when an army retreats? What's the point of the sphere of influence if armies can march through them just because they're retreating?
Imagine what this scenario would look like on the actual battlefield. My primary stack hits from the south, supporting comes on the battlefield from the north. Brits see the main stack and flee north and in the process just stroll past my supporting stack that is just entering the battlefield ala "cheerio lads, don't mind us, just passing through".
I just recorded this video. It happens all the time and it's slowing but surely climbing up the list of those small but incredibly annoying issues that are beyond infuriating. The stack first parked itself off the coast of Plymouth. My Kingsmen were in Ireland so I sent them south via water and I sent the Embers vial land route to block their advance inland effectively trapping them on that peninsula. I giggled like Dr. Evil knowing a slaughter is coming up. And then this happens:
It's nothing new, happens over and over and over again. I'm just growing tired of it. It may be a miniscule issue compared to many others, but come on CA. If that SOI prevents enemies from passing then it should prevent enemies from passing, period. Retreat, forced march or a casual stroll, I don't care. You shall not pass without a fight. It just takes away that strategic element of moving and placing your stacks to cut off enemies or block approaches to certain regions.
in Empire TW, i think there wasn't SoI but there was this: When an army passes thru ur lands, and if u have some army in there, u could have a chance to attack that army while it is moving thru
"Opportunity to interrupt" or sth like that, it was really nice