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Thread: (Alpha Release, Mod Suggestion) WarriorsOfFaith+RsgOverHaul+DmbossArmy

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  1. #1

    Default (Alpha Release, Mod Suggestion) WarriorsOfFaith+RsgOverHaul+DmbossArmy

    First of all excuse my awful English, and secondly all credits to :

    Sheridan's Warriors of Faith

    RSG's 12tpy mini overhaul
    Junaidi83 de Bodemloze's Aggresive Ai
    Dmboss's New level of Military scale and Imperialem Economic
    Jin's Reduced campaign movement
    Dresden's More meaningful season

    All I did was mostly mash-up mods, edit some stuffs and tweak others.
    With this mod im trying to accomplish really strategical campaign, recruitment, upkeep and battle.
    But this is simple ALPHA mod, it needs lots of fix from better modders.

    Please give it a try. Also you MUST FOLLOW Dmboss's military scale editing.


    Unit size and Recruitment time
    Spoiler Alert, click show to read: 
    -Unit size. Lower tier units have more man-power but poor morals.
    -Recruitment time. Lower the tier faster they can make. Higher tier units need 6 to 12+ turns.
    -Cavalry. All cavalry units have 75 mans.
    -Bow infantry. All bow infantry has 100 man.

    -So now the campaign will be Losing army will matter, also it takes time to make Death stack. I didnt changed upkeep and recruitment times yet.







    Download
    Spoiler Alert, click show to read: 
    http://www.mediafire.com/download/1w...dn3wws8/WIP.7z

    Load order
    Spoiler Alert, click show to read: 
    1.Aggresive Ai
    2.Battle
    3.Campaign
    4.Imperialem
    5.Roman reskin

    Sorry for 5 files. But this is alpha release and Im hoping others will help with their modding/fixing. So its best to keep them seperated.


    Issues
    Spoiler Alert, click show to read: 
    - I have no idea what does START POS do... so i think i lefted lol
    - Campaign crashing. I cant figure out whats crashing, probably some random event. When I load and play it wont crash at turns end.

    - NO MORE UNIT REPLACMENT NEEDED... as you know i changed lots of units value so...


  2. #2

    Default Re: (Alpha Release, Mod Suggestion) WarriorsOfFaith+RsgOverHaul+DmbossArmy

    Here is some pre-work... Also what im trying to do.

    http://www.twcenter.net/forums/showt...f-question-lol

  3. #3

    Default Re: (Alpha Release, Mod Suggestion) WarriorsOfFaith+RsgOverHaul+DmbossArmy

    I was playing as huns and having easy life with 2 full stacks of tier1s... I sacked , i razed with my superior numbers, battles were mostly 8000vs2000.... I thought my hordes were invisible so i split and sent 1 army to east and other one to south. My east hordes ran into small town with 3 generals 1300+1600+500 . I thought i can massacre first army till their additional army arrives. But when the fight comes my general wasnt on the battlefield LOL. My tier spearman was general... So first army wasnt that easy and their other armies came and massacred my mens... My 44 stack went to 5 stack. Battle was 4000+vs3000 but i lost more than 3000 man, they lost only 1000 man... Now i need atleast 14 turns to get tier1 full stacks....i dont know how my east hordes gonna survive .

  4. #4

    Default Re: (Alpha Release, Mod Suggestion) WarriorsOfFaith+RsgOverHaul+DmbossArmy

    Things to do. Melee infantry

    1.
    -Change every factions tier.
    -Tier1 v1 cheapest equipment 30 morale. (2turn) 160-200 man
    -tier1 v2, medium equipment 30 morale. +2 turn, higher recruit cost. 160-200 man

    -Tier2 v1, medium equipment . 45 morale (4turn), 130 man
    -tier2 v2, good equipment . 45 morale 6+ turn . 130 man
    -tier2 v3, great equipment. 60 morale . 8+turn. 100 man. Very heavy.

    -tier3 , best equipment. 75 morale. 8+turn. 75-100 man. Super heavy (fast turn speed, good mass, decent speed).fear and encourage.

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