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Thread: CA, if you make a Blood DLC for Atilla. A suggestion...

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  1. #1
    Humble Warrior's Avatar Vicarius Provinciae
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    Default CA, if you make a Blood DLC for Atilla. A suggestion...

    Make a blood mod that will allow 3 levels of Blood\gore:

    1. Maximum blood.
    This would have max decapitations, blood splatters and even blood on the screen, etc.

    2. Medium Blood.
    Less blood (reduced 50% of max). Halve the amount of decaps. No blood on screen.

    3. Light (most realistic).
    Less blood (about 30% of Max). Halve the decaps again (about 25% of original). More blood on still bodies on ground (bled out).

    If you must charge us then do as well as modders have done for OTHER games and give us this amount of control for our money.

    Thankyou.

  2. #2
    Lionheart11's Avatar Senator
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    Default Re: CA, if you make a Blood DLC for Atilla. A suggestion...

    I'd pay for that!.

    then run max lol.
    "illegitimi non carborundum"

    TW RIP

  3. #3
    Biarchus
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    Default Re: CA, if you make a Blood DLC for Atilla. A suggestion...

    Nice idea, i like it

  4. #4
    Garensterz's Avatar Senator
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    Default Re: CA, if you make a Blood DLC for Atilla. A suggestion...

    Show some love on your DLC's CA. And yes, I would love to see this one happen.



  5. #5

    Default Re: CA, if you make a Blood DLC for Atilla. A suggestion...

    OR blood effect with Dirt....i mean dust/mud/wet/whatever....... depending on the weather and the battlefield
    Common sense removed due being Disruptive.

  6. #6
    Garensterz's Avatar Senator
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    Default Re: CA, if you make a Blood DLC for Atilla. A suggestion...

    Quote Originally Posted by Ataegina View Post
    OR blood effect with Dirt....i mean dust/mud/wet/whatever....... depending on the weather and the battlefield
    Yeah, I think they should also compile it as a blood/dust/mud/or water(?) if they are planning on doing added textures for units or terrain. Just like what the EB team did to EB2 (edit; actually it's Crimson Tide) , you can actually see dust and mud showing on units when they fight.

    So I guess it's time to kick it up a notch on DLC's jack? at least for Once? You guys haven't released a good enough DLC since fall of the samurai.
    Last edited by Garensterz; March 21, 2015 at 02:00 AM.



  7. #7
    Senator
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    Default Re: CA, if you make a Blood DLC for Atilla. A suggestion...

    Good idea. I don't need decapitations at all but am ok with it. I think however that entrails were a lot more common on the battlefields than severed heads and should be depicted after belly wounds. Sounds cruel but severed limbs and heads are cruel too and less realistic.

  8. #8

    Default Re: CA, if you make a Blood DLC for Atilla. A suggestion...

    Quote Originally Posted by Humble Warrior View Post
    Make a blood mod that will allow 3 levels of Blood\gore:

    1. Maximum blood.
    This would have max decapitations, blood splatters and even blood on the screen, etc.

    2. Medium Blood.
    Less blood (reduced 50% of max). Halve the amount of decaps. No blood on screen.

    3. Light (most realistic).
    Less blood (about 30% of Max). Halve the decaps again (about 25% of original). More blood on still bodies on ground (bled out).

    If you must charge us then do as well as modders have done for OTHER games and give us this amount of control for our money.

    Thankyou.

    Thant is good suggestion i guess, but blood on the screen worked for Shogun but won't work here i guess.

  9. #9
    Garensterz's Avatar Senator
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    Default Re: CA, if you make a Blood DLC for Atilla. A suggestion...

    Quote Originally Posted by Tardi View Post
    Thant is good suggestion i guess, but blood on the screen worked for Shogun but won't work here i guess.
    Make a blood mod that will allow 3 levels of Blood\gore:



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