Results 1 to 5 of 5

Thread: Cheiroballistra

  1. #1
    Medusa0's Avatar Artifex
    Join Date
    Apr 2009
    Location
    Nowhere
    Posts
    379

    Default Cheiroballistra

    Simple unit add-on for the Eastern Roman/Byzantium Empire. This is more or less a continuation of the Manuballista unit that I have created for RTW many moons ago.

    The Cheiroballistra/Manuballista, roughly translating to hand ballista is probably a man-portable siege engine analogous in function to the crossbow, and as such, filling in a gap in the Roman roster. This unit will fight with a sword and shield in melee.

    Requires the Kingdoms Crusades campaign.
    Attached Thumbnails Attached Thumbnails Cheiroballistra_02.jpg   Cheiroballistra_01.jpg  
    Attached Files Attached Files

  2. #2
    DeathtoEgo's Avatar Civis
    Join Date
    Dec 2014
    Location
    Florida, right neer da beach
    Posts
    190

    Default Re: Cheiroballistra

    I like it, pretty cool man, so is this open source, can it be used if credit is given?

  3. #3
    Hellvard's Avatar Senator
    Join Date
    Dec 2012
    Location
    Poland
    Posts
    1,145

    Default Re: Cheiroballistra

    Man, that's a huge weapon How big is their missile attack?





  4. #4
    Centenarius
    Join Date
    Aug 2012
    Location
    Italy
    Posts
    806

    Default Re: Cheiroballistra

    Amazing! it is a soldier with a little repeating ballistae
    Temporarily retired from modding.

  5. #5
    Medusa0's Avatar Artifex
    Join Date
    Apr 2009
    Location
    Nowhere
    Posts
    379

    Default Re: Cheiroballistra

    Quote Originally Posted by DeathtoEgo View Post
    I like it, pretty cool man, so is this open source, can it be used if credit is given?
    Indeed it is, feel free to use it in your own mods - credits are only needed if you are releasing the mods to the public.

    This unit has a missile attack of 15, only one point higher than the strongest recruitable crossbow units (Aventuriers, Genoese Crossbowmen, etc.). The projectile they fire (scorpion) has a higher velocity than the default steel_crossbow_bolt, but it should be adjusted as it has no set accuracy value.

    Here is the custom projectile I personally use for better effects, make the appropriate changes in the EDU and descr_projectile.txt to use it.

    Code:
    projectile manuballista_bolt
    
    end_effect                bullet_impact_ground_set
    end_man_effect            man_impact_tiny_set
    end_package_effect        bullet_impact_wall_set
    end_shatter_effect        bullet_impact_ground_set
    end_shatter_man_effect        man_impact_tiny_set
    end_shatter_package_effect        bullet_impact_wall_set
    
    damage        3
    radius        0
    mass        0.05
    accuracy_vs_units        0.025
    affected_by_rain
    min_angle    -60
    max_angle    45
    velocity    90
    display        aimed particle_trail invert_model_z
    model        data/models_missile/Bolt_high.CAS,  40.0
    model        data/models_missile/Bolt_med.CAS,  80.0
    model        data/models_missile/Bolt_low.CAS,  max

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •