Originally Posted by
DeathtoEgo
I like it, pretty cool man, so is this open source, can it be used if credit is given?
Indeed it is, feel free to use it in your own mods - credits are only needed if you are releasing the mods to the public.
This unit has a missile attack of 15, only one point higher than the strongest recruitable crossbow units (Aventuriers, Genoese Crossbowmen, etc.). The projectile they fire (scorpion) has a higher velocity than the default steel_crossbow_bolt, but it should be adjusted as it has no set accuracy value.
Here is the custom projectile I personally use for better effects, make the appropriate changes in the EDU and descr_projectile.txt to use it.
Code:
projectile manuballista_bolt
end_effect bullet_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect bullet_impact_wall_set
end_shatter_effect bullet_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect bullet_impact_wall_set
damage 3
radius 0
mass 0.05
accuracy_vs_units 0.025
affected_by_rain
min_angle -60
max_angle 45
velocity 90
display aimed particle_trail invert_model_z
model data/models_missile/Bolt_high.CAS, 40.0
model data/models_missile/Bolt_med.CAS, 80.0
model data/models_missile/Bolt_low.CAS, max