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Thread: Modding garrison / unit speed

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  1. #1

    Default Modding garrison / unit speed

    Sup all, i cant seem to add certain unit as garrisons for major cities, there are no errors when i check the table it seems some units cannot be garrison units, does anyone know where to go?

    Also whats the table for land units speed?

    Thanks

  2. #2

    Default Re: Modding garrison / unit speed

    Hi, could you tell me how to add unit as garrisons please? I know how to do it for RTW2 but not Attila...

  3. #3

    Default Re: Modding garrison / unit speed

    exactly the same as Rome 2, but units that are replaced by tech = levy spear become armenian spear can't be used as garrison not sure why?

  4. #4

    Default Re: Modding garrison / unit speed

    You must add the basic unit of the tech list for a given faction in Building_Levels_to_Armed_Citizenry_Junctions (You need to add another entry for every additional copy of the unit you want,) with a unique number ID (At least 5 digits long,) which will naturally get replaced by the higher tech versions of itself as the factions tech advances without you needing to add the more advanced units to the garrisons list

    As for land unit speed: Battle entities contains the body entities for every land unit, which contains base hitpoints and several different speed and acceleration values for every unit.

  5. #5

    Default Re: Modding garrison / unit speed

    Quote Originally Posted by Walrusjones View Post
    You must add the basic unit of the tech list for a given faction in Building_Levels_to_Armed_Citizenry_Junctions (You need to add another entry for every additional copy of the unit you want,) with a unique number ID (At least 5 digits long,) which will naturally get replaced by the higher tech versions of itself as the factions tech advances without you needing to add the more advanced units to the garrisons list

    As for land unit speed: Battle entities contains the body entities for every land unit, which contains base hitpoints and several different speed and acceleration values for every unit.

    Finally some good interaction.....Now I am excited started doing this last night first time..
    Was able to move an exsisting unit to another roster changed abilities and attributes

  6. #6

    Default Re: Modding garrison / unit speed

    Quote Originally Posted by Breeze View Post
    Finally some good interaction.....Now I am excited started doing this last night first time..
    Was able to move an exsisting unit to another roster changed abilities and attributes
    I have a question on that unknown number I add that you said will naturally be replaced as it gets higher?

    I had a column unknown 6 last night while swapping a unit from one roster to another and I had to place 6 numbers within it making my own numbers up so I did
    10001
    10002
    10003

    Etc, Etc, now wit this example you are giving you said that these numbers will increase on their own do I need to space these numbers? is there a natural progression for a few levels?

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