http://forums.totalwar.com/showthrea...-out-next-week
Details: http://wiki.totalwar.com/w/Tin_Isle_Mercenaries_Update
Looking through the patch notes, it seems very promising. Here are some highlights I found:
- "General price balancing for units across the board"
- New generals for the Longbeards factions
- Gothic Warband and Nordic Axe Warband no longer upgrade into glass cannon falxmen/two handed axemen.
- Can zoom out of the family tree (So many babies!)
- Less razing by AI in the first 100 turns
- Easier to trade with the AI
- TAGMATA (and Germanic Horsemen) GOT PEW PEWED + Ton of other units getting balancing.
- All Nomadic mounted archers got parthian shot
- Uar warriors bonus vs infantry went from 20 to 10
- Many Hun cavalry units appear to be buffed with their regular spears getting a heavy spear (the one that the Tagmata used to have)
- Shock cav in general get a buff
- Mercenary Onagers get a large increase to hiring and upkeep costs
- Zerks getting a price drop and a HP increase
- Spear units can withstand charges better and get "heavy spears" to fight cav.





Reply With Quote













