I posted this thread on the official forum whilest I was suspended here and intended to post it here on return.
Basicaly I`d like to propose that the developers completly rethink the economy system that hasnt changed since the first tw game. So here we go:
I am intersted in your thought on this.
What if trade simply just happens between factions once they encounter each other?
It wouldnt even have to be restricted to ports. Trade routs could go through a third factions nation. And the option a faction has on the political and diplomatic field would be taxation, customs tariffs, boycotts, putting a minimum prize on products through founding your own state owned trading company. I would also advocate changing resources to have a greater effect.
Trade and it`s gameplay effects have always been a weak spot of tw games. In fact, trade hasnt changed since the first tw game. Besides the fact that trade agreements are almoust impossible to get, it sometimes feels like a heartless moneyprinting machine with no substance to it. Rather than a tool that can be used in various differnet ways to further the progress of your nation. And I believe it is essential to improve it and even to give a player more options in managing it.
Example:
Say I play a tw game in which I own a province that produces tea. Once other factions have been encounterd trade outomaticaly starts and amongst all products I export, tea is also exported. Currently there are two factions with tea producing provinces. So I declare war on that faction and conquere it`s tea producing province. Now I have a monopoly.
I build a state owned company building in that province that gives me control over regulating the price and how much taxes are payed for selling it. I open my company window in the game and set the prize of the product of which I have a monopoly. of course, if I put the prize of my monopoly product to high - I get diplomatic penalties, if I lower the prize I get diplomatic bonuses but my income falls. Tea is also a consumer good, therefor it`s availability increases public order in my own provinces aswell as abroad. Therefor I should be carefull in how I push the price and levy taxes on it`s sale.
A faction I like contacts me via diplomacy and asks for a reduced tarif for them. I agree but in return demand the tariff for products they export also reduced for my faction. And that is what the new trade agreements look like.
There is a faction which I dont like and which doesnt like me. So I open the company window and set a customs tariff on tea for export into that nation. I thereby gain a diplomatic penalty with that faction. But that faction loses some public order bonuses because the price of tea rises.
That faction has declared war on me. So I open my politics window and initiate a "boycott". This option drasticly decreases the ammount of products exported into the regions of that faction from my own, but not from other factions. I can however ask other factions via diplomacy to join the boycott. But my enemy also uses that option and my enemy produces suggar which is also a consumer product with public order bonuses. So I build a company building in one of my provinces that specialises in smuggling. I send a spy into the enemy province that produces suggar and initiate a "create smugglers route" action. It is successfull and a smugglers route is established between that province and the provinces with smuggler building along the usual trade route. It remains there until my spy is killed or injured or leaves the sugar producing province and the smuggled products are not impacted by tariffs or boycotts.
Another faction has a monopoly on fur. Unfortunatly it is a landlocked country and the trade route goes through a country I dont like. Through it`s politics option (which I also have) that country has raised the customs tariff for all goods going through it`s trade routs and heading to me. That reduces the profit for the country owning the fur production aswell as makes fur more expensive for me and gives more income to the facion through which the trade route goes. So I recruit another spy. I send him to the fur producing nation and it`s fur producing province and again initiate a smugglers route. Sending the fur to a province with a smugglers company building without the usual tariffs having an impact.
Back to my war. My enemy is on an island, so I build a fleet and send it to the island and blockade it`s ports and trade routs. The nation can no longer import anything, including consumer products like rice, weat, coffee, silk, gold, silver, wood, cloth and other. So besides food going down the consumer public order penalty is massive.
The nation surrenders and becomes my client state. I open my politics window and now have access to the suggar it produces. I can regulate the custom tariffs aswell as the taxes set on the sugar that my client state produces and the money goes to me and not to them. The product is produced there and they still get some money but most of the profits are mine and I determin how and where the product is sold.
fin.




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