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  1. #1
    Primicerius
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    Default Taking advantage of the new "draw" feature for siege assaults

    In Attila, we now can withdraw from a siege assault battle and get a "draw" battle resolution with siege still in place. This allows for options to reduce walled settlement defenses while laying siege. Here are some tips to take maximum advantage of this:

    - Have 1 onager in your siege army
    - On the very first siege turn, assault
    - Take the onager off fire at will and approach the towers you want to destroy setting up right outside the range of the towers; the closer you get, the higher the accuracy of onagers
    - Burn the towers you want to destroy; on a lucky assault, can destroy 3 towers + make a wall entry point with a single onager
    - Withdraw from the battle but make sure you onager leaves first or at least, not the last; if the onager is the last to withdraw, the defenders get to capture it
    - Rinse repeat on the next turn to destroy whatever else you need to destroy before properly assaulting
    - The above does not work against the largest civilized walled cities as their towers regenerate between turns even if the settlement is under siege

    Alternatively, you can auto-resolve sieges against garrisons. The auto-resolve does not take wall defenses into account properly and gives an easy way to sack walled settlements fast.

    Withdraw-assault-withdraw can be repeated as many times as you wish on the same turn with a fleet. So, if you feel like burning, with a fleet you can level a walled settlement within one turn before going in for a kill (on the same turn). This is an exploit though.
    Last edited by Slaists; March 17, 2015 at 03:52 PM.

  2. #2

    Default Re: Taking advantage of the new "draw" feature for siege assaults

    I guess that's why the AI always rushes out of the settlement when you have onagers. Maybe the AI knows that you're about to pull this trick.

  3. #3
    Primicerius
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    Default Re: Taking advantage of the new "draw" feature for siege assaults

    Quote Originally Posted by Aeratus View Post
    I guess that's why the AI always rushes out of the settlement when you have onagers. Maybe the AI knows that you're about to pull this trick.
    The AI does not rush out of walled settlements. Sorry, had to be more specific: that's what I meant.

  4. #4

    Default Re: Taking advantage of the new "draw" feature for siege assaults

    It's not a trick, it is a gameplay-exploit. It was clearly not intended for anyone to do this over and over again, hence exploit.

  5. #5
    Primicerius
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    Default Re: Taking advantage of the new "draw" feature for siege assaults

    Quote Originally Posted by Ritterlichvon86 View Post
    It's not a trick, it is a gameplay-exploit. It was clearly not intended for anyone to do this over and over again, hence exploit.
    I have reported to the CA that the naval assault can be done repeatedly. Hopefully they'll fix it.

  6. #6
    Ashu-Siralis's Avatar Senator
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    Default Re: Taking advantage of the new "draw" feature for siege assaults

    Do you even need to do a repeated naval assault? Honestly, the archer ships are frikkin machine guns with unlimited ammo. Just deploy six of them, two onagers, and the rest sacrifices. When the enemy pulls back, drop off one sacrifice adn watch them banzai the beach, then get eaten. Works every time.

  7. #7

    Default Re: Taking advantage of the new "draw" feature for siege assaults

    Quote Originally Posted by Ashu-Siralis View Post
    Do you even need to do a repeated naval assault? Honestly, the archer ships are frikkin machine guns with unlimited ammo. Just deploy six of them, two onagers, and the rest sacrifices. When the enemy pulls back, drop off one sacrifice adn watch them banzai the beach, then get eaten. Works every time.
    It depends on your income level. Upkeep for those archers can be high early in the campaign. A couple onager ships + the admiral + maybe one or two melee mercs are more affordable.

  8. #8

    Default Re: Taking advantage of the new "draw" feature for siege assaults

    You only need one archer ship because it has infinite ammo. Set the battle time limit to infinite and whittle away.

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