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  1. #1

    Default ZOC broken?

    I am playing as the franks, the saxons are a protectorate of mine. To the east of Tulifurdum is/are some of our enemies, I am standing with my army on the border between Flevum and Tullifurdum, now 2 enemy stacks pass right around Tullifurdum, not hindered by the ZOC, than my army is beaten and retreats west past a saxon army, the 2 enemy stacks go after me again, again ignoring the ZOC of the saxon army (which doesn't join me in battle). Why is this happening?

    Also I have an agent, right south of the crossing of the rhine, there is a saxon ship there, I cannot move this agent anymore, all movement is shown as red...

  2. #2
    Cobi Wan Kenobi's Avatar Centenarius
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    Default Re: ZOC broken?

    I noticed ZOC issues too. Currently the Huns just hangout at the edge of the zone which seems to work I guess and then other times it gets ignored.

  3. #3

    Default Re: ZOC broken?

    no one else experiencing these issues?

  4. #4

    Default Re: ZOC broken?

    I know about the "superimposed ZOC ignore" problem but then your situation seems like you werent even in reinforcing range, and they just jumped in, despite Tulifurdum ZOC covering 100% of the path to take, right?

    I dont get my head around it yet... someone might be able to give us light.

  5. #5

    Default Re: ZOC broken?

    Quote Originally Posted by Butan View Post
    I know about the "superimposed ZOC ignore" problem but then your situation seems like you werent even in reinforcing range, and they just jumped in, despite Tulifurdum ZOC covering 100% of the path to take, right?

    I dont get my head around it yet... someone might be able to give us light.
    yes and later after the beat me they had to pass a saxon army to get me the 2nd time and just pass the saxon army, which was in reinforcing range

  6. #6
    Kraut and Tea's Avatar Campidoctor
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    Default Re: ZOC broken?

    I use a mod by magnar that reduces the ZOC.

  7. #7

    Default Re: ZOC broken?

    If they were in reinforcing range then its "normal" , as in they can target an entity that is behind if they can send attack order through the 1st army. Thats what I meant with superimposed ZOC. But ignoring a settlement ZOC that isnt super-imposed? Idk how, except if settlements works like fleets x)

  8. #8
    Primicerius
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    Default Re: ZOC broken?

    Do you have screenshots of this situation?

    Settlement ZOC's are usually larger than army ZOC and might override the army's ZOC but not sure what is happening with your reinforcements. An agent sabotaging the army perhaps?

  9. #9

    Default Re: ZOC broken?

    Quote Originally Posted by Slaists View Post
    Do you have screenshots of this situation?

    Settlement ZOC's are usually larger than army ZOC and might override the army's ZOC but not sure what is happening with your reinforcements. An agent sabotaging the army perhaps?
    how do I make a screenshot, just prt scr?

  10. #10
    Primicerius
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    Default Re: ZOC broken?

    Quote Originally Posted by Generaal Van Heutsz View Post
    how do I make a screenshot, just prt scr?
    prt scr is one way; F12 is usually the steam default for game screens; or ALT F12 (depends on your setup).

    Looking at your screen: are Saxons at war with Thuringians or they just neutral in that conflict? If Saxons are neutral, Thuringians should be able can pass straight through their ZOC: no problem there. They are just trespassing.

    Another trick the AI does sometimes, is use one stack to lay siege to a city with a dangerous garrison then use their 2nd stack to attack the weaker enemy army in the field; then, retreat from the siege. At times, AI uses just a single general to block a city. But you'd notice if that was happening.
    Last edited by Slaists; March 20, 2015 at 12:32 PM.

  11. #11

    Default Re: ZOC broken?

    The thuringians were at war with the saxons, since the saxons are my protectorate I decided to send in a stack, to protect them

    edit: wrong the saxons are not at war with them (anymore :s)
    Last edited by Generaal Van Heutsz; March 20, 2015 at 12:42 PM.

  12. #12
    Primicerius
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    Default Re: ZOC broken?

    Quote Originally Posted by Generaal Van Heutsz View Post
    The thuringians were at war with the saxons, since the saxons are my protectorate I decided to send in a stack, to protect them

    edit: wrong the saxons are not at war with them (anymore :s)
    So, that explains it. Thuringians made a truce with Saxons and then proceeded to hunt you down. Not really a ZOC issue. You're lucky Thuringians did not drag Saxons into their war with you just for kicks

  13. #13

    Default Re: ZOC broken?

    See screenshot, the saxon army hasn't arrived yet it will stand a little south of the intersection, my army will retreat south of the saxon army

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    Last edited by Generaal Van Heutsz; March 20, 2015 at 11:05 AM.

  14. #14

    Default Re: ZOC broken?

    this could easily be fixed if armies and cities didn't have this magical impassable red forcefield around them, preventing the player and AI from doing completely normal things like walking around an enemy settlement. You literally can't even enter some regions without having to capture the settlement and eradicate the giant red magical forcefield of doom. The older version was ten times better where the player / AI would have the CHOICE to act if someone entered the ZOC, rather than the magical red forcefield being activated. This is why there's so much frustration around there forums - progress isn't being made as the games go forward.

  15. #15

    Default Re: ZOC broken?

    I've had a similar zoc issue. I had a rebel all the way at the western edge of britain. Mountains blocked the way east and cliffs to the west. I had an army to their south and assumed since the zone completely blocked the southern path, my army to the north could engage them and force a battle. Nope. I attack from the north and they retreat south right through my other army's zone of control.

    My only theory was that my southern army had no more movement points? Buy it still showed the red zone...

  16. #16
    The Dude's Avatar Praeses
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    Default Re: ZOC broken?

    I just had an army of Saxon Separatists cut off in the alps with my WRE full stack, I'm north of their position, attacking them, they retreat north -through- my army, through the narrow mountain pass, into the adjacent pass and out of my pursuit range.

    What?
    I have approximate answers and possible beliefs, and different degrees of certainty about different things, but I’m not absolutely sure of anything, and many things I don’t know anything about. But I don’t have to know an answer. I don’t feel frightened by not knowing.
    - Richard Feynman's words. My atheism.

  17. #17
    Civis
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    Default Re: ZOC broken?

    I've experienced something similar as what the dude has described. And there's something else, I noticed just once, an enemy army passing through the ZOC of one of my full stacks... I cant remember how this works in rome 2, but shouldn't I be able to intercept/attack them even if it's not my turn? or maybe they would have to contour my ZOC?

    Hey Dude, are you gonig to do any Attila Lets play? I enjoyed yours for Rome 2...

  18. #18
    The Dude's Avatar Praeses
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    Default Re: ZOC broken?

    Quote Originally Posted by TWCassius View Post
    I've experienced something similar as what the dude has described. And there's something else, I noticed just once, an enemy army passing through the ZOC of one of my full stacks... I cant remember how this works in rome 2, but shouldn't I be able to intercept/attack them even if it's not my turn? or maybe they would have to contour my ZOC?

    Hey Dude, are you gonig to do any Attila Lets play? I enjoyed yours for Rome 2...
    I've never done a let's play mate, you must have me confused with someone else
    I have approximate answers and possible beliefs, and different degrees of certainty about different things, but I’m not absolutely sure of anything, and many things I don’t know anything about. But I don’t have to know an answer. I don’t feel frightened by not knowing.
    - Richard Feynman's words. My atheism.

  19. #19

    Default Re: ZOC broken?

    the ZoC and all of the mechanics around are a joke. There really is nothing more to it than that.

    Constantly being forced to double sack cities just to get past them is one of the most retarded things I've seen in a Total War - as is the fact that you can't block straits and there is no mechanism which gives you the option of declaring war on a faction that tries to cross your borders (so they can just waltz past all of your frontier cities).

    And then we get to the part where the AI just walks through the ZoC of your cities whenever it feels like.



  20. #20

    Default Re: ZOC broken?

    About straits, is there a way to change them to use "naval" movement when passing through (so that ships's ZoC blocks them) or its unmoddable?

    On war/hostility of tresspassing, I think its better that it doesnt automatically mean war like in Civilization, for example. You can "anger" a country by tresspassing, leading to war or at least lesser standing. If the tresspassing values are heavily modded you can make it so high a penalty, that tresspassing once or twice automatically leads to war on the second turn.
    I do not know if the CAI takes the penalty into account before committing a move, but if it does it should automatically mean there would be less meaningless tresspassing.

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