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Thread: LOWERING GENERAL AND GOVERNOR RECRUITMENT COSTS

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  1. #1
    Get Smoked's Avatar Foederatus
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    Icon4 LOWERING GENERAL AND GOVERNOR RECRUITMENT COSTS

    Basically what the title says. Im playing as the WRE with a mod that allows unlimited use of governors. Every time you recruit a new politician for a position (General/admiral/governor) their price of recruitment increase which I get but the problem is that I'm 100 turns in and its costing my 16,500 denarii to recruit a general which is simply too much and is game breaking. Is there already a mod to get rid of this extra cost or is someone willing to make one?

    Thanks

  2. #2

    Default Re: LOWERING GENERAL AND GOVERNOR RECRUITMENT COSTS

    Should be a variable to control it somewhere. I'll take a look and see if I can find it.

  3. #3

    Default Re: LOWERING GENERAL AND GOVERNOR RECRUITMENT COSTS

    yup, i want also a mod ... my ERE campaign situation also bad, need 12500 for new general .

  4. #4

    Default Re: LOWERING GENERAL AND GOVERNOR RECRUITMENT COSTS

    Yea someone please make it.

  5. #5
    Get Smoked's Avatar Foederatus
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    Default Re: LOWERING GENERAL AND GOVERNOR RECRUITMENT COSTS

    Bump. cmon guys It shoudnt be that hard.

  6. #6

    Default Re: LOWERING GENERAL AND GOVERNOR RECRUITMENT COSTS

    maybe someone know what tables must editing for lovering recruit cost ???

  7. #7

    Default Re: LOWERING GENERAL AND GOVERNOR RECRUITMENT COSTS

    Tried to find it but couldn't figure out which ones they were. Sorry

  8. #8

    Default Re: LOWERING GENERAL AND GOVERNOR RECRUITMENT COSTS

    its probably somewhere int he campaign _variables table or the effects_bundles_to_effects_junctions table.

    Quickly looking through in the campaign_variables table I found these however im assuming their is a multiplier somewhere in the table that I didn't see that also effects it.
    character_recruitment_base_cost 400
    general_promotion_cost 1000

  9. #9

    Default Re: LOWERING GENERAL AND GOVERNOR RECRUITMENT COSTS

    A rough and ready way might be to reduce the general recruitment to 1 so that multipliers don't go nuts. Now a general costs me 40k. That's not affordable and is weird.

  10. #10
    Dath1's Avatar Civis
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    Default Re: LOWERING GENERAL AND GOVERNOR RECRUITMENT COSTS

    Hmm, are those changes save compatible? Been trying around a bit and haven't been able to get an effect.

    "I Came, I Saw, I Conquered." - Gaius Julius Caesar.

  11. #11

    Default Re: LOWERING GENERAL AND GOVERNOR RECRUITMENT COSTS

    i also ant a mod with lower cost for generals its hilarious to pay 20k this ruins me in late game
    and also a little lower colonize costs

  12. #12

    Default Re: LOWERING GENERAL AND GOVERNOR RECRUITMENT COSTS

    Quote Originally Posted by Get Smoked View Post
    Basically what the title says. Im playing as the WRE with a mod that allows unlimited use of governors. Every time you recruit a new politician for a position (General/admiral/governor) their price of recruitment increase which I get but the problem is that I'm 100 turns in and its costing my 16,500 denarii to recruit a general which is simply too much and is game breaking. Is there already a mod to get rid of this extra cost or is someone willing to make one?

    Thanks
    I found were you can change the recruitment cost of units its main_units_tables I hope this helps.
    best of luck

  13. #13

    Default Re: LOWERING GENERAL AND GOVERNOR RECRUITMENT COSTS

    Totally need this! (Or will wait for a patch) Now the cost is up to 68,000 denarri to recruit other nobles characters (playing as the jutes).. I only have 2 left alive so now it's totally messing up the political situation (dominion is like 98%). I have no idea why they are so expensive..

    Tried to adjust all of those variables mentioned above but could not get their costs to change at all.

    Anyone have any other ideas?
    I have a feeling this will be addressed in a patch though...or at least i hope so - it's pretty game breaking.

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