I have put SO much effort into this campaign, and I expect there to be at least 100 more turns. The game will CTD after the end turn as soon as it get's to the rebel faction. I am not sure where to go from here.
Thanks![]()
I have put SO much effort into this campaign, and I expect there to be at least 100 more turns. The game will CTD after the end turn as soon as it get's to the rebel faction. I am not sure where to go from here.
Thanks![]()
Last edited by Grabbin_Megroin; March 14, 2015 at 06:19 PM.
Follow the guide How to report a bug or technical problem please and repost with the additional information.
Thank's for the response, here is the log taken immediately after the CTD:
13:16:27.249 [system.rpt] [always] CPU: SSE2
13:16:27.249 [system.rpt] [always] ==== system log start, build date: Sep 5 2014 version development ===
13:16:27.252 [system.io] [always] mounted pack packs/data_0.pack
13:16:27.253 [system.io] [always] mounted pack packs/data_1.pack
13:16:27.255 [system.io] [always] mounted pack packs/data_2.pack
13:16:27.255 [system.io] [always] mounted pack packs/data_3.pack
13:16:27.256 [system.io] [always] mounted pack packs/data_4.pack
13:16:27.256 [system.io] [always] mounted pack packs/localized.pack
13:16:37.319 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
13:17:21.580 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
I've also attached the save game file.
Some additional info:
I turned off fog of war and watched every AI move made on the end turn, and it will get all the way to the end when it's the rebels turn. They will first move some boats around, and then they'll move heretics/witches, and then it will crash on a particular heretic. Now if I assassinate that heretic, the next time I try the end turn it will CTD on the previous witch/heretic. So what I tried is assassinating every single one of them, and for good measure I also defeated every rebel army and took the 3 rebel settlements that were left in the campaign. So now there is no more rebel presence on the campaign map from what I can see (other than the boats). When I click end turn it still crashes, except this time it does so right after they have finished moving their boats. The campaign is also Early Era.
Additional additional info:
I have Windows 7, the most up to date Kingdoms and SS (6.4), and run it on Steam. The sub-mods I use are Savage AI, Courtesan Ladies Redux, Weaker Heretics, Castle Academic Buildings for All, Next Heir Ancillary (meloos 8/24/2014 update), and Spying Reduced Dread.
Ok. Go to default.cfg (outside the data folder). Make is to have this:
Then replay the turn (without killing any heretic, capture rebel settlements and all the other stuff you did) until you repeat the CTD. Then zip the log file and post it here.Code:;level=* error level=* trace
Hmm - i really have no clou, but the last thing it says - and the lines above are related to the Courtisan Ladies Redux mod. At least i guess so. The very last thing is that a character is spawned. Donīt know what line 32761 says in Your campaign script. Anyway - i donīt think itīs related to the rebels turn. I guess itīs the very beginning of Your turn. A historic event is also fired. 32664 in Your campaign script. And another character spawn in line 32663. One line above the historic event. Like i said: no clou - just what i saw - out of curiosity. The next real historic event should be the next year of your campaign - so i guess itīs some kind of message. Leader died or something. Or Courtisan spawned - i donīt have that submod. Read that there were ctd problems when one of them spawns without a name and gets an epithet. Those problems should been eliminated, but probably depends on Your version of that submod.
Greetings
German Translation for Stainless Steel
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As Fred Putz pointed out, the last thing that tries to do is to spawn a princess related to RLC. Now, I see you have also installed the bug-fix compilation. I don't have the exact RLC sub-mod as you, but I guess the setup is similar to Titanium's one.
In Titanium's one, when you play as england and you have recruited a "royal lady" or something in Frankfurt, the script tries to spawn a princess agent for the invalid faction 1byzantium; this causes CTD:
For you I guess that this is the "line 32761" in your campaign_script.Code:spawn_character 1byzantium random_name, princess, age 19, x 140, y 206
So, I 'd suggest to check if you have this line in your campaign_script and, if true, to avoid this recruitment (or any "royal lady" recruitment at this turn) in order to be able to go on this campaign. For a permanent fix, replace "1byzantium" with "england" (if apply this fix, you'll have to start a new campaign).
I don't accept payments; just do me a favour and report back if a)not recruiting a "royal lady" in Frankfurt or b) not recruiting a "royal lady" at all solves this problem. If true, please post the bug and the fix in the Courtesan Ladies Redux thread.
Last edited by gsthoed; March 14, 2015 at 07:41 AM.
Wow, thank you so much gsthoed! You're right, it was due to recruiting a courtesan lady (that turn I was going to spawn 5 of them in fact).
Last edited by Grabbin_Megroin; March 14, 2015 at 06:29 PM.
Nice to hear it works.
What about donating the $10 to the TWC? The site which offers that we could share free stuff and free problem solutions? Probably You get help with the next time crash too - but some crashes canīt be fixed. Thereīs also the Holy Khurch of Kong You could donate to - but accepted are only solid bananas...
German Translation for Stainless Steel
Projects / Submods
Suggestions
RockīnīRoll!
@Grabbin_Megroin,
In this thread we discussed about a bug of your submod compilation. It proved that it was about someone's else effort (sub-mod, it could have been mine) which was based upon some other's people's effort (SS6.4). All these people did what they liked and out of their good heart had shared their work with us for FREE.
You reported the bug, posted publicly all the necessary information and two people voluntarily gave their help. In this way, both the bug report and the fix are available to anyone interested and in this way we participated with those roles ("testers" and "programmers") in the community's effort that is called Stainless Steel. So, you don't need to feel obliged to anyone for this "help" you "receive" and in this case "I" (the one that provided help) cannot accept the payment, because I gave for free as I had received the Stainless Steel and the fix is part of a community's effort and not "mine". Besides all, the code and the rights of all this code belong to CA/SEGA; it is not right to gain such benefits upon other people's property.
Now, if you want to "give good" to "repay" the good you 've been offered, make a charity donation or, as Fred Putz suggested, donate to TWC, which has a money cost for maintentaining this community.
Best regards,
gsthoed
Sure I'll donate to TWC.
Proof:
Spoiler Alert, click show to read:
Last edited by Grabbin_Megroin; March 14, 2015 at 06:36 PM.
there is also a line "spawn_character 10byzantium random_name, princess, age 19, x 140, y 206" 10byzantium should be changed to hungary