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Thread: video guide and tips to FATIGUE

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  1. #1

    Default video guide and tips to FATIGUE

    hey everyone,

    here is a quick video guide explaning what is fatigue, how it works and how you can benefit from playing with it in mind



    cheers

  2. #2

    Default Re: video guide and tips to FATIGUE

    Nice, I hate all the hidden stats so this was very interesting for me.

    I didn't think fatigue affected combat as quickly and as drastically as that. I will start to do battle unit rotation more often.

  3. #3
    Primicerius
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    Default Re: video guide and tips to FATIGUE

    Quote Originally Posted by FB_Bob View Post
    Nice, I hate all the hidden stats so this was very interesting for me.

    I didn't think fatigue affected combat as quickly and as drastically as that. I will start to do battle unit rotation more often.
    Battle rotation works well against the humans, but not so well against the AI as it can micro units to stab your retreating units in the back (even if you have another unit engaging the enemy).

  4. #4
    Kjertesvein's Avatar Remember to smile
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    Default Re: video guide and tips to FATIGUE

    For the record about chevron upgrades, because of the hidden algorithms used, the stats in the database and the ingame values are not in complete synergy. Melee_attack, melee_defence and moral in this case are a bit different in game.

    EDIT: There should be 2 to melee attack and melee defence on level 1, while 1 to moral at level 1. Then it's just a steady +1 per level from there on.

    Further more. From testing silver chevron and upwards I can say fatigue resistance stats seem to be correct. The units with 5 and 6 chevrons become tiered at the same time, as is the case with the units with 7 and 8 chevrons. Because of the fatigue resistance, I think cavalry have "chevron benchmarks" at 5, 7 and 9. They all recover from exhaustion at the same time.

    From testing that Maximus have done, the marksmanship bonus (accuracy) does not seem to have any noticeable effect on the kill ratio. The reload bonus does make unit fire their projectiles in more rapid.

    ~Wille
    Last edited by Kjertesvein; March 14, 2015 at 02:12 PM.
    Thorolf was thus armed. Then Thorolf became so furious that he cast his shield on his back, and, grasping his halberd with both hands, bounded forward dealing cut and thrust on either side. Men sprang away from him both ways, but he slew many. Thus he cleared the way forward to earl Hring's standard, and then nothing could stop him. He slew the man who bore the earl's standard, and cut down the standard-pole. After that he lunged with his halberd at the earl's breast, driving it right through mail and body, so that it came out at the shoulders; and he lifted him up on the halberd over his head, and planted the butt-end in the ground. There on the weapon the earl breathed out his life in sight of all, both friends and foes. [...] 53, Egil's Saga
    I must tell you here of some amusing tricks the Comte d'Eu played on us. I had made a sort of house for myself in which my knights and I used to eat, sitting so as to get the light from the door, which, as it happened, faced the Comte d'Eu's quarters. The count, who was a very ingenious fellow, had rigged up a miniature ballistic machine with which he could throw stones into my tent. He would watch us as we were having our meal, adjust his machine to suit the length of our table, and then let fly at us, breaking our pots and glasses.
    - The pranks played on the knight Jean de Joinville, 1249, 7th crusade.













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