I just finished my first campaign - Jutes, VH minor victory. I enjoyed it. But it felt a bit dry by the end.
I play a lot of 4x games - and I'm used to playing with a "race" to victory, ie competing with the AI to get the conditions first. I know all the historical enthusiasts will hate this idea - fair enough. But there comes a point playing all TW games, even this one, when I no longer feel I'm competing with the AI. It comes later with Atilla - the family tree, climate change and general aggression of the AI set me a challenge. But by 420 AD I was coasting and I have no intention of playing that campaign further.
It struck me, that to become interested in playing beyond that point, I need either, some new mechanics and game features that would bring depth and interest to the late game - which would be awesome but CA have never done it in the past, so I don't expect them to do it now. OR an AI who was also approaching some kind VC and who I would need to terminate and beat to the VC. True, CA have never done that in the past, and I don't expect them to start now. PLus they'd need to seriously work on the CAI to get it to work. But I can't help feeling it'd add some extra impact to the game if your spies told you that the Sassanids were close to achievement X and winning glory.
I know history fans will tear me a new one and hate on the idea. I've no problem with that - but I thought i'd throw it out there anyhow.




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