Sometimes it's nice to catch a break, when you're guarding a recently captured frontier town with an under-strength army, its buildings still undergoing conversion. It's especially nice when that break is against the Eastern Roman Empire marching three full armies into your territory to take your town back, and defeating them turns out to be the straw that breaks the camel's back.
But let's be realistic here; if the AI kills itself to attrition, something needs to change.
The ERE in my campaign was reduced to only Libya and the Sahara. The Sassanids, Dacians, and Macedonians had conquered everything else. I'm coming in from Mauretania with my Visigoths, having settled Hispania and running a stable kingdom there. The Gaetulians in Dimmidi are giving me the evil eye, so I decide to be proactive and march in a single army, taking out their two and capturing the town in the process. In doing so I border my land against the remnant of the ERE, but I figure what the hell, they're a hollowed out skeleton state anyway, it's probably fine.
Turned out that they had three full stacks left to them. Three full stacks that you'd think would be pointed east, where the Sassanids are slowly creeping into Libya. Egypt is desolation, after all, so you'd expect the ERE to know what they were in for. Not so. All their armies are gathered on the border of Dimmidi's area of control, and I'm looking at my construction counter and see that my fortified town centre still requires three full turns to complete. My occupying army is a shadow of its former self, and will need about the same amount of turns to return to full strength. I'med, right? No way in hell I'm living to survive this.
End turn. The ERE marches its troops into the desert, and closes in on my town. My army has replenished somewhat. End turn. The ERE continues to march through the desert, travelling to Dimmidi's western side. End turn. They travel to Dimmidi's east side. End turn. By now my town is fortified. My defenders are strong. The ERE decides to march a few more laps through the desert. Their spear units operate at 15% of full strength. Meanwhile, Libya burns and the Sassanids have advanced to also deal the death blow to the WRE hiding out in their last town of Leptis Magna.
I march out from my town to attack the ERE. Severely outmatched, their armies scatter in all directions, exposing themselves to further attrition. No longer able to come to each other's support, I take them out one at a time, autoresolving with fewer than 100 battle casualties each. The Sassanids, well-pleased with my aggression against the Romans, offer me a non-aggression pact. I throw in a trade agreement, and we're golden.
If I were to learn history from this game, I'd be left with the impression that the Roman Empire wanted to fall.




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