How can i use the Trade Places Wihtout the Tradeship Optional Mod? What ship must i have for this?
Does anybody know how to fix no gold in treasury first turn?
I made a 10000 starting treasury submod.
http://www.twcenter.net/forums/showt...reasury-Submod
Thanks i really appreciate it.
Lordsith, is there a way to remove the ability to make protectorates? The AI keeps getting random protectorates all over the Place. (for example pirates having Georgia, papal states, Morocco)
yeah thats pretty bad
Hi Lord,
With the new patch, the old options (limited ammo, etc) need to be redone ?
he already updated th options. And I updated the limited ammo submod with some tweaks.
Thanks i really appreciate it. this mod is awesome!!
How exactly can I modify Lord-loc. in roder to see english text in meniu ? (Sorry I am new in modding)
Never mind, I discovered the english.text archive and manage to replace lord.loc
Hi, i cant see any text on the game on the menu neither in the campaing map, what could be wrong?
Checking out games for historical accuracy: http://bit.ly/HiGaVFYD
Let's Plays: http://bit.ly/HjalfFeuer
Can you show me the link, I cant seem to find the parts for 6.0
excuse me but i love the units i just really hate the low amount of artillery and some of the submods dont want to work and i would love to see grenades used they were not completely dismissed in the 1700s some countries actually still used them i would like to see increased unit sizes and i would also like the scenario missions put back in your mod is good but for the prussians some battalions did not have red on the uniform they had white and blue with a white cotton ball on top of the hat but i guess this isnt really for historical accuracy
So when i install the mod do i put both 5.0 and 6.0 scripts into empire scripts or just 6.0 and for data do i put both 6.0 and 5.0 data in empire data or just 6.0 i would appreciate some help.
thanks i appreciate it