Version: 0.2 (alpha)
Why?
This submod aims to create a realistic feeling to Imperial Destroyer. Also, it strives to add back some of the functionality that was originally removed in order to make the gameplay more dynamic.
"The problem with Imperial Destroyer 6.3 is that it puts out more than it puts in" - Gudea TW
For now, this submod is only focusing on early campaign.
Campaign changes
- Starting treasury in early campaign: amount varies depending on how rich your nation is
- Historical protectorates introduced
- Historical victory conditions for a few nations in early campaign (work in progress)
- Diplomacy options restored but region trading removed (AI does not understand that concept)
- Rakes and assassins can assassinate and sabotage armies (0.2 update)
Battle changes
- Armour: removed, except for cuirassers and old fashioned units in plate/mail armour (Axland 0.2 update)
- Unit size increased (infantry: 160 to 200, jägers: 80 to 100, general bodyguards: 16 to 24, pirates also)
- Unit morale: standard Russian, British and Prussian line infantry reduced from 8 to 7 along with recruitment cost (Axland 0.2 update)
- Morale: changes for losses and fatigue, army destruction is more difficult (Axland 0.2 update)
- Ships have reduced acceleration and speed, especially lighter ships (Axland 0.2 update)
- Much less accuracy for muskets and bows
- Decreased ammo: 20 rounds infantry and cavalry, 40 for sharpshooters (Axland 0.2 update)
- Fatigue: more punishment for tired troops and walking tire troops very mildly (Axland 0.2 update)
Download ⬇️
- Download from MediaFire here (0.1 version - OLD)
- Download from MediaFire here (0.2 version - LATEST, 500+ downloads as of end April 2023)
Installation ⚙️
- Make sure you have latest version of Imperial Destroyer 6.3 installed and working
- Add files into your ETW/data/ folder
- Add files from "Optional" folder if you want to add: increased income and trade ships
Version history
The 0.2 version is based on Axlands submod "Realistic Battles for Imperial Destroyer" which can be found here. A big thanks to Axland for his amazing work and effort!
Future ideas
- Add historical missions to campaign
- Decrease unit cost and upkeep - requires investigation how AI behaves
Want to contribute?
If anyone is interested in testing, providing feedback, doing historical research or want to mod please let me know! All feedback is highly appreciated
Join discord here: https://discord.gg/63vagcBMk6