Hi.
Will there be a torrent download for 6.2?
I can't download huge files with browser, the only solution for me is torrent.
Can anyone with spare time put it to torrent and send the link here?
Hi.
Will there be a torrent download for 6.2?
I can't download huge files with browser, the only solution for me is torrent.
Can anyone with spare time put it to torrent and send the link here?
Mega links for drum marche submods are dead. Can u please update the links? Thank you.
Hello Lordsith!
Congrats on your mod!
I have some questions.
- Firstly why several units from the former version are out. For example I noticed that several Prussian cavalry units are out.
- Why the victory conditions are out?
- Why you have increased the turns to recruit units. In 1700 I can barely afford one full french army despite the fact that France was the most powerful land power at the time.
- Bring back all the diplomatic options please.
- Bring the historical portraits to the mod if you can.
- Could you decrease the cost of the units because they are overxpensive
Thanks in advance
Fan. I'm not just playing the original game this great mod anymore. Is it possible to add some extras? new religion: Judaism, Alevism. New factions Switzerland, China, Kingdom of Saud, Bulgaria, Armenia, Azerbaijanis. Khanete Kazan. new age 1700 to 1850?
This is an excelent mod, no doubt about that and congratulations to the creator!!! BUT...
It seems this mod is very unstable and requires a little more skill to properly install it and make it compatible with VDM as well.
I think, I will pass this one until a proper installer is made that will make things easier and automated to the player's choises, with the rest of the gameplay options of course to the people's liking!
This mod DESPERATELY needs an istaller, in my opinion.
Now, back to Darthmod...
Released a new version ID 6.21
http://www.mediafire.com/file/ravmyx..._6.21.rar/file
Extract the files and drop above the old ones.
A new campaign is required.
what's different in the new version? 6.2.1 doesn't sound like major changes.
Main changes of new version:
-Reworked morale system of land battles.
-Implemented no fort battles in campaign.
-Decreased the range of howitzers.
-Fixed some bugs.
Havent tested latest version yet,but fort battles removal is wrong in my opinion for 3 reasons.First of all, fort battles were the only type of land battles that were working pretty well.Secondly, you know as i have reported many times in this forum,that land battles where AI defends have many problems.By removing forts you force the game engine treat fort battles, in battles where ai defends which are extremely bugged!!!
Actually this may be a way to fix land battles where ai defends.Make ai battles where ai defends become fort battles the ones with the wooden fort.Can this be done?
Additionally,the campaign has become extremely difficult ,your fort-capital becomes the last stand and the only hope to survive the steamrolling ai's which may invade you.You can defend a fort with a much smaller force where in land battles you have no chance.
Can i ask you to release a version with fort battles and all diplomatic options available that will be fully compatible with VDM 2.2
Made the VDM with a full dipolomatic options available, please check if it works.
http://www.mediafire.com/file/hvc7up2vhbjfus8/VDM%252BIDP_2.2_full_diplomtic_options_eng.rar/file
A new campaign is necessary.
Last edited by Lordsith; March 16, 2020 at 12:27 AM.
It works.!!!
Tomorrow i will start a new campaign.
Which bugs have you fixed so that i can look into them?
Any suggestion for which nation to choose.
I could also request you to make a version with forts enabled.
Hello Lordsith.
I made an account here just to tell you that this mod is amazing. I'm amazed at the level of detail you have put into this mod. Keep up the great work!
I do have a few concerns though.
1. I cannot recruit units from military encampments in single building towns. I can only recruit units through Governor's buildings. Is this a bug or intended?
2. The option for Generals to build forts doesn't seem to work. Do I need to research a technology?
3. What are the changes made to 6.21. I'm currently on 6.2
Any help you can give would be very much appreciated. Thank you for putting so much time into this mod.
Hey, for some reason everyone in my games has unbreakable morale, resulting in long engagements lasting to the last man, and completely depleting both armies after every battle as a result. How do I fix this? I remember playing this mod a while back without this issue.
This mod could be one of the greatest if:
-An installer and launcher with gameplay options and year selection is made, it would be so much easier to install the mod then.
-There is actual starting money
-Keep things in the main mod that shouldnt be removed in the first place (Why is campaign movement so slow? It's not really challenging, just frustrating. I know there is an option to bring it back, but it shouldnt be removed either way)
-Things like fatigue and trading money shouldn't be options, but included in the base mod too. These not being in the base mod defeat the realism of the mod.
I have downloaded and installed the mod, together with version 6.2.1 (I used the single download for 6.2). The mod seems to be installed, but there is no text whatsoever, both in the main menu or for units. Would you know how to fix this?
edit: Never mind, I forgot to install the English language pack.
Last edited by Prussian Patrician; April 29, 2020 at 05:34 AM.
Released version 6.3
-Increased campaign movement speed
-Increased ammo for units
-Reworked morale system
-Added fatigue system
-Decreased the upkeep of artillery units
-Decreased ship movement in campaign
-Fixed some bugs
You need to start a new campaign