This submod adds a couple of units to the WRE since I fell they lack feoderati and I hate having to rely on random mercenaries and levy troops. Unfortunately creating new units is still to complicated for me. I have tried several times and failed miserably. So until I can finally figure that out I simply used units from other rosters as stand ins. However eventually I would like to replace or at least rename the units to make them fit a little better. All these units are recrutable from the garrison chain. I did this so they cant be recruited all over and usually I fell like people build their garrisons on boarder provenience which is were I fell like many feoderati would likely they would of been recruited in real life anyway. Also several of the units are unlocked by technology so you cant recruit them all from the start of the game. However it wont say on the technology that unlocks a certain unit but it still does. I also only choose units that aren't in garrisons because that would cause them to be in the WRE garrisons as well which is why this submod isn't really compatible with the vanilla game and only FOE.
I have added the garrison chain to the ERE it turned out to be super easy. The 2 submods should work together I will make a one that combines the 2 in the next couple of days for those of you who want to use both at once.
List of Units:
WRE:
-Germanic Warband: Recruitable from Garrisions lv. 1-4 (unlocked from start)
-Germanic Mounted Warband: Recruitable from Garrisons lv. 2-4 (unlocked from start)
-Germanic mounted Brigands: Recruitable from Garrisons lv. 2-4 (unlocked from start)
-Noble Germanic Swordsmen: Recruitable from Garrisons lv. 3&4 (unlocked by the compulsory levy technology)
-Burgundian Axemen: Recruitable from Garrisons lv. 3&4 (unlocked by the Barbarian Recruits technology)
-Noble Germanic Horsemen: Recruitable from Garrisons lv. 3&4 (unlocked by Federate Forced technology)
-Burgundian Mounted Axemen: Recruitable from Garrisons lv. 4 (unlocked by Barbarian Recruits technology)
-Young Wolves: Recruitable from Garrisions lv. 1-4 (unlocked from start)
-Germanic Lancers: Recruitable from Garrisions lv. 2-4 (unlocked from start)
-Germanic Archers: Recruitable from Garrisions lv. 1-4 (unlocked from start)
-Germanic Spears: Recruitable from Garrisons lv. 2-4 (unlocked by the compulsory levy technology)
-Scaled Clubman: Recruitable from Garrisons lv. 3&4 (unlocked by the compulsory levy technology)
Units added to ERE:
-Germanic Warband: Recruitable from Garrisions lv. 1-4 (unlocked from start)
-Germanic Mounted Warband: Recruitable from Garrisons lv. 2-4 (unlocked from start)
-Steppe Warriors: Recruitable from Garrisons lv. 3&4 (unlocked by the New Conscription System technology)
-Noble Germanic Swordsmen: Recruitable from Garrisons lv. 3&4 (unlocked by the compulsory levy technology)
-Thracian Warriors: Recruitable from Garrisons lv. 3&4 (unlocked by the New Conscription System technology)
-Noble Germanic Horsemen: Recruitable from Garrisons lv. 3&4 (unlocked by Federate Forced technology)
-Elite Agathyrsi Cavalry: Recruitable from Garrisons lv. 4 (unlocked by Federate Forced technology)
-Sarmatian Warband: Recruitable from Garrisions lv. 1-4 (unlocked from start)
-Germanic Lancers: Recruitable from Garrisions lv. 2-4 (unlocked from start)
-Germanic Archers: Recruitable from Garrisions lv. 1-4 (unlocked from start)
-Germanic Spears: Recruitable from Garrisons lv. 2-4 (unlocked by the compulsory levy technology)
-Agathyrsi Warriors: Recruitable from Garrisons lv. 2-4 (unlocked by the compulsory levy technology)
Update: 3/11
Units Added:
Young Wolves
Germanic Lancers
Germanic Archers
Germanic Spears
Scaled Clubman
Updated: 3/12
Added Garrision building chain to the ERE as well as mad a feoderati submod for them as well
Notes: Spear unit added due to request however I couldn't add a lower level unit such as Germanic Levies due to them being a garrision unit. I also decided to add an archer unit, shock calvary, tier 1 sword unit and a club unit to give more variety to the feoderati. available to the WRE
If anyone has any suggestions of units that should be added or taken away or would like to help wih renaming or better yet creating new unit splease let me know.
Link to WRE Feoderati: https://drive.google.com/file/d/0B4d...ew?usp=sharing
Link to ERE Feoderati: https://drive.google.com/file/d/0B4d...ew?usp=sharing
Both ERE and WRE combined into one: https://drive.google.com/file/d/0B4d...ew?usp=sharing
Link to just add the garrison chain to ERE you don't need if you donwload either the ERE or the ERE and WRE submods: https://drive.google.com/file/d/0B4d...ew?usp=sharing




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