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  1. #1
    Magnar's Avatar Artifex
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    Default Re: Climate Change Mod

    Quote Originally Posted by baselhun View Post
    I have langobeard,celt,viking, and the last roman dlc. I have download the 4tpy version, and I didn't download radious mod. And I use other mods, but even when I disable them, it does not work.Also when I deleted the startpos file in the mod it worked, but when I do that many provinces have low fertility and it ruins the food balance. I mean the new ffertility levels as suchabove avarage, abudant etc does not work. Thank you for replying I hope we can solve this.
    this mod hasnt been updated to the latest update so prob doesnt work atm.

  2. #2
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Climate Change Mod

    Quote Originally Posted by Mr.Proper View Post
    @Magnar & SharpEyed:
    Do you guys plan on releasing an updated version that works with the Empire of Sands Culture Pack? Right now, I am using SharpEyed Radious version of the mod, but the new dlc factions do not appear in the Great Campaign tab while this mod is activated.
    Well I wish, but startpos is an hard stuff for me to mess with, and I've no time and desire to learn it..

    My only doing was taking the ready version of Magnar and change some building effects stuff of Radious mod

  3. #3
    baselhun's Avatar Civis
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    Default Re: Climate Change Mod

    bump, please resbond

  4. #4
    Magnar's Avatar Artifex
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    Default Re: Climate Change Mod

    i dont have the dlc so updating the mod wont allow for the updated factions. I think it would be better if someone who will be purchasing these dlcs will continue to update this mod rather than myself so that those with the dlc will be able to take full advantage of this mod.

  5. #5
    baselhun's Avatar Civis
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    Default Re: Climate Change Mod

    So unless the creator of the mod buy these dlc, he can't update? So I can't make this mod work?

  6. #6
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Climate Change Mod

    Quote Originally Posted by baselhun View Post
    So unless the creator of the mod buy these dlc, he can't update? So I can't make this mod work?
    he still can update but it won't work with the dlc factions that he doesn't have

  7. #7
    Magnar's Avatar Artifex
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    Default Re: Climate Change Mod

    Quote Originally Posted by SharpEyed View Post
    he still can update but it won't work with the dlc factions that he doesn't have
    exactly that.

    so im not sure what i will be doing with this mod atm.

    @sharp, if you want i can walk you through editing the startpos for this mod. It is very easy to do and takes maybe 10-20 mins tops.

  8. #8
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Climate Change Mod

    Quote Originally Posted by Magnar View Post
    exactly that.

    so im not sure what i will be doing with this mod atm.
    actually solution is simple: someone that has all dlc will upload the startpos and the buildings table which I don't have atm.
    but both aren't more than 15-20 mb I believe

    Quote Originally Posted by Magnar
    @sharp, if you want i can walk you through editing the startpos for this mod. It is very easy to do and takes maybe 10-20 mins tops.
    not possible atm :/

  9. #9

    Default Re: Climate Change Mod

    Well, it's even simpler really. You don't need to own the DLC to mod the startpos and buildings table. I've already done it for my own building mod, which incorporates a modified version of this mod.

  10. #10
    baselhun's Avatar Civis
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    Default Re: Climate Change Mod

    Quote Originally Posted by Augustusng View Post
    Well, it's even simpler really. You don't need to own the DLC to mod the startpos and buildings table. I've already done it for my own building mod, which incorporates a modified version of this mod.
    So are guyss gona make video about it what? My english sucks, it'd be hard to personally teach me.

  11. #11

    Default Re: Climate Change Mod

    Even if you don`t have the DLC the faction are in the game I think. Just not playable. So the file should be there too. Or am I seeing that wrong?

  12. #12

    Default Re: Climate Change Mod

    Quote Originally Posted by Prussias_Glory View Post
    Even if you don`t have the DLC the faction are in the game I think. Just not playable. So the file should be there too. Or am I seeing that wrong?
    Yeah, you're right. The only DLC that actually downloads a new file is the blood DLC, I think. The rest is already on your disk, just locked away. I only own the Vikings DLC, and I've made startpos mods without issue.

  13. #13
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Climate Change Mod

    well, yes they are there obviously (because of their starting stuff, gold, leaders, locations etc etc) but not playable
    so when the modder doesn't have the dlcs they won't be playable, as it will overwrite the startpos of the mod user. which is our main issue here.

    idk how you manage to do things Augustus but to help Magnar (at least to save some time for him) I'll share those required stuff in here now
    http://www.mediafire.com/download/7d...nge_Magnar.rar

    that startpos basicly has all dlc factions inside, LR has its own startpos and I don't think we need it.

    (It's not the mod guys, it's just to help Magnar to update his mod to the latest dlc etc)
    Last edited by SharpEyed; September 24, 2015 at 02:14 AM.

  14. #14

    Default Re: Climate Change Mod

    Quote Originally Posted by SharpEyed View Post
    well, yes they are there obviously (because of their starting stuff, gold, leaders, locations etc etc) but not playable
    so when the modder doesn't have the dlcs they won't be playable, as it will overwrite the startpos of the mod user. which is our main issue here.
    In my experience, this is simply not the case, at least in Attila. I can't check myself, but I've been told that my startpos mods work fine with new factions. If you have the DLC, try one of the startpos versions of this mod. Unless I've been misinformed, you should be able to play with any faction you own the DLC for. All I've done is import the startpos.esf file into PFM and make the changes there. Maybe it's different if you use the assembly kit to make more complex changes though.

  15. #15
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Climate Change Mod

    Quote Originally Posted by Augustusng View Post
    In my experience, this is simply not the case, at least in Attila. I can't check myself, but I've been told that my startpos mods work fine with new factions. If you have the DLC, try one of the startpos versions of this mod. Unless I've been misinformed, you should be able to play with any faction you own the DLC for. All I've done is import the startpos.esf file into PFM and make the changes there. Maybe it's different if you use the assembly kit to make more complex changes though.
    I'm pretty sure that he didn't make the mod with assembly kit as it wasn't even out when this mod came out..

    And if I recall there were some comments of people that they can't play some dlc factions with the mod while they actually bought them
    But you say people don't have problem with your mod, well I'm not sure then.. but one thing for sure this mod doesn't have all related buildings in it (like Celtic ones)

  16. #16

    Default Re: Climate Change Mod

    This is one of the best mods in the compilation. There's still incentive to conquer more fertile regions, but the world doesn't seem so unrealistically dead after turn 50.

  17. #17
    Magnar's Avatar Artifex
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    Default Re: Climate Change Mod

    Cheers sharp, will use that startpos to update the mod.

    I only use assembly kit for looking at new models and doing large amounts of startpos changes like for a major overhaul mod.

    For everything else i use pfm.

    Will update the mod this weekend.

  18. #18
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Climate Change Mod

    so what up, are we good to go?

  19. #19
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    Default Re: Climate Change Mod

    Quote Originally Posted by SharpEyed View Post
    so what up, are we good to go?
    not yet, had to finish other stuff before i could get to updating these. Will prob do it tonight or tomorrow now

  20. #20
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    Default Re: Climate Change Mod

    both versions of this have now been updated.

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