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  1. #1
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Climate Change Mod

    wow 24tpy, man what you doing with that

  2. #2

    Icon5 Re: Climate Change Mod

    Hi Magnar,

    I started playing TW on Mac a while ago and am trying to figure out how to activate mods w/o the help of the steam workshop. This mod in my mind addresses probably the biggest problem in an otherwise great TW game, but I am wondering if it is compatible with Mac? If so, have I made any obvious errors that can be resolved?

    I have followed these instructions on mod activation, placing your .pack file in my "data" folder and creating a new 'scripts' file entitled "user.script.txt" with your mod written into it "less_climate_change_4tpy.pack"

    Link to instructions:
    http://forums.totalwar.com/showthrea...=1#post1241207

    Cheers and thanks for the great work!

  3. #3
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Climate Change Mod

    Quote Originally Posted by Fürst von Grendelberg View Post
    Hi Magnar,

    I started playing TW on Mac a while ago and am trying to figure out how to activate mods w/o the help of the steam workshop. This mod in my mind addresses probably the biggest problem in an otherwise great TW game, but I am wondering if it is compatible with Mac? If so, have I made any obvious errors that can be resolved?

    I have followed these instructions on mod activation, placing your .pack file in my "data" folder and creating a new 'scripts' file entitled "user.script.txt" with your mod written into it "less_climate_change_4tpy.pack"

    Link to instructions:
    http://forums.totalwar.com/showthrea...=1#post1241207

    Cheers and thanks for the great work!
    You should write like this
    mod "less_climate_change_4tpy.pack";

    And Mitch's mod manager not working too?
    Last edited by SharpEyed; May 12, 2015 at 07:23 AM.

  4. #4
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Climate Change Mod

    I know they made 10 fertility levels for DLC (videos) but did they changed the Grand campaign fertility levels too?

  5. #5
    Magnar's Avatar Artifex
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    Default Re: Climate Change Mod

    Quote Originally Posted by SharpEyed View Post
    I know they made 10 fertility levels for DLC (videos) but did they changed the Grand campaign fertility levels too?
    no they are still 5 so you need this mod to have 10.

    Don't ask when it will be updated though , eventually will be the answer.

  6. #6
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Climate Change Mod

    Quote Originally Posted by Magnar View Post
    no they are still 5 so you need this mod to have 10.

    Don't ask when it will be updated though , eventually will be the answer.
    Ah right, startpos has changed, I thought you might not need to update it..

    I'll wait for your update to update the Radious compatible one in this case

  7. #7

    Default Re: Climate Change Mod

    Would love for an update to this, it's definitely one of those must have mods if you're playing Attila.

  8. #8
    Magnar's Avatar Artifex
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    Default Re: Climate Change Mod

    Quote Originally Posted by the herald View Post
    Would love for an update to this, it's definitely one of those must have mods if you're playing Attila.
    its updated already

  9. #9
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Climate Change Mod

    Quote Originally Posted by Magnar View Post
    its updated already
    oh really? for both Steam and Mediafire links?

  10. #10
    Magnar's Avatar Artifex
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    Default Re: Climate Change Mod

    Quote Originally Posted by SharpEyed View Post
    oh really? for both Steam and Mediafire links?
    it should be. i dont have the dlc so not sure if the dlc factions will be playable with the ver of the startpos i use though

  11. #11
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Climate Change Mod

    Quote Originally Posted by Magnar View Post
    it should be. i dont have the dlc so not sure if the dlc factions will be playable with the ver of the startpos i use though
    hmm, problem was playable Suebi stuff, and well Last Roman dlc ain't need this mod so it can be deactivated when not playing a Grand campaign

    Anyway I should be making Radious version in a while, cya

    Edit:
    Your mod ain't got Celtic buildings
    Last edited by SharpEyed; July 10, 2015 at 03:50 AM.

  12. #12
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Climate Change Mod

    Alright guys, Radious compatible version:

    Download

  13. #13

    Default Re: Climate Change Mod

    It seems the latest patch has broken this mod. Regions no longer starts with double fertility.

  14. #14
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    Default Re: Climate Change Mod

    Quote Originally Posted by lampuiho View Post
    It seems the latest patch has broken this mod. Regions no longer starts with double fertility.
    you using other mods as well?

  15. #15

    Default Re: Climate Change Mod

    turns out I was running with the 12yr per turn mod which isn't needed to be loaded. but I updated the table for climate changes with the latest table which contains information for the last roman campaign

    before that I wrote a little tool to quickly change all the fertility values for all the provinces in the startpos.esf files

    I am using the esflibrary.dll so credits to the author of it as well.

    AdjustFertility.zip

    usage:
    1. upzip to working folder
    2. copy data\campaigns to working folder
    3. run fertility_patch.bat

  16. #16
    SharpEyed's Avatar Be Fair and Thankful!
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    Default Re: Climate Change Mod

    You don't need to use this for Last Roman campaign and actually you shouldn't because Magnar doesn't have Last Roman campaign (he said that before) so startpos is missing LR values

    Why you don't need is, in LR campaign fertility levels are already set to 10 by devs..

  17. #17
    baselhun's Avatar Civis
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    Default Re: Climate Change Mod

    I can't make this mod work, it crash to the desktop when I try to start a new campaign. Anyone can help me with that?

  18. #18

    Default Re: Climate Change Mod

    would it be possible to add more fertility levels or maybe just remove fertility decrease?

  19. #19

    Default Re: Climate Change Mod

    Quote Originally Posted by baselhun View Post
    I can't make this mod work, it crash to the desktop when I try to start a new campaign. Anyone can help me with that?
    This mod works fine for most users and, therefore, you should provide more information, as it is impossible to guess the cause of your issues without further clues. Which version did you download (4tpy, 12tpy, radious compatible version from SharpEyed)? Are you using any other mods? Which DLCs do you have installed?

    ______________

    @Magnar & SharpEyed:
    Do you guys plan on releasing an updated version that works with the Empire of Sands Culture Pack? Right now, I am using SharpEyed Radious version of the mod, but the new dlc factions do not appear in the Great Campaign tab while this mod is activated.

  20. #20
    baselhun's Avatar Civis
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    Default Re: Climate Change Mod

    I have langobeard,celt,viking, and the last roman dlc. I have download the 4tpy version, and I didn't download radious mod. And I use other mods, but even when I disable them, it does not work.Also when I deleted the startpos file in the mod it worked, but when I do that many provinces have low fertility and it ruins the food balance. I mean the new ffertility levels as suchabove avarage, abudant etc does not work. Thank you for replying I hope we can solve this.

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