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Thread: VDM 2.2 for IMPERIAL DESTROYER project

  1. #121
    demagogos nicator's Avatar Domesticus
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    I need to activate "start empire" only before using the submod for the first time right? Or should I do it every time I going to play the game?

  2. #122

    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Quote Originally Posted by demagogos nicator View Post
    I need to activate "start empire" only before using the submod for the first time right? Or should I do it every time I going to play the game?
    Hi,

    You should run 'Start Empire' allways.
    If you don't run it, half of the VDM mod will not work ( you will not have attrition, deseases, disasters, etc...).

    Just to join the CTD discussion:

    - In the previous ID_project version, I had that problem almost every ****ing turn but with the new version of ID-project and VDM, the game runs as smooth as in V_4.21 ( I set the 'gentlemen_experience_train' and 'rake_rebellion' scripts to=false).

    Try setting this scripts to false and report so that Vadants has more info to work with.

    Thanks,

  3. #123
    Domesticus
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Alrighty, will give that a go! Its the scripting.lua under the early campaign right? Sucks since I really like trying to create rebellions

    For further description, my crashes are usually at the start of my turn(after the pirates) and sometimes a random faction. That was in older versions though, in the newest(1.9 with 4.5 ID) its at the start of my turn

    Hopefully that works out. Otherwise I think maybe my computer is getting too old to play

  4. #124

    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Hello,

    I have been getting CTDs nearly every turn as well. I have tried turning off various scripts, including the ones suggested by PMPG, without any luck. I also tried playing with the standard Imperial Destroyer game options, I usually use square+trade_ships+rakes_assassinate.
    All of the crash dumps say:
    Exemption Code 0xC0000005
    The thread tried to read from or write to a virtual address for which it does not have the appropriate access
    I am running win7 with the latest 4.5 .NET framework. Does anyone have any advise?
    Thank you.

  5. #125
    Domesticus
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    I did it, and everything seems to be working good o_o

    Now I need to get my stability under control before I have to deal with an Austrian Republic

    Curious, since the Ottomans have been through it already, if I was taken over by an Austrian Republic, could I rejoin Royals under another rebellion?

  6. #126
    Domesticus
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Ah damn, im back to having problems out the butt. Getting CTDs pretty frequently, and sporadically. Sometimes before the British turn, sometimes before my turn begins, sometimes random factions. Also, I gotta ask....is VDM really resource intensive? I know its gotten more complex than the first time I played it, so im starting to wonder if its just my old ass computer

  7. #127
    VadAntS's Avatar Miles
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    It's hard to identify the problem without fixed CTD. But i must say that mod works fine with vanilla. Maybe tha problem is in EventScript.
    Last edited by VadAntS; May 11, 2015 at 02:21 PM.

  8. #128
    demagogos nicator's Avatar Domesticus
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    I expirienced CTD as well right after the first turn playing as Great Britain.

  9. #129
    Domesticus
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    I'll keep messing with it, see if I cant find some common problem..... I was having akickass campaign and dont wanna lose it

    I just have a tickling in my mind saying its my computer though, at least this time around. Not enough RAM

    A previous one was for sure some glitch with Austria(region) having a rebellion

  10. #130
    Domesticus
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Ahhh, im gonna give up for the time being, play without VDM. The crashes are sporadic, twice on France's turn, then it made it to the Cree

    Im guessing it must be that my PC is too old, 4GB of RAM and Windows Vista

  11. #131
    VadAntS's Avatar Miles
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Quote Originally Posted by Mr Kriegtooth View Post
    Ahhh, im gonna give up for the time being, play without VDM. The crashes are sporadic, twice on France's turn, then it made it to the Cree

    Im guessing it must be that my PC is too old, 4GB of RAM and Windows Vista
    Is there CTD without EventScript?

  12. #132
    Domesticus
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Didnt test that, turn off event script the same way as the others?

    Edit: Also, would it be save game compatabile to re-enable VDM on a new campaign? Because I started a plain ID campaign

    I'd renable and check it out to see what happens
    Last edited by Mr Kriegtooth; May 12, 2015 at 09:42 PM.

  13. #133
    VadAntS's Avatar Miles
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Quote Originally Posted by Mr Kriegtooth View Post
    Didnt test that, turn off event script the same way as the others?

    Edit: Also, would it be save game compatabile to re-enable VDM on a new campaign? Because I started a plain ID campaign

    I'd renable and check it out to see what happens
    Turn off event script just like others.
    If you want to re-enable VDM in the future you should start campaign with VDM and then turn off all scripts.

  14. #134
    Domesticus
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Allrighty, I'll reactivate VDM, then turn off event scripts, and hope for the best

    To clarify, I turned off VDM by using the plain early campaign script for ID4.5

  15. #135
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Just played for two hours with no problems. So it must be something in the event script since I still had problems with gentleman trainers and spy rebellions turned off

    Should I try turning them on to see if theres any problems?

  16. #136
    VadAntS's Avatar Miles
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Quote Originally Posted by Mr Kriegtooth View Post
    Just played for two hours with no problems. So it must be something in the event script since I still had problems with gentleman trainers and spy rebellions turned off

    Should I try turning them on to see if theres any problems?
    Turn on all others they work fine. I'm working on event script and i hope i fix it. To turn off VDM you should use VDM script file not ID.

  17. #137
    VadAntS's Avatar Miles
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    VDM updated:
    - fixed CTD in event script

    Now you can turn on all scripts. Many thanks Vaniol for his save file.

  18. #138
    Domesticus
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Woot! Will download tonight

    What was the problem?

  19. #139
    VadAntS's Avatar Miles
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    Quote Originally Posted by Mr Kriegtooth View Post
    What was the problem?
    There was mistake in two events ))

  20. #140
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    Default Re: VDM 1.9 for IMPERIAL DESTROYER project

    How did they do it during a turn? O_O

    Anyway, everything seems fine now. I played for a few turns with events turned on until my stability got too bad

    Curious, for a future 2.0 version, could you seperate the stability/economic scripts from the generalized flavour scripts, or make an "Easy" version of stability? Have higher thresholds for Mass Disorders popping up, and such as that

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