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Thread: VDM 2.2 for IMPERIAL DESTROYER project

  1. #581
    Lordsith's Avatar Artifex
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    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    Oby
    You should talk about Imperial Destroyer version there, otherwise i will delete your posts.

  2. #582
    VadAntS's Avatar Miles
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    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    VDM updated
    - fixed localisation

  3. #583
    VadAntS's Avatar Miles
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    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    Quote Originally Posted by Lordsith View Post
    Oby
    You should talk about Imperial Destroyer version there, otherwise i will delete your posts.
    His posts are helpful for all versions so let them stay.

    Quote Originally Posted by Oby View Post
    OK, everything is clear now, except two things:

    1. Thirtheen colonies(NPC faction) have no slaves on their plantations, despite that they have three indiaman ships on trade node in west Africa.

    2. This is what I get every turn from culture and religious event(first number is icreasing every turn, but I don't get any doctrines)

    And when I check localization file, there are no entries for doctrines -> traits from db trait table.

    My king got only a defender of faith trait. I ques thats why such odd first number. Must say that I didn't start a new game after latest mod install. Should I?
    You are right there was a problem in loc file.
    Thirtheen colonies has a capital in America so it doesn't have colonies.
    Last edited by VadAntS; October 31, 2016 at 02:15 AM.

  4. #584

    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    Quote Originally Posted by Lordsith View Post
    Oby
    You should talk about Imperial Destroyer version there, otherwise i will delete your posts.
    I apologize, but I'm posting about VDM and VDM is kinda universal upgrade for all major mods that exists.

    Thirtheen colonies has a capital in America so it doesn't have colonies.
    Pitty, it would be great if T colonies and other protectorates in America could trade with slaves. Is there some quick tweak to enable that?

    And thanks again for update.
    Last edited by Oby; October 31, 2016 at 08:38 AM.

  5. #585
    Herr Doctor's Avatar Biarchus
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    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    Quote Originally Posted by Oby View Post
    I apologize, but I'm posting about VDM and VDM is kinda universal upgrade for all major mods that exists.
    Proper thread for this: http://www.twcenter.net/forums/showt...S-Desease-Mod)

  6. #586

    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    Hi VadAnts, I been getting unexpected CTD while in turn nation, or stuck loading at turn nation. Since yesterday's new update. So far it's my 93 turn in 1723 playing Spain. Can it be related to your update in the new Loc file?

  7. #587
    VadAntS's Avatar Miles
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    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    Quote Originally Posted by Steveholmes View Post
    Hi VadAnts, I been getting unexpected CTD while in turn nation, or stuck loading at turn nation. Since yesterday's new update. So far it's my 93 turn in 1723 playing Spain. Can it be related to your update in the new Loc file?
    No.

  8. #588
    VadAntS's Avatar Miles
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    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    VDM updated
    - fixed problem with culture script. Replace VDm_scr.pack. You can continue your campaign.

  9. #589

    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    Quote Originally Posted by VadAntS View Post
    No.

    Your right, game works. I guess its another random CTD luckily a save before each turn or battle.

  10. #590

    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    Just one question, I still get in the advise about conspiracy even though I haven't put my minister in conspiracy mod since I got rid of Carlos II and that I double check with the King Felipe V that conspiracy is off. Is this just a random thing or is that the conspiracy is still working, for I had to crush a few civil wars already.

  11. #591
    VadAntS's Avatar Miles
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    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    Quote Originally Posted by Steveholmes View Post
    Just one question, I still get in the advise about conspiracy even though I haven't put my minister in conspiracy mod since I got rid of Carlos II and that I double check with the King Felipe V that conspiracy is off. Is this just a random thing or is that the conspiracy is still working, for I had to crush a few civil wars already.
    Conspiracy is always working if script is enabled in the scripting.lua

  12. #592
    Vonchiefer's Avatar Foederatus
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    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    There is something wrong with the file, whenever I download it and extract, files are just missing like the movement and scripts.

  13. #593
    VadAntS's Avatar Miles
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    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    Quote Originally Posted by Vonchiefer View Post
    There is something wrong with the file, whenever I download it and extract, files are just missing like the movement and scripts.
    Which files are you talking about? Read the installation description.

  14. #594

    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    VADANTS,


  15. #595
    Herr Doctor's Avatar Biarchus
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    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    Any upcoming updates?

    Please, don't forget to fix "protector of faith" thing we discussed previously.
    And also perhaps reduce the bonus scientific and religious doctrines providing - they give a bit way too big random advantage in game I think.

  16. #596
    VadAntS's Avatar Miles
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    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    VDM updated
    - The title of Defender of the faith can be at the same time only one country of a particular religion.
    - The basic probability of conspiracy is 15% and may be increased by events.
    - little changes.

  17. #597
    Herr Doctor's Avatar Biarchus
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    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    Thanks, great news for the weekend.

  18. #598
    gastovski's Avatar Campidoctor
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    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    Why i'm getting framework error after every turn and CTD in battles?.

  19. #599
    VadAntS's Avatar Miles
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    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    Quote Originally Posted by gastovski View Post
    Why i'm getting framework error after every turn and CTD in battles?.
    The problem is with your computer configuration. Try to run the mod with Win7 compatibility.

  20. #600
    gastovski's Avatar Campidoctor
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    Default Re: VDM 2.1 for IMPERIAL DESTROYER project

    I never had this kind of problem whatsoever in ETW and i tried dozens of mods. But i wasn't using win10 too.

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