Page 37 of 37 FirstFirst ... 122728293031323334353637
Results 721 to 736 of 736

Thread: VDM 2.2 for IMPERIAL DESTROYER project

  1. #721

    Default Re: VDM 2.2 for IMPERIAL DESTROYER project

    This mod crashes while loading either land or naval battle.any fix anybody?

  2. #722
    Sir_Aggelos_GR's Avatar Centenarius
    Join Date
    Jun 2010
    Location
    Halkida,Greece
    Posts
    850

    Default Re: VDM 2.2 for IMPERIAL DESTROYER project

    abhiroy61 REINSTALL the game,maybe the packs have been messed up,also never overwrite a savegame NEVER
    the all diplomatic options returned file doesnt work with VDM vadants mode can we have a vanilla one with all the options working with VDM?

  3. #723

    Default Re: VDM 2.2 for IMPERIAL DESTROYER project

    how come I can't build commercial ships ???

    How do I use trades

  4. #724

    Default Re: VDM 2.2 for IMPERIAL DESTROYER project

    VDM is updated to the last version

  5. #725
    Sir_Aggelos_GR's Avatar Centenarius
    Join Date
    Jun 2010
    Location
    Halkida,Greece
    Posts
    850

    Default Re: VDM 2.2 for IMPERIAL DESTROYER project

    the most stripped of option version of vdm works with 6.3 now you cant even trade techs!
    we need a version that will have every diplomatic option or guide how to make it.
    Tried to copy paste some things into scripting.lua but vdm couldnt work

  6. #726

    Default Re: VDM 2.2 for IMPERIAL DESTROYER project

    Alle diplomatischen Optionen verschwinden. Wie kannst du den Sub Mod mit allen diplomatischen Optionen spielen?

  7. #727

    Default Re: VDM 2.2 for IMPERIAL DESTROYER project

    all diplomatic options disappear. How can you play the sub mod with all diplomatic options?

  8. #728

    Default Re: VDM 2.2 for IMPERIAL DESTROYER project

    Is it a joke?

    "3 If you use ManpowerScript you need to place game's difficulty level in scripting.lua(find CurDif parameter)."
    First of all, how do I know if I use it? I assume all scripts are enabled by default but who knows?
    "You can turn on/off scripts in scripting.lua. Just write true/false."
    Nice, but there are multiple sripting.lua files. How does one know which one to edit?
    Also, find CurDif parameter and what? Write an argument? What argument?
    Am I missing something? What is this mes???

  9. #729
    Sir_Aggelos_GR's Avatar Centenarius
    Join Date
    Jun 2010
    Location
    Halkida,Greece
    Posts
    850

    Default Re: VDM 2.2 for IMPERIAL DESTROYER project

    Lordsith im planning of starting a new campaign and i would like a version of VDM compatible with all diplomatic options

  10. #730

    Default Re: VDM 2.2 for IMPERIAL DESTROYER project


  11. #731

    Default Re: VDM 2.2 for IMPERIAL DESTROYER project

    Quote Originally Posted by Lordsith View Post

    Quick question, does this differ only in the scripting.lua from the original or is there a reason you upload the entire mod, beside convenience for us?

  12. #732
    Laetus
    Join Date
    Sep 2020
    Location
    New England
    Posts
    4

    Default Re: VDM 2.2 for IMPERIAL DESTROYER project

    Is there a way I can play this mod without having Inflation or army limits?

  13. #733

    Default Re: VDM 2.2 for IMPERIAL DESTROYER project

    Is there any way to remove or alter the faction leader religious/cultural trait? I don't want religion spreading in my campaigns.

  14. #734

    Default Re: VDM 2.2 for IMPERIAL DESTROYER project

    Is it possible for someone to give a step-by-step method of how to load this submod. I'm totally lost. Thank you.

  15. #735

    Default Re: VDM 2.2 for IMPERIAL DESTROYER project

    I managed to install everything and the campaign works ONLY if you auto-resolve all battles. It crashes everytime you try to play land or naval battle. Such a shame...

    I have tried to reinstall everything several times without any success.

  16. #736

    Default Re: VDM 2.2 for IMPERIAL DESTROYER project

    VDM works fine with vanilla ETW - it is possible to play battles without a crash.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •