
Originally Posted by
Leving
Well the actual solution (which would stop most people from complaining) lies in a) logistics and b) AI prioritization. In terms of upping Rome's base income or applying scripts to allow it to spawn stacks, these are just immediately feasible band aids to cover the weaknesses of the current CAI - though as you pointed out they are less than ideal since it is likely that using such methods would not only just swing Rome from being under powered to being overpowered, but they would also end up feeling somewhat contrived. The most obvious case in point here is the Sassanids who are irritatingly able to constantly spam stacks out of nowhere, regardless of how often you beat them in the field. This is almost as bad as Rome being completely unable to defend itself - it's just one extreme to another.
As far as Rome is concerned the problem, as I've already mentioned, is the fact that the AI is incapable of defending multiple fronts at once. So the obvious solution is to reduce the amount of fronts it is forced to fight on - but how? Well, an improved logistics system is certainly the first step. As of now, the central reason that the Rome AI's fold so quickly is because their enemies can run around anywhere on the map at speed without suffering any meaningful penalties which means that they can attack Rome at will anywhere they like.
In order to deal with this issue instant fleets should be removed from all factions excluding the Scandinavians and sea travel itself should be removed from all of the horde, British and Eastern factions. The Romans and the barbarian kingdoms should be able to travel by sea, but their fleets should not be instant - they should be forced to wait a turn when entering a sea tile, and doing so such also cost them a small amount of gold, maybe 200 or so. For those factions who are not able to travel by sea at all, this should only be temporary until they have managed to research the technology to do so. As far as I can imagine this relatively small change would do wonders for the CAI because it would instantly remove the interior pressure applied to the Roman factions from douchey, disgustingly unrealistic and highly irritating transport invasions. The Ebetani, Picts, Caledonians and Romano British should not be leaving the British isles in the early game to go and invade Aquitanne or northern Spain and the Alans and the Roxolani should not be using the Black Sea as a highway to Trapezos or Nicomedia. In addition, the Huns, the Quadians and the Goths should be using the Adriatic as a gateway to Rome. Removing the early game ability for these factions to take to the sea would certainly alleviate this idiocy and would also help to relive the pressure on the Roman factions.
Secondly, CA ought really to attach a supply bar to each and every army which would behave in a similar way to integrity only it would work much faster. When you are in your own territory, the supply bar should fill up, but when you walk into enemy or neutral territory is should drop down - unless you are raiding or encamped as a horde. Once the supply bar falls below 25% capacity, your armies should start suffering morale penalties, and once it reaches zero, your army should start suffering attrition - and I mean real attrition, not losing 2 guys per turn style attrition.
These two simple changes I think would really help the CAI overall, and I have no idea why CA haven't bothered to implement them - especially the transport fleet stuff.