Hey fellow Attila players!
What I present to you today is an experiment. I have an idea. How many of you can throw a pila (or could at the distance of at least two meters) or successfully shoot a bow? And how many of you would be capable of holding 10 kilo heavy shield for at least 15 minutes? How many of you would swing hands all around like a cat in a fight?
It does take some time to learn and for muscles to develop, doesn't it?
So why in the hell would anyone give that car-like pricey hamata to a nobody with only a month of training? (And let's be honest, no country until the modern times ever had training so effective like Romans in times early empire.)
So here's the thing.
I made a simple mod that multiplies every unit's recruitment time by 4. Yes, some units can even remain in training for 2 years! So to balance that I also raised all recruitment slots by multiplying by 4 and also every building's upgrades' effects (when a new building adds +1 recruitment slot, now it does +4).
That's not all yet. Becausse of what I did, the mercenary usefullness went up through the roof. I don't need to remind you that mercenaries were the bulk of the Carthaginian army for centuries because of their fast recruitability.
Summary:
All units (including naval) have recruitment times multiplied by 4.
All regions have 4 times the default recruitment slots.
All building effects which add slots have been also multiplied by 4.
11th March Update: I moved this mod to this thread.
So now it's up to you. I humbly ask for a couple of minutes of your time to test it and give feedback. This mod is not yet made finished, but in case it turns popular I don't see why I wouldn't make a series of versions compatible with your mod of choce (Radious, DEI, FOTE and so on).
- dmboss




Reply With Quote









