I sometimes wonder how much the team that patched Rome 2 and the team that built Attila communicated with each other. I say this because I have noticed two very interesting issues in Attila that were previously patched/fixed in Rome 2
1) In Attila a fleet of transports is capable of defeating a naval fleet in the simulator
2) In Attila, poor single settlement factions are again capable of fielding multiple stacks. It brings back bad memories of hordes of Saharan tribes overwhelming Rome.
These are issues that were fixed in Rome 2 and drastically improved my experience by helping major factions be major factions. The last few times I played Rome 2, the Seleucid Empire and Rome both became powerful forces in their respective parts of the world. Attila would do very well to implement these improvements as well. As it currently stands, the Sassanid Empire has around 10 puppet states. As a result, the Eastern Roman Empire ends up facing up to 20-30 full stacks in the East once the Sassanids declare war. It is possible to hold the eastern provinces in a ERE campaign but it comes from fighting 3-4 battles on the battlefield every turn due to the sheer number of enemy armies. Wars were historically decided by a single (or a handful of) major battles, not by endlessly encountering full stacks of enemy armies. The Sassanids themselves should be able to field multiple stacks but I see no reason to why factions like Arran, Parthia, Aria should be doing the same. Hopefully the developers plan on looking into this issue in Attila.






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