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Thread: Rage quit material...almost

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  1. #1

    Default Rage quit material...almost

    I'd been naive enough to believe that a full stack Sassanid navy positioned on the Kerch Straits would be enough to deter any land units from attempting a crossing. How wrong I was. In 3 successive turns a Hun army has paddled past me and has now torched 2 provinces of Sarmatia Asiatica, and my King, and are no doubt intent on going for the hat trick at Samandar. Zones of control seem to be so inconsistent in TW games.

    What with the Big Freeze - the new Realm Divide - starting to drift southwards, my desire to "give a monkey's" is being sorely tested.....

  2. #2
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Rage quit material...almost

    It is ridiculous how an army can just pass a full stack fleet even if the fleet is blocking exactly the landing/crossing zone - doesn't make sense
    Had the same issue when I thought I could hold of armies from invading Britannia with a fleet at the southern crossing near Londinium.

  3. #3
    Yerevan's Avatar Campidoctor
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    Default Re: Rage quit material...almost

    Quote Originally Posted by MasterBigAb View Post
    It is ridiculous how an army can just pass a full stack fleet even if the fleet is blocking exactly the landing/crossing zone - doesn't make sense
    Had the same issue when I thought I could hold of armies from invading Britannia with a fleet at the southern crossing near Londinium.
    Yep, me too.
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  4. #4

    Default Re: Rage quit material...almost

    Were you at war with the Huns at the said moment?

  5. #5

    Default Re: Rage quit material...almost

    Quote Originally Posted by RGA View Post
    Were you at war with the Huns at the said moment?
    Yes, have been for about 90 turns. Friendly units should have free passage but not endless stacks of Huns, who seem to have lost all interest in Europe and evidently have chosen me as their sole enemy.

  6. #6

    Default Re: Rage quit material...almost

    I hate how army transports work.

  7. #7

    Default Re: Rage quit material...almost

    It's because player zones of control don't work, they didn't in Rome 2 and they don't in Attila. The AI ones work perfectly though >.

  8. #8

    Default Re: Rage quit material...almost

    Quote Originally Posted by BigHairyMelon View Post
    It's because player zones of control don't work, they didn't in Rome 2 and they don't in Attila. The AI ones work perfectly though >.
    If I remember correctly, you can ignore zoc's if you have targeted a settlement or an army.

  9. #9

    Default Re: Rage quit material...almost

    Quote Originally Posted by von stoker View Post
    If I remember correctly, you can ignore zoc's if you have targeted a settlement or an army.
    Yes, I've always understood that to be the case with land combat. Although it makes the use of naval power as an invasion deterrent completely redundant, in which case 1066 would not have been the last time an amphibious invasion succeeded across the English Channel. It all makes the threat of 'You've got to get your flimsy transports past our scary battleships first' seem an extremely hollow one.

  10. #10
    craziii's Avatar Protector Domesticus
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    Default Re: Rage quit material...almost

    Quote Originally Posted by von stoker View Post
    If I remember correctly, you can ignore zoc's if you have targeted a settlement or an army.
    this is 100% correct. zoc can be ignored if the attacking army/navy has enough movement points to reach it's intended target. It has always worked this way, nothing new.
    fear is helluva drug
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    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
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  11. #11

    Default Re: Rage quit material...almost

    Quote Originally Posted by craziii View Post
    this is 100% correct. zoc can be ignored if the attacking army/navy has enough movement points to reach it's intended target. It has always worked this way, nothing new.
    maybe the intercept thing should make a return then

  12. #12

    Default Re: Rage quit material...almost

    Quote Originally Posted by craziii View Post
    this is 100% correct. zoc can be ignored if the attacking army/navy has enough movement points to reach it's intended target. It has always worked this way, nothing new.
    Actually, no, this only works when attacking the army/settlement whose ZOC is blocking you. Ie you can't enter a city's ZOC unless you are attacking it. However, if you have enough movement points to reach and attack a city but there is an army in the way, you either fight your way through the army or find another way around. You can't simply walk through an enemy ZOC to reach another target. Unless CA want it to work differently with fleets blocking land crossings (and why would they? Fleets have few enough uses as it is), this can only be a bug.

  13. #13
    craziii's Avatar Protector Domesticus
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    Default Re: Rage quit material...almost

    Quote Originally Posted by clown101 View Post
    Actually, no, this only works when attacking the army/settlement whose ZOC is blocking you. Ie you can't enter a city's ZOC unless you are attacking it. However, if you have enough movement points to reach and attack a city but there is an army in the way, you either fight your way through the army or find another way around. You can't simply walk through an enemy ZOC to reach another target. Unless CA want it to work differently with fleets blocking land crossings (and why would they? Fleets have few enough uses as it is), this can only be a bug.
    nope, it 100% works the way I described. I am basing it off of the most recent tw game, R2. if there is an army stack nearby, it will reinforce the settlement garrison, that is all. it will not block movement if the attacking army/navy got enough movement points.
    fear is helluva drug
    Spoiler Alert, click show to read: 
    “The only rule that ever made sense to me I learned from a history, not an economics, professor at Wharton. "Fear," he used to say, "fear is the most valuable commodity in the universe." That blew me away. "Turn on the TV," he'd say. "What are you seeing? People selling their products? No. People selling the fear of you having to live without their products." freakin' A, was he right. Fear of aging, fear of loneliness, fear of poverty, fear of failure. Fear is the most basic emotion we have. Fear is primal. Fear sells.” WWZ

    Have you had your daily dose of fear yet? craziii
    Spoiler Alert, click show to read: 

  14. #14
    Humble Warrior's Avatar Vicarius Provinciae
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    Default Re: Rage quit material...almost

    Well that needs sorting. I`m trying to compile a list of bugs as I go along. Although it takes a while since I like to go through a good couple of campaigns first to know what i`m whining about.

  15. #15

    Default Re: Rage quit material...almost

    Quote Originally Posted by Tora View Post
    I'd been naive enough to believe that a full stack Sassanid navy positioned on the Kerch Straits would be enough to deter any land units from attempting a crossing. How wrong I was. In 3 successive turns a Hun army has paddled past me and has now torched 2 provinces of Sarmatia Asiatica, and my King, and are no doubt intent on going for the hat trick at Samandar. Zones of control seem to be so inconsistent in TW games.

    What with the Big Freeze - the new Realm Divide - starting to drift southwards, my desire to "give a monkey's" is being sorely tested.....
    You should report it in the official forums. Seems to be a bug.
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  16. #16

    Default Re: Rage quit material...almost

    Quote Originally Posted by Setekh View Post
    You should report it in the official forums. Seems to be a bug.
    "It's not a bug, it's a feature"....or rather something to do with the design of naval transport beginning with RTW2. Unless I was extremely fortunate, I seem to remember in Shogun 2 that blocking the strait near Buzen with a navy was always guaranteed to stop any armies crossing.

  17. #17

    Default Re: Rage quit material...almost

    Quote Originally Posted by Setekh View Post
    You should report it in the official forums. Seems to be a bug.
    CA know about it. People have been complaining about the fact that the AI can walk over blocked straits since Rome II came out. They're just choosing not to do anything about it. They were too lazy to programme an AI that could complete naval invasions without having instant fleets, and yet they also seem fine to just let the AI exploit its new ability to its greatest extent.



  18. #18
    Abdülmecid I's Avatar ¡Ay Carmela!
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    Default Re: Rage quit material...almost

    Unfortunately, zones f control are broken in both Rome II and Attila. The AI can easily bypass them, so positioning your armies at strategic places across the map is pointless. It really needs fixing, imo. I fondly remember how I used to camp my armies in Gibraltar, Gallipoli or Dnieper to prevent other factions from sending their armies and agents in Asia and Africa.

  19. #19
    M2TWRocks's Avatar Domesticus
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    Default Re: Rage quit material...almost

    I agree. This had me rage quit a Geats Campaign a few days ago for the same reasons. I even had the navy on "patrol." Didn't matter. The enemy's transport just shuffled along right past my navy.

  20. #20
    Sharpe's Avatar Praeses
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    Default Re: Rage quit material...almost

    You shouldn't be able to walk into people's lands period without a declaration of war or military access.

    This however sounds like a bug.

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