Wow. Very very good!
A few (minor) critiques if I may:
1)There are a few texture seam issues appearing on some of the UI, like this one. I imagine this has already been noticed, but it can't do any harm to point it out again!
2) I can't help but think that these elements would look less cluttered without the extra accents.
3) While the Pediment (?) accent on the top of one of the title bars is very nice, it does, in my opinion, make the text look a bit crammed in. The capital letters in particular look starved of space. Perhaps reducing the top accent's height could solve this? Either way it's nothing major
4) The shadows around these icons are oddly squared off. It's a bit distracting.
5) I feel like these icons could do with a bit of gloss, in comparison to the other UI icons (like the ones I've shown above) they seem a bit matte-like in finish. Could help with the overall consistency of the UI. Also, and this is more personal, I feel that the patterned outline is a bit fiddly for such a small element.
Hope this helps I'm really excited for this mod and it's amazing to see such progress in in this short space of time.
Fits well in-game and is easily readable.
What do you plan for other cultures, the same overall style but with a different primary color?
I think a dark green, dark blue, violet, dark grey, brown, orange etc... style would work as well for other versions you might want to do.
What would be loving is color sync [UI - faction banner - uniform color] per faction/culture so that the visual experience is smooth as butter.
Is the violet color on purpose?
wowow.....now do I need to wait 1 year to play Attila waiting for this like I waited 1 year for DEI?
Keep up the great work!
Campaign modder for Ancient Empires
Thank you everyone for the feedback. As far as the seams and shadows, I am currently working to improve those. The accents may or may go. Also the violet is on purpose . I am planning on having custom everything with each culture that includes more detail beyond color schemes. Working on a Celtic one now and should have a preview out sometime next week .
The Western Roman Empire is just a place holder name right? It won't be called that on release?
Also loving those unit cards.
I am so looking forward to this mod, I had no interest in Atilla until finding out about AE, this looks like everything Rome II should have been from the get go.
Last edited by Ivan_Moscavich; March 08, 2015 at 05:16 PM.
The unit cards are Attila's default ones. We have not changed factions yet as those are things best done with the release of CA's mod tools. The startpos editing required on this mod really calls for the Assembly Kit.
But on the subject of unit cards, UMCenturion has done some for Rome 2 in a similar style that we hope to implement with our new units in Attila (as well as Rome 2 versions):
There's a great attention to detail in your work, UMCenturion. You're making full use of the added UI components in Attila to really flesh this stuff out. The Celtic and Gallic one is pretty much perfect to me and completely sets the tone. I wish we could bring that sort of look back to Rome 2.
We may have to change around Rome a bit out of necessity, but I don't personally have anything I could complain about for the Gauls.
Nice stuff, although I'm not the biggest fan of
This beveled (3D-like) buttons. I prefer them to be more flat, vanilla-like.
Hot damn, this looks amazing! Can't wait! This is gonna be epic!
Is there anyway to remove the arcade symbols on the unit cards? They take away from the artistry of the card in my view.
Shogun 2, no thanks I will stick with Kingdoms SS.
Campaign modder for Ancient Empires
These UI are beautiful. I was awed by how much the color scheme of the Roman UI changes the atmosphere of the campaign. You're no longer looking through these anachronistic-holographic panels, but at historical scrolls and engravings.
EDIT: I agree with Joe and voythas that these red and circular UI symbols should be changed, too. Hearkening to RTW/M2TW UIs, why not make them paintings on shields? You could mimic the style of these shields (except, instead of a horse or wolves, you'd see a painted white check mark)
EDIT2: Could you perhaps make the End-Turn a horizontal hour glass?
Last edited by Pnutmaster; March 18, 2015 at 07:12 PM.
Under the patronage and bound to the service of the
artist formerly known as Squeakus Maximus
Stoic Pantheist of S.I.N
Great feedback. In regards to first edit: that's a good idea. I may rework all buttons at a future date when most of the UI is complete for all subcultures. I am flushing out some of the Rome UI and changing a few things, so I will experiment with the shield design. I like that.
2nd edit: my goal is impliment subtle things here and there that bring back the classic Rome UI. As u notice the scroll bars are very Rome 1ish. I will experiment and hopefully bring back things like the hour glass.
Update to the Roman UI. Please see original post with new screens added.
Again, this is not the full product and it will continue to see improvements in the future. Now on to finish up the Punic UI .
List of Changes:
Re-done huds (icons holding faction icon)
Reworked frames and borders around tooltip and buttons
Re-done bars, stone and marble mixture along bottom top and sides
New ornaments above titles in diplomacy screen and pre-battle screen
New and improved title - added columns to the side and sharpened pattern across top.
New Political Frame
New faction leader Icon
Some coloring and shadow improvement