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  1. #1
    Barbarian Nobility's Avatar Tribunus
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    Default Changing capitals...

    I can't seem to figure out how to do it in Attila. I want to switch my capital from a village to a recently captured walled city....but I cant for the life of me figure out where the button is to set faction capital

  2. #2

    Default Re: Changing capitals...

    I don't think you can do that, you have to lose or abandon the capital and even then I think it will auto-assign the closest next settlement
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  3. #3
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Changing capitals...

    Yeap it would be nice if you could do that, but I think it is bound into the map somehow.
    Just look how different trade now works rather then the really old titles. In rome 1 and med2 it didn't matter were you were, then to get trade rights.
    Now it matters and that is why I think it is tight into how the map works.
    I think it is something CA needs to look into, it is to important were you capital lies now.

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  4. #4

    Default Re: Changing capitals...

    Capital is the first settlement you migrate to.

    For large factions, like WRE Sassies and ERE, the capital is locked. It is important for MPCs to have the capital locked, otherwise there would need to be an option to actually have it locked.

    And option for this would be best I suppose.

  5. #5

    Default Re: Changing capitals...

    Just abandon every settlement except for the one that shall be your new capital.
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  6. #6
    Barbarian Nobility's Avatar Tribunus
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    Default Re: Changing capitals...

    But we used to be able to choose our own capital? It just seems stupid that my capital would be locked on a piss-ant village when I have all these cities in my possession...

    @Karnil Vark Khaitan
    Personally I think the trade thing sort of makes more sense now, but that's just my take.

  7. #7
    LestaT's Avatar Artifex
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    Default Re: Changing capitals...

    Quote Originally Posted by Barbarian Nobility View Post
    But we used to be able to choose our own capital? It just seems stupid that my capital would be locked on a piss-ant village when I have all these cities in my possession...
    'Used to be' seems like 4 or 5 games ago.
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  8. #8

    Default Re: Changing capitals...

    Quote Originally Posted by LestaT View Post
    'Used to be' seems like 4 or 5 games ago.
    So? That didn't make it a bad idea, as a matter of fact, that was a feature of the old TW games that I thoroughly enjoyed, just like the family tree in Rome II, I feel they should have let us keep the ability to change capitols.

  9. #9

    Default Re: Changing capitals...

    But changing capitals seems to be a feature for this era, did the ostrogoths make their first captured settlement their capital or Rome? The Romans themselves had of course recently also changed their capital (to Constantinopolis and later Mediolanum iirc for the western empire)

  10. #10

    Default Re: Changing capitals...

    As far as I've seen, having a capital is only aesthetic. It has no practical application at all, apart from a little graphic next to the settlement. I shouldn't worry about it.

  11. #11

    Default Re: Changing capitals...

    Quote Originally Posted by Megalos View Post
    As far as I've seen, having a capital is only aesthetic. It has no practical application at all, apart from a little graphic next to the settlement. I shouldn't worry about it.
    But muh immersion!

  12. #12
    MasterBigAb's Avatar Valar Morghulis
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    Default Re: Changing capitals...

    Quote Originally Posted by Megalos View Post
    As far as I've seen, having a capital is only aesthetic. It has no practical application at all, apart from a little graphic next to the settlement. I shouldn't worry about it.
    Wrong. You can only build a certain building (chieftain's castle or something...) in your capital - if your capital is a city you can easier balance out food/squalor/public order than with the 3 slots of your village (or may be even only two if it has a pier)

  13. #13

    Default Re: Changing capitals...

    Quote Originally Posted by MasterBigAb View Post
    Wrong. You can only build a certain building (chieftain's castle or something...) in your capital - if your capital is a city you can easier balance out food/squalor/public order than with the 3 slots of your village (or may be even only two if it has a pier)
    You're talking about the warlords keep. If you hold all the regions in your capitals province, balancing out the food/squalor won't make any difference, as it's on a province basis anyway.

    I guess it would be a problem if you only hold a couple of settlements. But, by the time that building comes along, I shouldn't imagine there will be that many players in that scenario?
    Last edited by Megalos; March 07, 2015 at 09:54 AM.

  14. #14

    Default Re: Changing capitals...

    Changing ones Capital really should be a feature in this game regardless of whether there is any practical advantage to doing so or not. Some of us simply prefer to always have a proper walled city as the Heart of a Nation. Many also for immersion and role-play reasons as mentioned above. As it stands now we need to manually edit the save game to make that happen and that's just not an acceptable situation to maintain.

  15. #15
    PumpkinBread's Avatar Miles
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    Default Re: Changing capitals...

    Does it goof up the trade by editing the capital? I save game edited the Langobard capital to the walled city but the trade routes still went to dinky town. I got worried I broke something so I changed the edit back.

  16. #16

    Default Re: Changing capitals...

    I really want this feature aswell in the game. When playing as the Franks i wanted to be Latin Christian and to have my capital at Trier, so i started a long journey before i got there.

    Start campaign
    Abandon Flevum
    Take Mediolanum
    Convert to Latin Christianity
    Abandon Mediolanum
    Take Trier

    Pofit.

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