Thanks ShellShock, works really well!
Thanks ShellShock, works really well!
Under the patronage of vikrant
Patron ofRamtha, Alletun, finneys13, SirPaladin and GrnEyedDvl
K I have a large problem,
I have the STEAM version if Medieval II.
When I try to launch the mod it tells me it can't find STEAM.
I plan on reporting this to CA, but I thought you might have some ideas.
I looks like my 8hrs of downloading an 11gb file, is not enough torture. I am currently unable to mod my game....ARGHHHHH. So I guess I need to shell out $50 more to be able to mod, WHAT A CROCK!!!
You can add a splash and loading screens as in RTW
repman
BareBonesWars 8.1 for RTW 1.5
Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
Deus lo Vult DLV 6.2 for MTW II Kingdoms
Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics
how do i put the agent videos back on?
im using shaba wangy's diplomacy mod, and he turned off agent videos, so im wondering how to put them back on.
thanks
how do i put the agent videos back on?
im using shaba wangy's diplomacy mod, with med manager, and he turned off agent videos, so im wondering how to put them back on.
thanks
I am having a problem. MedManager throws up a "Object Reference not Set to a specific intance" error when I try to edit my savegame.
Whenever I try to run Medmanager I get the following error: Medmanager has encountered a problem and to close.
any advice would be greatly appreciated.
Thanks.
What version of Windows are you using?
You could try manually installing the .Net Framework 2 from Microsoft to see if that helps.
I hope I have fixed a bug in MedManager when editing a save game that has been created with a mod that uses the mod switch (i.e., has its own directory).
The CA update is out tomorrow, and I will probably need to make changes to support that too, so I will wait until then before releasing the new version of MedManager (probably this week end).
I have updated the MedManager.zip in the first post:
1.0.0.6
15th December 2006.
Fixed editing saves created by a mod that uses the mod switch (has its own directory).
Tested with CA update 1.01.
Last edited by ShellShock; December 16, 2006 at 09:29 AM.
I very much appreciate your work ShellShock
hope this isnt a stupid question, but can i use the manager to have two or more mods running at the same time? like lands to conquer and shaba's diplomacy mod together? is there a certain load order i need to do for that, loike the oblivion mod manager? great tool btw, wont have to reinstall a billion times
"And so the population was gradually led into the demoralizing temptations of arcades, baths, and sumptuous banquets. The unsuspecting Britons spoke of such novelties as 'civilization', when in fact they were only a feature of their enslavement."
-The Roman Author Tacitus
Depends what you mean by "running at the same time":
You can have both mods installed, and then choose which one you want to play at any particular time. So you would have a Lands to Conquer campaign and a separate Diplomacy campaign.
But if you want to combine both mods into a single campaign, then MedManager can't help because the chances are that both mods include changes to the same files, some of which may be incompatible with each other.
However, if may not be too difficult for a modder to combine the two mods together, to create a new mod.
gotcha, thanks shellshock
"And so the population was gradually led into the demoralizing temptations of arcades, baths, and sumptuous banquets. The unsuspecting Britons spoke of such novelties as 'civilization', when in fact they were only a feature of their enslavement."
-The Roman Author Tacitus