Page 1 of 2 12 LastLast
Results 1 to 20 of 26

Thread: My Appraisal of Attila after a little play.

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Humble Warrior's Avatar Vicarius Provinciae
    Join Date
    Oct 2005
    Location
    Great Britain.
    Posts
    11,147

    Default My Appraisal of Attila after a little play.

    Hello, people, friends and enemies alike.

    Well, I`ve had a bit of a run on Atilla and wanted to give my impressions, mainly of the Campaign side of things. First off I`ll get right to the point and say the Campaign is rather bloody good! The depth of it is more than I expected and leans definitely to a mature crowd. You don`t feel like a child when playing this side of the game.

    I`ve been using the Eastern Roman Empire. I decided to start on normal difficulty.

    Campaign:

    What I like:

    1. The depth of characters in your Faction. It grows on you more and more what you can do and know about these characters. It`s actually a joy checking up on each person and seeing what his situation is, then figuring what to do to better his station. The options like marry, assassin (which I tried, unsuccessfully) and the rest are really very good.

    2. The screens are better laid out. No silly empty huge black spaces and the colour is better on the eyes, especially when you`ll be spending a while on these screens.

    3. Everything is a lot easier to understand and see. Who would have thought a detailed Family tree would add so much to the game? Oh wait, the PLAYERS did. CA finally got the message there.

    4.The ingame event pictures that crop up when something like desertions or disease happens is smartly done. They`re very lightly animated (and probably cheaper than the animated pics), but it really makes a difference as it adds a sense of life and motion. A nice idea.

    5.The pre-battle pop up showing a map of the landscape is another very simple but brilliant idea. I find it actually very immersive. I am about to start a battle, but what is the landscape really like- Aha, there it is on my little map my Lieutenant bought me! Now I can make a proper appraisal of the situation.

    6. The campaign strategic map is invaluable. The main campaign map is so graphically detailed that it is actually harder to see what`s going on, like trying to see what`s happening from a biplane and plan while flying over dense wooded territory.

    7. The option to change the 3D view to a 2D view for the faces. Thankyou CA, greatly appreciated. I seriously don`t need that extra processor hungry flannel, although, I`ll admit the faces look a lot more realistic than the ones in Rome 2. Impressively so. A pity they still look like stranded fish when they talk. Also thanks for the option to NOT have men fade when close.

    8. The CAI seems pretty ok so far. I am Allied to the Western Roman Empire and they`ve been pretty good. They keep dragging me into lots of wars, but they actually pay a decent amount of cash for it and they haven`t backstabbed me yet! I often sneakily make peace afterwards since I really can`t fight all these wars! The enemy Ai has also been relatively quick to sue for peace, even before I meet them which suited me.

    9. The varied options to remove the lines, guides and No Timer are appreciated by me. I disable nearly all of them except the ones that show an arrow to where my troops are going when ordered, which I`ve never tried before. I even love the fact that units look more realistic so I disable the Flags as well or whatever they are now!

    10. The adviser and general speech. A thousand times better. It sounds more real and serious. Heck, I even left the adviser on when I would normally instantly swith him off!


    Now for the things I don`t like about the Campaign map:


    1. The raze thing when the AI decides to burn out a province completely. The whole burning across the land effect is really stupid. It doesn`t feel like a land being wasted by an army, but more like a nuke being set off. This actually takes me out of my immersion. I am certain there is a better way to do this. Also, why is the entire land wasted? It should just be the cities and immediate area, showing desolation. This is one of the reasons why one gets the impression it`s a nuke because it looks like 100 miles has been blown up by a 100 megaton nuke! The sound effect doesn`t help. Now a sound effect of men shouting and people screaming and fires being being burned would`ve been much better- Change it please.

    2. The campaign map is way too detailed with forests and all that graphicy stuff. You can`t make head nor tail what`s going on or even where your borders are. This is where more lush graphics does not help the game, unless you`re a spectator. However, the strategic map (which I spend almost all my time on now) saves the day.

    3.Don`t like the fact that Faction Generals don`t travel to armies. They teleport. This actually makes it a little less intuitive as to where your Generals are (without searching the tabs) because half the time I end up chosing and moving a General to an army leaving a city empty of a governer since I had no real idea where he had to travel from. Crap. Also unimmersive.

    4.Annoying enemy hordes that jump into the sea to escape. Yep, there he is wiping out one of my cities. I send a strong force to destroy him- he runs away and instead of stopping at the shore line like would happen in REALITY and is expected, he jumps onto the sea and away. Idiotic. Please make the AI have to stop at the shore for at least a turn or two before going to sea. In fact make armies not able to go to sea at all without proper ships, m8. This ruins some other good ideas you implemented.



    Battle map.
    What I like:

    1. The ability to switch almost every single hud aid off. Flags, selection icons, tracers- All off. Lovely.

    2. The realism mode and restriction of LOS view dependent on unit. This makes scouts ridiculously useful now. Great.

    3. The speech and warnings given by your offscreen lieutenant are much better. They feel serious and immersive, also it sounds like the same guy who did the Mediaeval Total War 2 speeches! Did you sneak the original voice actor back?

    4. The battle AI seems better what little I`ve tried. I had one field battle where I had two armies coming on either side of an enemy army. He split his army in two leaving one to approach my main army while the other attacked my closer reinforcements. When my reinforcements (after a tough fight) beat them, he pulled back to the centre and decided to wait us out which was fair I thought as it was harder to beat him that way.

    5. Siege AI I can`t say much about yet because I`ve not had a serious siege with walls. In siege battles (without walls), the AI did as expected. It used various routes and tended to attack from two sides. However there was a hiccup in one battle (more later).

    6. Seeing people walk around is nice, but...(later).

    7. Fire is nice, but.. (more later).


    What I don`t like about battles.

    1. Silly magic abilty buttons still exist! That silly `whip my own men` button included, plus that dumb `the crow` magic button. Seriously, this takes away from the feel of realism. I refuse to use them, although Rally is ok. Please remove the rest.

    2. Women in combat. yea, I know it`s not the pc thing to say, but where realism is concerned I think women in these battles is nonsense and takes away from an otherwise realistic looking battle. It`s even more dumb when their screaming actually takes over the battlefield so you get a sound of screaming girls, not a battle of warfare! One or two women, maybe, just maybe, if she disguised herself. But lots of them is ludicrous and it actually doesn`t make any sense. You`re telling me Attilla would happily allow this? The barbarian ravager of cities and people? Just extrapoloate and think- Nonsense and feminised revised history again attempting to warp impressionable minds. But the feminists are happy, right, so who cares? Please make it optional (though I doubt you ever will). That`s all I have to say about that.

    3. Please add a mechanic so reinforcements can sometimes be late or not come at all.

    4. I haven`t got far enough, but removed the Torches which is GOOD. However, I have heard men get through gates far too easily though you would said it would be much more difficult for them.Make gates much tougher. That said, I personally ask you to change the mechanic and complete the job by making the AI retreat and battle end when no siege weapons are available. Please complete the job, it`s ludicrous the idea you guys have that the Player or AI must just have a way to take the city even without siege weapons. Stop it.

    5. Seeing people walk about is nice, but shouldn`t they be hiding in their homes at the time of battle? The army is ready, shouldn`t they have got the message? They should only appear if they have to leave a home on fire. I will observe further battles and see how it works out.

    6. Fires are started way too easily. On the plus side they don`t seem to affect frame rate.


    I have to play a lot more battles and sieges to get a greator impression, so it is not conclusive.




    So... to sum up, the campaign side of the game is very good indeed full of depth that can keep a guy busy for quite a while. I give the Campaign an 8 (loses points for teleporting generals and insta-ship armies). This game is far better than Rome 2 and with a few changes, primarily to how sieges work it can be amazing.

    Of course considering how bad Rome 2 was, that`s not really saying all that much, you`ve just listened to some of the TW user rants for well over a year (rather than not at all or staring at metacritic) for a change. Most of us has had to pay twice to get something like what Rome 2 should have been. Is that fair? Am I too harsh?

    You decide.

  2. #2
    Linke's Avatar Hazarapatish
    Join Date
    Apr 2014
    Location
    Stockholm
    Posts
    1,800

    Default Re: My Appraisal of Attila after a little play.

    I agree on your points but I have one main other thing.
    Flags were both in campaign and battle more informative and visualy pleasing then the things we have now.

    And about the Horde navies, you can mod so that you can only move armies to navies via ports, making it impossible for a horde to become a navy in the first place.

  3. #3
    the_mango55's Avatar Comes Rei Militaris
    Citizen

    Join Date
    Oct 2004
    Location
    Raleigh, NC
    Posts
    20,753

    Default Re: My Appraisal of Attila after a little play.

    That's a totally fair review (even though I would probably give it a 9)
    ttt
    Adopted son of Lord Sephiroth, Youngest sibling of Pent uP Rage, Prarara the Great, Nerwen Carnesîr, TB666 and, Boudicca. In the great Family of the Black Prince

  4. #4

    Default Re: My Appraisal of Attila after a little play.

    On steam 75% reviews are positive, so I suppose a 7.5/10 is a fair point for the game.
    "Patriotism is the last refuge o' Scoundrel."

    -Samuel Johnson



  5. #5

    Default Re: My Appraisal of Attila after a little play.

    I think they got the army transports right this time around, the sea-sickness thing really worked in the context of the game.

    That said though it shouldn't have been in there anyway. They really shouldn't have doubled down on the whole beach invasion stuff from Rome 2. That shouldn't have even been in that first game, much less the new one. Not sure where they got the idea people just ran boats aground and charged into battle from them. Probably a movie. Probably a bad movie.

  6. #6
    Abdülmecid I's Avatar ¡Ay Carmela!
    Moderation Overseer Civitate Patrician Moderation Mentor

    Join Date
    Jul 2014
    Posts
    6,260

    Default Re: My Appraisal of Attila after a little play.

    A rather objective review, HW +rep. I don't agree with some of your points (e.g. the "over-abundance" of women doesn't bother me much), but my biggest disagreement concerns the CAI. I haven't played Empire or Rome II on release, but still, I found it pretty horrible. The armies are either overly aggressive following you from Scandinavia to Africa or stupidly passive, constantly avoiding to attack my cities. The CAI aggressiveness combined with the OP agents make the campaigns really tiresome for me. 6/10, but it could get an 8, if they patch it in a satisfactory level.

  7. #7

    Default Re: My Appraisal of Attila after a little play.

    Women in combat. yea, I know it`s not the pc thing to say, but where realism is concerned I think women in these battles is nonsense and takes away from an otherwise realistic looking battle. It`s even more dumb when their screaming actually takes over the battlefield so you get a sound of screaming girls, not a battle of warfare! One or two women, maybe, just maybe, if she disguised herself. But lots of them is ludicrous and it actually doesn`t make any sense. You`re telling me Attilla would happily allow this? The barbarian ravager of cities and people? Just extrapoloate and think- Nonsense and feminised revised history again attempting to warp impressionable minds. But the feminists are happy, right, so who cares? Please make it optional (though I doubt you ever will). That`s all I have to say about that.
    Ridiculous argument (since when has any Total War game ever been historically accurate? At all?) but I know there are mods that do this exact thing. So, a pretty easy fix, all things considered.

  8. #8

    Default Re: My Appraisal of Attila after a little play.

    Quote Originally Posted by Godless Crom View Post
    Ridiculous argument (since when has any Total War game ever been historically accurate? At all?) but I know there are mods that do this exact thing. So, a pretty easy fix, all things considered.
    I wouldn't call it a ridiculous argument since it is a silly feature. No total war game is historically accurate in its entirety and I don't think anyone should expect that. However, there's only so much "fantasy" you can add until you can't suspend disbelief anymore. It's a tough line to draw for sure.

  9. #9
    Taraphir's Avatar Semisalis
    Join Date
    Jan 2012
    Location
    Germany
    Posts
    460

    Default Re: My Appraisal of Attila after a little play.

    Does Attila Total War add suitable mechanics to simulate unit, entity mass and formation physics and behaviour in a satisfactory way? Rome II, which I bought in 2013 very much to my regret, is devoid of such functions. This is rather disconcerting, because in comparison Rome I was capable to depict aspects like for example collision and unit pushing in a very pleasing way in 2004. Medieval II continued to do so in 2006. For a pitched battle simulation of classical and also medieval warfare, proper mechanics in regard to physics and behaviour on unit and entity level are stringently required. Since Rome II is totally impotent in that regard, I have not bought any additional content for the specific title so far and will continue to withold my money until the aforementioned deprivation is completely remedied. Is Attila in this respect a change for the better or just a clone of Rome II?

  10. #10
    Humble Warrior's Avatar Vicarius Provinciae
    Join Date
    Oct 2005
    Location
    Great Britain.
    Posts
    11,147

    Default Re: My Appraisal of Attila after a little play.

    Quote Originally Posted by Taraphir View Post
    Does Attila Total War add suitable mechanics to simulate unit, entity mass and formation physics and behaviour in a satisfactory way? Rome II, which I bought in 2013 very much to my regret, is devoid of such functions. This is rather disconcerting, because in comparison Rome I was capable to depict aspects like for example collision and unit pushing in a very pleasing way in 2004. Medieval II continued to do so in 2006. For a pitched battle simulation of classical and also medieval warfare, proper mechanics in regard to physics and behaviour on unit and entity level are stringently required. Since Rome II is totally impotent in that regard, I have not bought any additional content for the specific title so far and will continue to withold my money until the aforementioned deprivation is completely remedied. Is Attila in this respect a change for the better or just a clone of Rome II?
    Y`know, I spent so much time on the Campaign sorting out my Family (yes, it`s that indepth), that I haven`t done many battles at all. That`s why i haven`t said much on it.

    I am sorry to say that what i`ve seen of battles so far (and I zoom in a lot) the problems you mention look like they are still there. I will study it more, but I doubt I`ll change my impression.

  11. #11
    IlluminatiRex's Avatar Are you on the square?
    Citizen

    Join Date
    Dec 2010
    Location
    Illuminati Outpost #5123
    Posts
    3,693
    Blog Entries
    4

    Default Re: My Appraisal of Attila after a little play.

    Quote Originally Posted by Humble Warrior View Post
    Y`know, I spent so much time on the Campaign sorting out my Family (yes, it`s that indepth)
    Yeah, I was genuinely surprised when I found out how engaging the family tree is in Attila. I had my doubts, thinking they were just going to add it in to say "Look, we added the family tree in! Aren't you happy?", but they actually fleshed it out and made it an interesting and exciting part of the game.
    I am the author of the "Weaker Towers" and "Officers Of" series of mods for Total War: Warhammer!
    Quote Originally Posted by Richard Holmes
    One of the problems with trying to write about the First World War is that most people have already read Wilfred Owen and Siegfried Sassoon, Pat Barker and Sebastian Faulks before you get to them.
    Quote Originally Posted by Jackie Fisher
    Can the Army win the war before the Navy loses it?

  12. #12

    Default Re: My Appraisal of Attila after a little play.

    Quote Originally Posted by IlluminatiRex View Post
    Yeah, I was genuinely surprised when I found out how engaging the family tree is in Attila. I had my doubts, thinking they were just going to add it in to say "Look, we added the family tree in! Aren't you happy?", but they actually fleshed it out and made it an interesting and exciting part of the game.
    Probably because we can actually do things in there.

    To me it's a lot easier to manage politics compared to RTW2. Took a bit getting used to but once you get the basics down you know what to do and what to look out for.

    Only downside of the family tree I would say there should be some sort of "Color code" to indicate if that person is part of your family faction as well as allow us to zoom out of the family tree because when your tree gets big it gets a little annoying trying to figure it all out.

    And by color code I mean when a general/governor dies for example and needs to be replaced I have to go into the giant family tree to prior to see who and who isn't part of my family to make sure they get the role and not some random shumck.

  13. #13
    Taraphir's Avatar Semisalis
    Join Date
    Jan 2012
    Location
    Germany
    Posts
    460

    Default Re: My Appraisal of Attila after a little play.

    Quote Originally Posted by Humble Warrior View Post
    Y`know, I spent so much time on the Campaign sorting out my Family (yes, it`s that indepth), that I haven`t done many battles at all. That`s why i haven`t said much on it.

    I am sorry to say that what i`ve seen of battles so far (and I zoom in a lot) the problems you mention look like they are still there. I will study it more, but I doubt I`ll change my impression.
    Thanks for the fast reply Humble Warrior. You're very much appreciated. I would also like to compliment you on your constructive and open-minded criticism towards the other titles of the Total War Franchise beside of Attila. I'm certainly not the only one who holds your contributions to this forum in the highest regard. It's especially amusing when you infuriate those who contemplate any kind of criticism directed against aberrations within the Total War Series as an act of blasphemy. As we say in Germany "Viel Feind viel Ehr" which corresponds roughly to "The more danger, the more honor"in English.

  14. #14
    Humble Warrior's Avatar Vicarius Provinciae
    Join Date
    Oct 2005
    Location
    Great Britain.
    Posts
    11,147

    Default Re: My Appraisal of Attila after a little play.

    Quote Originally Posted by Taraphir View Post
    Thanks for the fast reply Humble Warrior. You're very much appreciated. I would also like to compliment you on your constructive and open-minded criticism towards the other titles of the Total War Franchise beside of Attila. I'm certainly not the only one who holds your contributions to this forum in the highest regard. It's especially amusing when you infuriate those who contemplate any kind of criticism directed against aberrations within the Total War Series as an act of blasphemy. As we say in Germany "Viel Feind viel Ehr" which corresponds roughly to "The more danger, the more honor"in English.
    Well, danke. Hope I wrote that right! I`m working on a German character in one of my stories (and so trying to learn a few German phrases) so I hope you don`t mind if I make use of "Viel Feind viel Ehr". Good saying by the way.

  15. #15
    Taraphir's Avatar Semisalis
    Join Date
    Jan 2012
    Location
    Germany
    Posts
    460

    Default Re: My Appraisal of Attila after a little play.

    Quote Originally Posted by Humble Warrior View Post
    Well, danke. Hope I wrote that right! I`m working on a German character in one of my stories (and so trying to learn a few German phrases) so I hope you don`t mind if I make use of "Viel Feind viel Ehr". Good saying by the way.
    You are totally free to use "Viel feind viel Ehr" in any way you like, since it is just a German saying and not some some ridiculously overpriced DLC.

  16. #16

    Default Re: My Appraisal of Attila after a little play.

    I like the abilities buttons, but I'm accustomed to playing other RTS like Company of Heroes and Dawn of War.
    They are gamey way to distinguish different units from one another, whether they're any more gamey than the stat system that all the units are built from I'll leave for someone else to decide.

    With regards to generals I really think they should add some lower-ranking captains like were present in free roaming units in Medieval II etc. It's frustrating needing to move units around with a general while also not letting that general himself merge with another stack. Reintroducing Man of the Hour would also be welcome, especially in rare instances that you lose your general but win a battle.

    Personally I am excited for the day they make the campaign AI dynamic and interesting past just chasing you all the way across the world.

    With regards to the ladies I'm not bothered by them in militia units (although the numbers do seem a bit excessive), but the female voices do seem pretty high in the sound mix relative to everyone else. It's annoying.

  17. #17

    Default Re: My Appraisal of Attila after a little play.

    here's hoping you dont get the enemy stacks sitting outside your settlements and not sieging. Happened in quite a few campaigns.

    Also when I tried to sally forth in an ERE campaign my garrison disappeared and it took me to a plains battles map with no city in view. And no the enemy hadnt retreated it was sieging..(to solve this I sent over a relief army and before it could reach Ptolemais the enemy attacked...siege escalation had worked and they had built towers which I preceded to burn before they reached my walls..then then resorted to bashing down the gates which for some reason magically opened but they then ran into testudos and died horribly. So in this story there was fun and quite a bit of fail).

    Which kinda sums up Attila.
    Last edited by Totalheadache; March 05, 2015 at 12:28 PM.

  18. #18
    PonySlaystation's Avatar Tiro
    Join Date
    Sep 2013
    Location
    Steiermark / Austria
    Posts
    280

    Default Re: My Appraisal of Attila after a little play.

    im happy you are enjoying it i was positively surprised by attila as well and im quite focused on and determined to finish my current campaign. it has been a blast until now with first being a horde to increase my treasury and then settling in constantinople and fighting a very defensive war against the sassanids who had strength rating 1 back then...the moral boost your troops get from defending constantinople was quite important a few times. slowly i weakened them and managed to gain a few settlements to even the odds and i am hopefully able to start an offensive movement soon to break their resistance. it has been far from any steamroll experience like in rome2. in rome2 i couldnt stay with a single campaign for that long because it got too easy after a while and the campaign features were quite bland overall.

    i agree on most points of your review. battles are a bit too fast and arcadish still but they are at least playable imho. im sure mods will (or already have) deal with this. what i really like are the naval battles though.
    Last edited by PonySlaystation; March 05, 2015 at 01:13 PM.
    Ferrum Noricum


    TEAM SKAVEN
    TEAM DARK ELVES
    TEAM TOMB KINGS

  19. #19

    Default Re: My Appraisal of Attila after a little play.

    It's so beautiful to see you so positive.
    brb
    literally crying

  20. #20
    Huberto's Avatar Praepositus
    Join Date
    Jun 2008
    Location
    USA
    Posts
    5,308

    Default Re: My Appraisal of Attila after a little play.

    Quote Originally Posted by Humble Warrior View Post
    Hello, people, friends and enemies alike.
    How many hours had you played and what factions/difficulty when you wrote this review. Curious, I think as one gets deeper into a campaign an unmistakably flawed CAI puts itself on display.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •