This mod has been removed, because the following ones are more interesting compatibility-wise:
Mercenary Pillagers and Mercenary Onagers Overhaul
Mercenary onagers replaced
This mod has been removed, because the following ones are more interesting compatibility-wise:
Mercenary Pillagers and Mercenary Onagers Overhaul
Mercenary onagers replaced
Last edited by Viking1978; April 26, 2015 at 05:29 AM.
Great idea for a mod! but for some reasonI dont get it to work! what could be wrong?
Excellent, been waiting for a mod like this. Thanks
Capture chance changed: 25%
I was waiting for this! Thanks!
BTW. Could you also eliminate onagers from rebel armies? Right now in my WRE seems that anyone willing to rebell has access to a palatina guard and an onager on the house...
It is not compatible with any mod that makes changes in startpos.esf... That's the downside.
But in this case you can remove onagers from the savegame yourself, just use ESFEdit and change the mercenary pools of the provinces. Takes about 10 minutes.
I am also interested in removing onagers from spawned armies (rebels, Huns), but I don't know how to to it...
This doesn't work with the new Celtic DLC. The game will still load with this mod installed, but you can't select a Celtic faction in the Grand Campaign menu and the new Celtic units will not appear in the game if you select another faction.
I just removed the mod, but made a link to a more interesting one in the first thread![]()