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Thread: Mercenary onagers removed

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  1. #1

    Default Mercenary onagers removed

    This mod has been removed, because the following ones are more interesting compatibility-wise:

    Mercenary Pillagers and Mercenary Onagers Overhaul
    Mercenary onagers replaced
    Last edited by Viking1978; April 26, 2015 at 05:29 AM.

  2. #2
    Erik Hammarstrom's Avatar Foederatus
    Join Date
    Apr 2010
    Location
    Lund, Sweden
    Posts
    38

    Default Re: Mercenary onagers removed

    Great idea for a mod! but for some reasonI dont get it to work! what could be wrong?

  3. #3

    Default Re: Mercenary onagers removed

    Quote Originally Posted by Erik Hammarstrom View Post
    Great idea for a mod! but for some reasonI dont get it to work! what could be wrong?
    Did you start a new campaign when you tried it since it effects the start pos it wont work for a save game but it should for a new campaign

  4. #4

    Default Re: Mercenary onagers removed

    Excellent, been waiting for a mod like this. Thanks

  5. #5

    Default Re: Mercenary onagers removed

    Capture chance changed: 25%
    I was waiting for this! Thanks!
    BTW. Could you also eliminate onagers from rebel armies? Right now in my WRE seems that anyone willing to rebell has access to a palatina guard and an onager on the house...

  6. #6

    Default Re: Mercenary onagers removed

    Quote Originally Posted by fraspo View Post
    Capture chance changed: 25%
    I was waiting for this! Thanks!
    BTW. Could you also eliminate onagers from rebel armies? Right now in my WRE seems that anyone willing to rebell has access to a palatina guard and an onager on the house...
    Agree.
    Its annoying to see a rebel army using elite units and ongars

  7. #7

    Default Re: Mercenary onagers removed

    It is not compatible with any mod that makes changes in startpos.esf... That's the downside.

  8. #8

    Default Re: Mercenary onagers removed

    But in this case you can remove onagers from the savegame yourself, just use ESFEdit and change the mercenary pools of the provinces. Takes about 10 minutes.

    I am also interested in removing onagers from spawned armies (rebels, Huns), but I don't know how to to it...

  9. #9

    Default Re: Mercenary onagers removed

    This doesn't work with the new Celtic DLC. The game will still load with this mod installed, but you can't select a Celtic faction in the Grand Campaign menu and the new Celtic units will not appear in the game if you select another faction.

  10. #10
    Ministry's Avatar Tiro
    Join Date
    May 2009
    Location
    Mountain View, CA
    Posts
    252

    Default Re: Mercenary onagers removed

    Quote Originally Posted by MKeogh View Post
    This doesn't work with the new Celtic DLC. The game will still load with this mod installed, but you can't select a Celtic faction in the Grand Campaign menu and the new Celtic units will not appear in the game if you select another faction.
    +1 update mod?

  11. #11

    Default Re: Mercenary onagers removed

    I just removed the mod, but made a link to a more interesting one in the first thread

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