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  1. #1
    McCarronXLD's Avatar Senator
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    Default Pikemen Problems

    There seems to be a lot of threads on Pikemen on the DeI forums. Rightly so as it is a hotly debated balance issue, and a tricky one.

    My issue today is more in the sense of a bug report I suppose, or an animation finger pointing. I swapped back and forth between DeI and vanilla to make sure I wasn't crazy. In DeI when Pikemen get into combat (and are in Pikemen phalanx) the ones who are not attacking will "wiggle" back and forth as if their animation is bugging out. They do not do this in vanilla.

    The next part of this post is more for my own modifications rather than something I would impose on DeI. How do I go about returning Pikemen to vanilla in the sense of how much distance they created between themselves and their opponent? Or at least, making it more noticable than it is in DeI. At the moment I've noticed Pikemen get pushed back and the opposing unit gets messily into the Pikemen's formation, sitting on top of the pikes as if they are not even there.
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  2. #2
    KAM 2150's Avatar Artifex
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    Default Re: Pikemen Problems

    Distance should be as it is or even shorter. Vanilla distance caused pikes to be OP as they would never get hit.

    We do not want this ;D

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  3. #3
    Zonac's Avatar Miles
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    Default Re: Pikemen Problems

    Quote Originally Posted by KAM 2150 View Post
    LOL! I can't even remember this because I don't play vanilla since ars gratia artis! Now you remembered me why KAM
    I am not afraid of an army of lions led by a sheep; I am afraid of an army of sheep led by a lion.
    Alexander the Great

  4. #4

    Default Re: Pikemen Problems

    Quote Originally Posted by KAM 2150 View Post
    Distance should be as it is or even shorter. Vanilla distance caused pikes to be OP as they would never get hit.

    We do not want this ;D

    https://www.youtube.com/watch?v=oimIMZHNRVI
    True enough

    Though to be fair, charging a pike phalanx head on has no chance of success no matter the opposition.

  5. #5

    Default Re: Pikemen Problems

    Quote Originally Posted by KAM 2150 View Post
    Distance should be as it is or even shorter. Vanilla distance caused pikes to be OP as they would never get hit.

    We do not want this ;D

    https://www.youtube.com/watch?v=oimIMZHNRVI
    I love this video. It reminds me that even when TW games don't do "historical accuracy" they can at least fall back on wacky, hilarious fun.

  6. #6

    Default Re: Pikemen Problems

    They really didn't learn their lesson in Rome1? Where a single levy pike unit can stop an entire army if sitting on a bridge?

  7. #7
    McCarronXLD's Avatar Senator
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    Default Re: Pikemen Problems

    Hah! That video was great KAM. I don't think I ever experienced that. What about the animation bug though? Is that a known thing?
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  8. #8
    Maetharin's Avatar Senator
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    Default Re: Pikemen Problems

    We could revert their reach and animations back to vanilla, look by how much their combat potential rises (in percents maybe?),
    and then adjust their stats downwards, until the desired efficiency gets achieved.

    If the vanilla Phalanxes work so much better than DeI ones, I see no reason to not use their animations.

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  9. #9
    KAM 2150's Avatar Artifex
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    Default Re: Pikemen Problems

    No, vanilla reach and animations is the sole reason why they do not work! Taking their stats down will not solve it, but will break for example auto resolve of AI recruitment. With vanilla stuff, even levy pikes won't die frontally and that is simply BS. Not to mention dozens of other balancing and realism problems due to CA phalanx being ubreakable.
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  10. #10
    Maetharin's Avatar Senator
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    Default Re: Pikemen Problems

    Are they that much overpowered? Wow itīs been a while since Iīve played Vanilla, so i wouldnīt know^^

    What causes the Phalanxes to wiggle about? If it is the shorter reach, maybe a compromise could be reached...
    Like, the better trained a Phalanx is, the longer itīs reach?

    IMO an elite or professional Phalanx should be nigh unbreakable from the front,
    but as vulnerable from the flank as their levy counterparts.

    BTW, KAM, how historical are Thorax Phalangites actually?
    If i remember correctly, they take over the role of the line Phalanx from the Phalangitai after the Thorax reform has been reached.
    But at the time of the reform, didnīt they already forgoe the Phalanx in favor of Thorakitai?
    Just getting my facts straight, Iīve never actually read about thorax pikemen.

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  11. #11
    KAM 2150's Avatar Artifex
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    Default Re: Pikemen Problems

    I have no wiggle in my units or at least it is very rare. If any, spacing should be there to blame, not the reach. There are no direct sources for Thorax phalanx as the term Thorax is not exaclty linked with chain armour is it is now in Rome 2 mods. Thorakiati could be also a full unit wearing bronze cuirasses. Eventhough, after suffering losses at the hands of Romans and adopting their style, Phalanx was still present in Hellenic armies.

    Also remember how this game works, if you make unit weak only from flanks then player will NEVER be able to lose with those units as AI 95% of time attacks frontally. Pike phalanx need to be also possible to rout frontally as those formations were only working as long as they were intact. Just crawl under the pikes, stuff a guy or two in the leg or stomach and boom, strom the gap.
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  12. #12
    Maetharin's Avatar Senator
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    Default Re: Pikemen Problems

    I donīt think it went that easy when taking on a phalanx, but yeah youīre right. Levy and semi-professionals should be defeatable from the front.
    But Professionals and Elites? Not IMO, but hey, you are the modder^^

    And if the AI properly handled flank guarding and could perform a refused flank, it could play out the strong hellenic cavalry!
    But alas, Iīm prepared to win easily against the AI if itīs historical^^
    Back then Generals just didnīt have as much control over their armies as us players.
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  13. #13
    KAM 2150's Avatar Artifex
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    Default Re: Pikemen Problems

    But professionals and elites are unbeatable from the front I made pikes so that they will beat all units of their own tier and since there is no rank higher then elite (I use ranks from 1 to 4), hence frontally pikes are best units in the game
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  14. #14
    Maetharin's Avatar Senator
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    Default Re: Pikemen Problems

    They are unbeatable from the front, you are right, but they donīt look pretty whilst doing so.They lack elegance.
    Nah just kidding, they look horrendously stupid while wiggleling about, but they are effective!

    How about adjusting their attack speed? AFAIK melee units canīt reach them because they get either killed or bounced back by their attacks,
    but if we reduce their attack speed, wouldnīt that give a unit with enough defensive powere enough time to advance on them?
    Or are they just generally blocking the enemy from getting to them? In that case, yeah, major c*ck up CA xD
    Last edited by Maetharin; March 06, 2015 at 07:49 PM.
    "Ceterum censeo Carthaginem delendam esse!"

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  15. #15
    McCarronXLD's Avatar Senator
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    Default Re: Pikemen Problems

    My elite pikes get beaten from the front rather frequently actually, by Oathsworn or Roman Infantry. Balance aside I'd just like to get rid of the wiggling. What has changed between DeI and Vanilla that causes that wiggling?
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  16. #16
    KAM 2150's Avatar Artifex
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    Default Re: Pikemen Problems

    Tighter formations probably.
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  17. #17
    Maetharin's Avatar Senator
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    Default Re: Pikemen Problems

    do you mean tighter in width or depth?

    in the video you posted they didnīt wiggle about, yet still held a quite tight formation, so this canīt be the only reason, can it?
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  18. #18
    KAM 2150's Avatar Artifex
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    Default Re: Pikemen Problems

    Spacing might be too tight, but like I said, I thin I never saw them wiggle.
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  19. #19
    Ygraine's Avatar Campidoctor
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    Default Re: Pikemen Problems

    Quote Originally Posted by KAM 2150 View Post
    Spacing might be too tight, but like I said, I thin I never saw them wiggle.
    Why do the pikemen often go "into" the enemy with their pikes up if you tell them to attack? Instead of approaching slowly with pikes down to keep the enemy at bay.

    I've also seen them "wiggle" many times, on and off.


    I know Sabean Nobles are overpowered already and complained about it before - but really, I can't even keep them at bay in melee in a tight street frontally with my white shield pikemen. You've obviously made the distance way too short. My pikemen are getting slaughtered from the front (they were standing still with pikes down when the Sabeans walked in - not even charged into them). This is normal battle difficulty.

    Last edited by Ygraine; March 07, 2015 at 09:35 AM.

  20. #20
    KAM 2150's Avatar Artifex
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    Default Re: Pikemen Problems

    Ask CA about it.
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