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Thread: Can we start game at later date? e.g. When aztecs are playable!

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  1. #1

    Default Can we start game at later date? e.g. When aztecs are playable!

    Can we start game at later date? e.g. When aztecs are playable! Then perhaps just add them to playable in desc_strat file?

    Can we generally start at a later date e.g. so as to emulate old style 'late era'?


    .
    Formerly quetzalcoatl. Proud leader of STW3 and member of the RTR, FATW and QNS teams.

  2. #2
    Trajan's Avatar Capodecina
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    Default Re: Can we start game at later date? e.g. When aztecs are playable!

    Moved to the Text Editing and Scripting sub-forum.

  3. #3
    Libertus
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    Default Re: Can we start game at later date? e.g. When aztecs are playable!

    Joining the same question...
    maybe try and change the start date in the descr_strat file?
    see if that works, if you will have late period units availible.
    btw when do the high and late periods begin :hmmm: ?

  4. #4

    Default Re: Can we start game at later date? e.g. When aztecs are playable!

    i dont think there are high and late periods...

    I have started the game at a later date [200 years later] as the moors and it was fine, but you still have to build buildings as from the normal start.

    Haven't tried starting as aztecs yet.
    Formerly quetzalcoatl. Proud leader of STW3 and member of the RTR, FATW and QNS teams.

  5. #5

    Default Re: Can we start game at later date? e.g. When aztecs are playable!

    You could add a few buildings to the settlements. It may be a little tricky but I wouldn't find it so strange to add maybe 3 buildings or so to each settlement, just getting the correct name might be a little tricky.

    There might be some mod that might come which will give us access to the factions that are currently non-playable. High and late period are possible but it just depends on what event or time you'd like to set as the start of each.

  6. #6
    alpaca's Avatar Harbinger of saliva
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    Default Re: Can we start game at later date? e.g. When aztecs are playable!

    Starting later will do nothing. The events are scheduled by turn, not by year.

  7. #7

    Default Re: Can we start game at later date? e.g. When aztecs are playable!

    To play with aztecs:

    changes in the campaign_script:
    --> include

    ; ---------------------
    ; start up

    restrict_strat_radar false
    unfreeze_faction_ai aztecs

    ;----------------------
    ; monitors

    changes in desrc_strat.txt:
    -->aztecs from unplayable to playable
    delete the line "undiscovered" in:
    faction aztecs, balanced smith
    undiscovered
    ai_label default
    denari 50000

    now you can choose and play the aztecs, but
    - you can't build any buildings because they have not a detailed techtree
    - you can recruit and move your troops on your little island
    - so you have to wait and drink some tea or play "Lost" until the europeans will arrive

    maybe you can give them some big boats for sailing

    repman
    Last edited by repman; November 15, 2006 at 12:12 PM.

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  8. #8

    Default Re: Can we start game at later date? e.g. When aztecs are playable!

    Quote Originally Posted by repman View Post
    To play with aztecs:

    changes in the campaign_script:
    --> include

    ; ---------------------
    ; start up

    restrict_strat_radar false
    unfreeze_faction_ai aztecs

    ;----------------------
    ; monitors

    changes in desrc_strat.txt:
    -->aztecs from unplayable to playable
    delete the line "undiscovered" in:
    faction aztecs, balanced smith
    undiscovered
    ai_label default
    denari 50000

    now you can choose and play the aztecs, but
    - you can't build any buildings because they have not a detailed techtree
    - you can recruit and move your troops on your little island
    - so you have to wait and drink some tea or play "Lost" until the europeans will arrive

    maybe you can give them some big boats for sailing

    repman
    how do get it where that little bar to the left is gone on the first turn and how to get them by the shores and how to recruit carracks to go to the old world i really need help pleassssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssseeeeeeeeee

  9. #9

    Default Re: Can we start game at later date? e.g. When aztecs are playable!

    Quote Originally Posted by repman View Post
    To play with aztecs:

    changes in the campaign_script:
    --> include

    ; ---------------------
    ; start up

    restrict_strat_radar false
    unfreeze_faction_ai aztecs

    ;----------------------
    ; monitors

    changes in desrc_strat.txt:
    -->aztecs from unplayable to playable
    delete the line "undiscovered" in:
    faction aztecs, balanced smith
    undiscovered
    ai_label default
    denari 50000

    now you can choose and play the aztecs, but
    - you can't build any buildings because they have not a detailed techtree
    - you can recruit and move your troops on your little island
    - so you have to wait and drink some tea or play "Lost" until the europeans will arrive

    maybe you can give them some big boats for sailing

    repman

    I tried this...
    i click on single player then on grand camping select aztecs and when i slick start to start camping it back on menu where i choose what i want camping tutorial battle .....

    What do I have to do ?? please Help

  10. #10
    Polpolgio's Avatar Miles
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    Default Re: Can we start game at later date? e.g. When aztecs are playable!

    If you want to play with the aztecs, go to descr_strat and search the aztec's entry, then erase this line:

    Code:
    faction    aztecs, balanced smith
    ai_label    default 
    undiscovered
    denari    50000
    denari_kings_purse    10000
    settlement
    If you want to see aztecs in Europe, go to descr_mercenaries (found in Data/world/maps/imperial_campaign), search the entry for the Mexico's recuitment zone and type this:

    Code:
    pool Mexico
        regions Tlaxcala_Province Cholula_Province Tenochtitlan_Province
        unit Tlaxcalan Mercenaries        exp 0 cost 400 replenish 0.36 - 1.0 max 12 initial 4
        unit Native Mercenaries            exp 0 cost 300 replenish 0.36 - 1.0 max     
        unit caravel                exp 0 cost 1000 replenish 0.02 - 0.10 max 1 initial 1
    You will be able to recruit caravels in Mexico and then, arrive to Europe, but you will not be able for recruit troops there. If you ask to me, maybe I think to make a tutorial for adding units to aztecs.

    Anyway, good luck;

  11. #11

    Default Re: Can we start game at later date? e.g. When aztecs are playable!

    I eresed that line undiscoverd but still no.

  12. #12

    Default Re: Can we start game at later date? e.g. When aztecs are playable!

    Bah, they are hard enough in late era. But too few
    “"The robber of your free will," writes Epictetus, "does not exist”
    .

  13. #13

    Default Re: Can we start game at later date? e.g. When aztecs are playable!

    @Quetzalcoatl
    I have played the aztecs with the above mentioned method
    They have only a very basic techtree and no new buildings to build.
    They can't build ships, so they can't invade europe

    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  14. #14

    Default Re: Can we start game at later date? e.g. When aztecs are playable!

    The undiscovered tag... that's what I was missing, should have guessed.

    Thanks a bunch, repman

    Have incorporated that, given the Aztecs some ocean-going ships as mercs and cleaned up some of the redundant scripting and put it into an Aztec Invasion mod.

  15. #15

    Default Re: Can we start game at later date? e.g. When azt

    What if we want to trigger the world_is_round event earlier? So that we can travel there when we build the naval drydock in one of our cities, rather than waiting till turn 161 then building a drydock?

    Would we edit the script? or?

    Thanks

  16. #16

    Default Re: Can we start game at later date? e.g. When azt

    Quote Originally Posted by superstylin View Post
    What if we want to trigger the world_is_round event earlier? So that we can travel there when we build the naval drydock in one of our cities, rather than waiting till turn 161 then building a drydock?

    Would we edit the script? or?

    Thanks
    Yeah just change the line in the descr_events.txt in imperial_campaign dir

    where it says world_is_round

    to

    date 1 2

    it should happen right after the start of your campaign. Other method is to remove the deep ocean dark red colours from the groundtypes map in base and replace them with shallow water red. No need for drydocks then, any ship can cross.

  17. #17

    Default Re: Can we start game at later date? e.g. When azt

    Wow, I cant believe I am so retarded and missed that, here I was trying to change it through the campaign_script file!

    Thanks soo much!

    I just feel that the aztecs are such a late role, where you've basically conquered the map! =O

    Thanks again

  18. #18
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Can we start game at later date? e.g. When aztecs are playable!

    1. restrict_strat_radar false removes the 'bar', otherwise wait for the 'world is round' event
    2. how to get them by the shores = please explain what you want to do
    3. The 'world is round' event unlocks the building of carracks










  19. #19

    Default Re: Can we start game at later date? e.g. When aztecs are playable!

    If your willing to wait about a week I have an Expanded Americas mod very near completion, Aztecs are fully playable, with all buildings from Americas mod plus a few extra. There are 20+ provinces in the Americas as well as many other features that make the mod both more challenging and best of all fun.

    [IMG][/IMG]

    @Edit
    Expanded America's released Today!
    Last edited by Eothese; August 16, 2008 at 08:51 AM.

  20. #20
    Polpolgio's Avatar Miles
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    Default Re: Can we start game at later date? e.g. When aztecs are playable!

    It should work correctly, send me the game log.

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