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Thread: The Saxons Are Awesome + Vikings Units

  1. #101

    Default Re: [DLCs Not Needed!] The Saxons Are Awesome

    Thank you guys.

    So the mod has been updated with 3 new helmets varations:

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  2. #102

    Default Re: [DLCs Not Needed!] The Saxons Are Awesome

    My game Crash when I start a battle as Saxons with your mod, I use the version without levy women.

  3. #103

    Default Re: [DLCs Not Needed!] The Saxons Are Awesome

    Hi Marcus Iska, I have tested the file and it work fine for me. Basically this mod won't change anything that will cause a crash (none of the data base files has been modified). I suspect that you use a other mod with this one, i don't know if you are aware of it but since the latest official patch, when you launch the game all mods (.pack files) present in your data folder, are automatically activated. Be sure to uncheck all the unwanted mods at every start to avoid any crash or conflict.

    Try to launch the game with only this mod and tell me if it crash or not.
    Last edited by Hadrien Ier; April 08, 2015 at 08:01 AM.

  4. #104

    Default Re: [DLCs Not Needed!] The Saxons Are Awesome

    Re salut a toi Hadrien ! J'ai trouvé l'erreur en fait il y une incompatibilité entre ton mod et le sous mod de Close combat pour Attila "close combat reskin V.05", dans la rubrique "battle modification".
    Donc voila si tu pouvais regarder ça doit etre une petite chose mais je trouve qu'avec ses modfis les armures rendent mieux.
    Ah oui et merci pour ce super mod !

    After some test I found the issue, there is an incompatibility between your mod and the sub mod of Luntik's Close combat mod.
    Last edited by Marcus Iska; April 08, 2015 at 10:32 AM.

  5. #105

    Default Re: [DLCs Not Needed!] The Saxons Are Awesome

    Ok j'ai jeté un coup d'oeil au mod de Luntik, l'incompatibilité vient du fait qu'il utilise le format MOVIE pour ses fichiers .packs, pour le rendre compatible tu dois l'ouvrir avec PFM, le sauvegarder en tant que MOD, puis au lancement du jeu faire en sorte que son mod soit chargé avant le mien grâce au mod manager (en le renommant par exemple).

    Je peux te répondre en français mais comme nous sommes sur un forum anglais et que ton problème peux intéresser d'autres personnes non francophones, astreignons nous à écrire en anglais ou alors envoies moi des messages privés.

  6. #106

  7. #107

    Default Re: [DLCs Not Needed!] The Saxons Are Awesome

    This is great! Can't wait to use for my upcoming Saxon campaign!

  8. #108

    Default Re: [DLCs Not Needed!] The Saxons Are Awesome

    The mod has been updated:


    I have reworked the generals to made them use swords instead of axes, historically the swords are more prestigious and valuable. After the post of Marcus Iska I considered to tweak the texture of the helmets to they won't completely turn black under specifics lighting conditions.

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    Edit: uploaded a new version with less grey shaders for some helmets.
    Last edited by Hadrien Ier; April 11, 2015 at 07:40 PM.

  9. #109

    Default Re: [DLCs Not Needed!] The Saxons Are Awesome

    The mod has been updated:

    Nothing new only clipping on some helmets have been fixed.

  10. #110

    Default Re: [DLCs Not Needed!] The Saxons Are Awesome

    Very nice Saxons! Great job!

  11. #111

    Default Re: [DLCs Not Needed!] The Saxons Are Awesome

    Quote Originally Posted by jamiemgr View Post
    Very nice Saxons! Great job!
    Thank you.


    The mod has been updated:

    A new helmet has been added and some minor tweaks has been made.

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  12. #112

    Default Re: [DLCs Not Needed!] The Saxons Are Awesome

    Hi hadrien, since your last update the faction leader and generals hold again an axe instead of a sword like before, is this intentional ??
    Last edited by Marcus Iska; April 22, 2015 at 09:27 AM.

  13. #113

    Default Re: [DLCs Not Needed!] The Saxons Are Awesome

    Quote Originally Posted by Marcus Iska View Post
    Hi hadrien, since your last update the faction leader and generals hold again an axe instead of a sword like before, is this intentional ??
    Hi Marcus Iska,

    You probably use a another mod on the top of mine who modify the same files, a mod like KLA's leaders. Please check your mod load order.

  14. #114

    Default Re: [DLCs Not Needed!] The Saxons Are Awesome

    Got to give you guys a major shout-out for this mod. LOVING IT! Can't stop playing Saxons. Can't figure out why/how CA leaves all the factions so plain and undetailed. This game needs this level of detail for all factions. Kudos Gents!

  15. #115

    Default Re: [DLCs Not Needed!] The Saxons Are Awesome

    Well thank you, it's very much appreciated.

  16. #116

    Default Re: The Saxons Are Awesome + Vikings Units

    The mod has been updated it now include the "vikings" units, and some tweaks and fixes have been made too:


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  17. #117

    Default Re: The Saxons Are Awesome + Vikings Units

    Will this mod be included in the next FOTE update?

  18. #118

    Default Re: The Saxons Are Awesome + Vikings Units

    Quote Originally Posted by Kmalkin View Post
    Will this mod be included in the next FOTE update?
    I don't know, there will be some of the works I have done for this mod but the units roster could be different than this one because the FotE mod has a different vision.

    Anyway you can use them both if you load this mod before FotE.

    Edit: Ok so from what i can see from a early internal test version of FotE, the saxons in this mod will be similar than the ones in FotE
    Last edited by Hadrien Ier; May 03, 2015 at 11:25 AM.

  19. #119

    Default Re: The Saxons Are Awesome + Vikings Units

    Ok, good stuff

  20. #120

    Default Re: The Saxons Are Awesome + Vikings Units

    could u add a version using the nordic units u remake for the other nordic factions?

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