I'd like to know if the winter reverses its march south, the lack of fertility due to climate is retarded.
I'd like to know if the winter reverses its march south, the lack of fertility due to climate is retarded.
Nope. After the fourth climate change event even the Fertile Crescent and Egypt are barren.
that's kind of full retard on CA's part, it doesn't even make sense.
They went too far with it (zero fertility everywhere is retarded) but that's a good gameplay idea for the end game as it makes you plan your food and makes you need those high level upgrades of farms.
However what is retarded is that there is only one valid choice for food production in the end game. Goats, Cattle or Camels depending on the faction you play. They should have let more pros and cons with each food producing buildings so as to let a (difficult) choice to the player until the end. The only advantage of wheat is the high fertility production. Once fertility is gone, it just plainly sucks.
It is retarded that there is more then 2 climate change events that lower fertility.
Somehow you just knew they would overdo these new features. And make them one dimensional, like the wind never changing direction in ETW or NTW.
I like Attila alright, but there is nothing good about this feature, it's poorly thought out and lazily implemented. CA does as little work as possible. Half these new features will have to be significantly modded to even tolerate.
Last edited by stevehoos; March 04, 2015 at 07:33 AM.
Shogun 2, no thanks I will stick with Kingdoms SS.
It kinda feels like they were playing endless legend and thought the dying world mechanic was really cool, then just pasted it into Attila.
Honestly, they must have went overboard with the Apocalypse theme. All you have to do is kill Atilla and then the Huns are dead. No more horse phags razing everying settlement on the map.
Really hate climate change, because it basically makes agriculture practically useless later in the game. The +15% bonus to agriculture wealth from Iron is practically useless in Lusitania when the fertility goes from Rich to Meagre (that's from a fertility of 5, to a fertility of 1...).
If you want to make climate change an issue the player must confront because historically there was Global Cooling at the time of Rome's fall, fine. But making Europe, Egypt, the 'Fertile' Crescent, rich regions, infertile is retarded. They're not the Sahara or Siberia.
TTTTTHHHHHHEEEEE EENNNNNNNDDDD IIIISSSSSSS NNNNNNIIIIGGHGHHHH.
Seriously, this is stupid. I like the grittier and darker themes in the game, I like Attila and the huns razing stuff, I liked the first winter event, but when it starts to snow in Egypt? When that cutscene popped up I kind of grinned because I thought it as a joke, but it isn't. Now I haven't played so far beyond turn 107, but hearing of the Antiquity's breadbaskets turned to agricultural wastelands? It's twisted from a slight historical and mythical interpretation into some sort of bizarre gimmick.
Mods will be able to change this, right?
Would it be possible to increase fertility levels and decrease the bonuses to compensate so -4 climate wouldn't hurt the fertile lands too much and you'd still have varied fertility instead of everywhere being barren?
I kind of don't like that one. I think the logic behind it is end game struggle (no more fancy building upgrades, turn everything into agriculture and work with what you have built up thus far) and fairness (0 fertility for all ---> simple campagn balance). + I sense it's probably hadcoded lol (not on the list for moddable game aspects).
Solution: 12tpy mod (or 24 tpy or 48 tpy lol)
I agree. There were notable climate change events that took place during the 5th century but CA went really overboard with this. I've gotten into the 450s in my ERE campaign and I'm dealing with my 2nd or 3rd major "climate change" event. It becomes a bit too redundant after a while.
It might very well be. The Grand Campaign is simply designed to be "badass" with migrating hordes, climate change, pestilence, the WRE getting gang-raped, to the point where you cannot treat it as a normal TW campaign. You're supposed to suffer and get your ass kicked. I honestly hope that CA will come out with a Justinian Era Campaign (with the whole map of course) where factions are more settled, the Germanic factions have already carved out their new kingdoms in the West and you can kinda get a more "traditional" total war experience without the 'badassness.' (There was the Justinian plague but that's another story)
Under the Patronage of PikeStance
Yes, it is overboard. Snow in Egypt? Now if the Huns had invaded with combustible engines burning carbon...
"Suffer little children," said the controller.
-Brave New World
I personally like it. Then again I just play the Huns, and my Huns like the misery of the winter.
It almost seems like CA was really into GoT and took the 'Winter is Coming' theme and put it in this game.
Yeah. This makes the game interesting for me compared to other games where by the time when I'm mid campaign they're all about getting to the finish line by having the required numbers of settlements. The idea is at least on theory sounds exciting to me. That said however I'm still vary early (I think) in my campaign where I only just gt the second (?) event when Attila becomes the King of the Hun.
Playing as Jutes however I'm so fr away from the Huns so I don't know yet how am I going to react when Huns came knocking at my door. Currently I just hold Skandinavia and the southern part of British Isle after taking them from the natives and my fellow Danes and Gaets who were there first and now only leave the Picts and that facion in Ireland left. Only have a single main army though with the second one is being recruited while building stockpiles of food (how many do we need to save before the end of time came ?).
This better be mod-able, or I will go on the war path for a steam refund.
Shogun 2, no thanks I will stick with Kingdoms SS.