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Thread: Hegemonia Modpack v4.1 Released!

  1. #121
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v3b Released!

    New update coming soon.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  2. #122

    Default Re: Hegemonia Modpack v3b Released!

    Can't wait. Thanks for keeping this mod updated with patches
    Just a question. Any chance that you'll be updating this mod to run with alex.exe and modify the hoplite phalanx so they would be automatically be packed tighter without needing shieldwall, like in EB 1.21?
    Last edited by SRACon17; November 22, 2016 at 12:56 AM.

  3. #123
    Daminios's Avatar Civis
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    Default Re: Hegemonia Modpack v3b Released!

    well done Bogia ...
    making this mod better .
    opa !

  4. #124
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v3b Released!

    Quote Originally Posted by SRACon17 View Post
    Can't wait. Thanks for keeping this mod updated with patches
    Just a question. Any chance that you'll be updating this mod to run with alex.exe and modify the hoplite phalanx so they would be automatically be packed tighter without needing shieldwall, like in EB 1.21?
    I will try, just test the final version when out and give feedback.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  5. #125
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v4 Released!

    New update released, have fun!
    Update v4 22-11-2016
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  6. #126

    Default Re: Hegemonia Modpack v4 Released!

    Wow thanks

  7. #127
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v4 Released!

    I am preparing also a version that fixes some problems with the UI, SRACon17 by the way do you know good english to write some descriptions? Anybody if wants to help could pm me.
    Also in the future i am going to make from scratch the traits and ancillaries but lot work is needed.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  8. #128
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v4 Released!

    I made a twitter account to see if it can help me, you can follow me here:
    https://mobile.twitter.com/b0Gia?p=s
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  9. #129
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v4.1 Released!

    New version released! 7-12-2016
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  10. #130

    Default Re: Hegemonia Modpack v4.1 Released!

    I want to know if the modpack contain the new hoplite animation that show this video: https://www.youtube.com/watch?v=ipsEFpV73Eo

    ROME TOTAL REALISM ANABASIS FORUM: HERE

  11. #131

    Default Re: Hegemonia Modpack v4.1 Released!

    Are we unpacking the folder into the BI folder or the data folder within the BI folder?

  12. #132

    Default Re: Hegemonia Modpack v4.1 Released!

    Are "SigniferOne new annimations" compatible with the new version of the modpack, assuming that I install SigniferOne's first and then this on top? I ask because in my install notes for HCS I have the following instructions, but can't remember when I wrote them, although I'm sure it was version 3.x of the modpack:

    1) Install HCS
    2) Unpack "RS2_Environment_for_Hegemonia City States.rar" in corresponding folder
    3) Unpack "Map_Climates.rar" in corresponding folder
    4) Unpack "HCS_with_SigniferOne's_new.rar" in corresponding folder
    5) Unpack b0gia's modpack

    Does this new version of the modpack make any of the other mentioned files prescindible?

  13. #133

    Default Re: Hegemonia Modpack v4.1 Released!

    hi how i can start the mod?? i downloaded the files but there isnt a game exe to start the mod


    thanks for your answers

  14. #134
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v4.1 Released!

    Quote Originally Posted by Kaerberos View Post
    hi how i can start the mod?? i downloaded the files but there isnt a game exe to start the mod


    thanks for your answers
    First you make a shortcut of bi invasion exe, then you add to the destination -mod:bi/hcs -show_err -nm
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  15. #135
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v4.1 Released!

    Quote Originally Posted by Alekho View Post
    Are "SigniferOne new annimations" compatible with the new version of the modpack, assuming that I install SigniferOne's first and then this on top? I ask because in my install notes for HCS I have the following instructions, but can't remember when I wrote them, although I'm sure it was version 3.x of the modpack:

    1) Install HCS
    2) Unpack "RS2_Environment_for_Hegemonia City States.rar" in corresponding folder
    3) Unpack "Map_Climates.rar" in corresponding folder
    4) Unpack "HCS_with_SigniferOne's_new.rar" in corresponding folder
    5) Unpack b0gia's modpack

    Does this new version of the modpack make any of the other mentioned files prescindible?
    Just install my modpack, all the others are included except RS2 Environment. Now that i have free time i will check again all of these and make instructions more clear.
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  16. #136
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v4.1 Released!

    Quote Originally Posted by Solon de Atenas View Post
    I want to know if the modpack contain the new hoplite animation that show this video: https://www.youtube.com/watch?v=ipsEFpV73Eo
    Yes
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  17. #137

    Default Re: Hegemonia Modpack v4.1 Released!

    Quote Originally Posted by b0Gia de Bodemloze View Post
    First you make a shortcut of bi invasion exe, then you add to the destination -mod:bi/hcs -show_err -nm

    I get an Error if i try this like you say....(i made this surely wrong)


    "C:\Program Files (x86)\Steam\steamapps\common\Rome Total War Gold\RomeTW-BI.exe"


    thats what i have in the shortcut destination

  18. #138

    Default Re: Hegemonia Modpack v4.1 Released!

    Its me again...I think i got it now....do i just to have to overwrite your files with the old hegemonia files of the other version??

    if yes then it works now

  19. #139
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Hegemonia Modpack v4.1 Released!

    Quote Originally Posted by Kaerberos View Post
    Its me again...I think i got it now....do i just to have to overwrite your files with the old hegemonia files of the other version??

    if yes then it works now
    Yes

    Your destination should be this:

    "C:\Program Files (x86)\Steam\steamapps\common\Rome Total War Gold\RomeTW-BI.exe -mod:bi/hcs -show_err -nm"
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


  20. #140

    Default Re: Hegemonia Modpack v4.1 Released!

    Hi b0Gia, you might want to put your script in the modpa ck into the show_me folder. When I installed the modpack it was in the scripts folder and the old 2011 script was still in the show_me folder, so the old script was the active one when I first played the mod. Thanks for all your work. If you still need someone to help you (with writing descriptions), I can do it.

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