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  1. #1

    Default Conclusions after four days: not satisfying

    Friendly German Amazon delivered the game on 8th November. It is the German game version, of course. I also have played the other three TW games, considering Medieval 1 to be the the best.

    M2 now left me with mixed feelings. It has potential, but AGAIN this is a game that was intentionally released several months too early. It is not finished, and issues from Rome got transported into M2 without having corrected them. the improvements lie in the visual field. The game looks awesome even on medium and low settings.Tactical battle AI has learned flanking. that is the good news. In all other areas, find it it to be of inferior competence compared to M2 or Rome. Only leading rows take up the fighting, the majoirty of people behind simply stay far away (setting: hard). charging only is effectice if it is an Ai-controlled cavalry unit - I find charging attempts of myself to be a joke only. A soft breeze of air already stops any charging of mine. I now click (and order "run") BEHIND enemy units, that way I have a better chance that actually a larger proportion of my men will find themselves an enemy to fight with. Psychological and tiredness effects I find to be far less convincing than in earlier games. It all seems to have been tuned towards more action and less tactical affinesse. Tactical AI concerning city fights is a total mess, and even worse than it was in Rome. Movement orders on walls are broken. Moving in streets often makes them run into the opposite direction, or doing something totally different, or the game suddenly selects a complete different set of units from my lineup. Battles at rivers were as bad and stereotypic as they were in Rome. I must agree with those saying the best thing you can do is select all your army units and make them charge, then watch the unfloding movie - that's what it is, a movie. but where is the playing idea in that? There is no need for any tactical subtleties, and much of what I tried did not work due to broken AI messing up my intention. Why flanking when the flanking force cannot be made to charge and gets stopped by a single man standing in their way. why seeking higher ground, when for the enemy it is not important if he runs uphill or downhill. the hole principle of what makde battles in the TW series different from other games - is severly messed up here. THE GAME IS NOT FINISHED, and received some very unwelcomed chnages in it's philosophy, I think, more action, less tactic. In no way it compares to the battles I had in M1. Rome already was not as good as M1, in that field, but M2 is even worse.

    Unit balancing was left uncompleted by the developer, there still is plenty of work to do. When

    in melee combat heavy knights get massacred by shaken crossbow shooters with their tiny little

    knifes and the knights are superior in numbers by 2:1 then there is something wrong. Many units

    I found to share exactly the same profile of numbers, although the game lists them as

    different units. I do not know why the English have several types of Lanzenträger (Spearmen).

    They all have the same value. Not much thoiught went into the balancing of relations between

    strengths and weaknesses between units. I would even go as far as questioning if the basic idea

    of "rock-scissor-paper" still works reliable here.

    Campaign AI is also a mixed thing. My subjeczive impression is that alliances work more

    reasonable, sometimes - sometimes it is no difference to Rome. diplomacy may do a bit more

    useful, or not - I am not sure. But if it is said that diplomacy and campaign AI hav been

    improved, but I find myself unable to clearly identify such specific details, and think

    sometimes yes, sometimes no, then this is a signal that it all is not really convincing, and

    far from being obvious. Also (on hard setting), the campaign AI leads other factions too

    passively. until you have crossed a certain troop level, it seems, than all your neighbours

    suddenly run amok against you. Idiotic, and nerve-killing.

    Conclusion: the game is a wonderful graphics demo currnetly. It looks awesome. But it does not

    significantly improve gameplay over Rome, even more, it transports lots of flaws from Rome to

    M2, and does a considerable ammount of tactcial details even worse than in Rome. I live by the

    very strong impression that this game was rushed out and was released several months before it

    was finished. and I must question the reason and competence of the betatesting, for there are

    so many very obvious issues that I wonder how they could have slipped by unadressed. If they

    noticed it, and did not repair them, then this attitude towards the paying customer would be

    even worse. This game is not finished, it was released before completion, and it has many bugs

    and lacks tuning and balancing. I should have kept my money were it belonged until they did not

    delivered all paatches that are needed to clean up the place.

    However, SEGA may eventually do better in support than Activision. If they support the

    developer as long as is needed to repair the bugs and broken issues, and if the modders come up

    with finetuning of unit statistics, then this eventually could become a very impressive game

    one day. right now it is a construction site, and currnetly I cannot recommend to spend money

    on it as long as it stays in that condition. I myself have put it on ice this morning, after

    many, many angry cursing, frustration and dissapointment. I demand more from a game than just

    slick graphics. For the occasional battle challenge during the brake, I return to Medieval 1.

    Idea: great
    Execution: not completed
    Looks: great
    Play value: low
    Moddability: very good, if it is like Rome
    Future prospects: depends on the willingness of the producer to pay the fees for the developer

    during patching. If it goes like it went with Rome, then it is not worth your money. Get one of

    the older games for smile price instead, and spend the rest of the money on something that

    gives you more playing value.

    It is a very bad habit of business today that you are expected and pesuaded to pay full price

    for something that is not fully completed and is not yet finished. It is like buying a car with

    three wheels, one seat and no lights, and you get told that these things will be delivered

    later - maybe. Maybe not. All you can do is wait and learn about how the story ends. And that

    state is not satisfying and unacceptable for that price. So - wait a couple of months before you buy. See

    what it turns out for before loosing money.


    General Rating: :hmmm:
    Last edited by Skybird; November 12, 2006 at 07:58 AM.

  2. #2
    Soulghast's Avatar RAWR!
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    Default Re: Conclusions after four days: not satisfying

    Well nice review. A patch should fix some things when it's going to be released. But I'm really confused about this game. Some say it's awesome and some say it's bugged and unfinished. I don't know who to believe.
    Ex-Curator
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  3. #3

    Default Re: Conclusions after four days: not satisfying

    Quote Originally Posted by RTR Fan
    Well nice review. A patch should fix some things when it's going to be released. But I'm really confused about this game. Some say it's awesome and some say it's bugged and unfinished. I don't know who to believe.
    Well I certainly have to agree with most of that review to, gets to the point nicely, after my 4 days costant gaming, although I have got knights to charge quite well, infact they can be devastating!

  4. #4
    irons's Avatar Libertus
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    Default Re: Conclusions after four days: not satisfying

    I still think the fact that it is a fast improvement on RTW makes it very good game. It is still rough round the edges but i can do nothing but applaud CA because there is NO GAME that comes anywhere near to what MTW2 and the latter has achieved so i would give it far more than a General Rating: :hmmm:

    Plus, i do wonder if they purposly leave things with problems to see how ppl like ourselves react and how modders change things so that they can then improve things as time goes on.
    "We shall go on to the end, we shall fight in France, we shall fight on the seas and oceans, we shall fight with growing confidence and growing strength in the air, we shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender" -- Winston Churchill

  5. #5

    Default Re: Conclusions after four days: not satisfying

    Quote Originally Posted by irons
    Plus, i do wonder if they purposly leave things with problems to see how ppl like ourselves react and how modders change things so that they can then improve things as time goes on.
    If I am turned into a testing subject, than I demand my copy for free and demand them to pay me - not the other way around.

    In almost all other business branches, the knowing and intentional release of a broken, not completed product would be considered to fall under the law's regulations for warranty and replacements, eventually would even be called a criminal act of intentional betraying.

    And as I said, I doubt those obvious improvements of this game over Rome, like you claim. Graphically: yes, it looks fantastic. Battle AI: it seems to be more simplified (despite the bugs). Campaign AI: hard to judge if the (not too many) added new features work as intended. AI behavior definitely is not too clever, currently.
    Last edited by Skybird; November 12, 2006 at 08:20 AM.

  6. #6
    Ludicus's Avatar Comes Limitis
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    Default Re: Conclusions after four days: not satisfying

    It has potential, but AGAIN this is a game that was intentionally released several months too early.

    This is a very serious accusation.


    In almost all other business branches, the knowing and intentional release of a broken, not completed product would be considered to fall under the law's regulations for warranty and replacements, eventually would even be called a criminal act of intentional betraying.
    Don´t fail to make proof in court.
    Last edited by Ludicus; November 12, 2006 at 08:32 AM.

  7. #7

    Default Re: Conclusions after four days: not satisfying

    Quote Originally Posted by Ludicus
    This is a very serious accusation.




    Don´t fail to make proof in court.
    Your quote of mine was a direct reply to Iron'S thought that maybe games sometimes get intentionally released in an uncompleted manner to see how people react to that. By German laws, and I am sure by many other nation'S laws as well, selling a product that the producer knows is not complete and is damaged or broken, and not making this known to his customer, could be sued for betrayal. Fact!

  8. #8
    Savage_Swede's Avatar Carolus Rex
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    Default Re: Conclusions after four days: not satisfying

    Some people... Ask yourself this: What game have ever been released that have been totally bug-free and can satisfy ALL buyers in EVERY way. I am already in love with this game and i do heartily recommend it to everyone who have any interest in the Total War series at all.

    And btw, if you write a long post again, please use paragraphs lol. It kinda hurts my brain

    Sig by Lord Rahl
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  9. #9

    Default Re: Conclusions after four days: not satisfying

    Quote Originally Posted by Savage_Swede
    Some people... Ask yourself this: What game have ever been released that have been totally bug-free and can satisfy ALL buyers in EVERY way. I am already in love with this game and i do heartily recommend it to everyone who have any interest in the Total War series at all.

    And btw, if you write a long post again, please use paragraphs lol. It kinda hurts my brain
    Some games worked for me out of the box. Some games had less bugs, some had more bugs. This one has many bugs. That you like the game is okay. I just reserve the right to see it different than your taste and to point at the many flaws and bugs in it (the game, not oyur taste ), and I advise people who are thinking about their buying decision to take into account that the game currently needs massive repairs and seem to have toned down strategy and tactics AI.

  10. #10

    Default Re: Conclusions after four days: not satisfying

    RTR is still better. I'm waiting for M2TR.

  11. #11

    Default Re: Conclusions after four days: not satisfying

    All im going to say people is that the vast majority of people complaining either A. complained constantly before release that the game was going to suck and are now actualy relishing digging up and blowing out of all proportion any bad word anybody has to say about the game or B. have just joined the forum in the last few days (ill leave you to draw your conclusions on that one)

    And yes i fully realise that im just as bad as the people im talking about, i would defend TW till im blue in the face...

    All im saying is that judge the game's merits for yourself, dont get put off by others biased opinions.

    (hell, i should be getting paid by sega for this stuff)

  12. #12

    Default Re: Conclusions after four days: not satisfying

    Quote Originally Posted by Knight_Yellow
    All im going to say people is that the vast majority of people complaining either A. complained constantly before release that the game was going to suck and are now actualy relishing digging up and blowing out of all proportion any bad word anybody has to say about the game or B. have just joined the forum in the last few days (ill leave you to draw your conclusions on that one)

    And yes i fully realise that im just as bad as the people im talking about, i would defend TW till im blue in the face...

    All im saying is that judge the game's merits for yourself, dont get put off by others biased opinions.

    (hell, i should be getting paid by sega for this stuff)
    Yes....yes you should.
    "The way to a man's heart is through his ribs."

  13. #13
    smoke's Avatar Positively positive
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    Default Re: Conclusions after four days: not satisfying

    Quote Originally Posted by Knight_Yellow
    All im going to say people is that the vast majority of people complaining either A. complained constantly before release that the game was going to suck and are now actualy relishing digging up and blowing out of all proportion any bad word anybody has to say about the game or B. have just joined the forum in the last few days (ill leave you to draw your conclusions on that one)

    And yes i fully realise that im just as bad as the people im talking about, i would defend TW till im blue in the face...

    All im saying is that judge the game's merits for yourself, dont get put off by others biased opinions.

    (hell, i should be getting paid by sega for this stuff)
    Yeah. I am not amazed at some people's critique. Those were the sceptics from the start. The people saying how much it would suck etc. Well fine: i like it, you decided to hate it. Okay, but don't let yourself being talked into this 'M2TW sucks'-attitude. Welcome at Total Winge Center.
    CAVE CANEM

    "CA forced me to buy RTW2. CA made my buy all DLC's. Even the free ones. CA made me push the button."

  14. #14

    Default Re: Conclusions after four days: not satisfying

    Only leading rows take up the fighting, the majoirty of people behind simply stay far away (setting: hard). charging only is effectice if it is an Ai-controlled cavalry unit - I find charging attempts of myself to be a joke only. A soft breeze of air already stops any charging of mine.
    The leading rows thing is a bug that is allegedly fixed with the first patch. As for charging, that appears to be the same issue. Many times knights have charged in, only to fumble around send 3-4 in to fight and die, then draw swords and slowly wander in to fight properly. On the other hand, I've charged knights in and totally decimated units as they charged properly.
    Psychological and tiredness effects I find to be far less convincing than in earlier games. It all seems to have been tuned towards more action and less tactical affinesse. Tactical AI concerning city fights is a total mess, and even worse than it was in Rome. Movement orders on walls are broken. Moving in streets often makes them run into the opposite direction, or doing something totally different, or the game suddenly selects a complete different set of units from my lineup.
    Depending on what difficulty level you're playing on, said effects have a smaller or larger effect on your troops. On VH I've had 'tired' swordsmen get badly beaten by militia units, so there's a reason to pull units back and let them rest. I've come to keeping some units behind in reserve to rotate the tired units out. Also, the morale thing depends a lot on the general. I've yet to see a unit of mine break in one of my armies as my general has 6 stars and a lot of +morale VnVs, conversely when I tried to slow down a french attack with just a captain, my units broke very quickly.

    I've found the pathfinding vastly superior, I've yet to see the alleged 'broken' movement orders on walls and my units always seem to go the sensible route (Well, sensible is a matter of opinion. Sometimes the quickest route is straight through a mass of enemy troops ) in cities. The issue with cities I've found is the annoying restriction on positioning of units pre-battle, it sometimes takes me 10 minutes to get everyone in place as I have to carefully drag out the units so they fit to seemingly arbitrary restrictions. I want to be able to click on a street with my cavalry, and have them automagically reform themselves to fit.
    THE GAME IS NOT FINISHED, and received some very unwelcomed chnages in it's philosophy, I think, more action, less tactic. In no way it compares to the battles I had in M1. Rome already was not as good as M1, in that field, but M2 is even worse.
    I entirely disagree. I actually never found MTW to be this golden age combat game people think it was. Most of my fights in MTW devolved to a shooting match to begin with, then charge infantry forward and swing cavalry round the sides and attack. In RTW it evolved slightly, though the AI was lackluster in terms of putting up a reasonable fight, but in MTW2 I'm actually having to fight for my victories and I've actually started an offensive against Scotland, fought one battle but it cost me so much in terms of manpower that I had to pull back and regroup. I've never had to do that before in a TW game, either I won convincingly or I lost convincingly. So either the offensive died totally, or I crushed the enemy. Barring the annoying passive-AI bug, where my yeoman archers killed nearly 75% of an army as they just sat there and let themselves be pelted, and the occasional '5 men out of 60 actually attack' problem, I've found combat in MTW2 to be far more tactical and rewarding than any of the previous 3 games. Sieges are still pretty terrible however, I almost beat off an attack by 400 troops with only a general's bodyguard unit as the AI seemed unwilling to commit more than 1 unit at once
    Many units I found to share exactly the same profile of numbers, although the game lists them as different units. I do not know why the English have several types of Lanzenträger (Spearmen). They all have the same value.
    The only 2 units I've found on the English side which have identical stats are Spear Militia and Levy Spearmen, but one is produced by a city and one by a castle so I'm not seeing the problem here. Town Militia and Spear Militia are similar, but Spear Militia can form a Shiltrom and get a bonus to cavalry, so there's the difference. Mailed Knights and Feudal Knights are moderately similar, though Feudal Knights have better armour and are impetuous. Armoured Swordsmen and Dismounted Feudal Knights have similar stats, but the Knights have better stamina and morale. Also, the upgrades of armour come differently for said units. So although the stats may be similar, there are usually a good few differences in the 'extras'.
    Campaign AI is also a mixed thing. My subjeczive impression is that alliances work more reasonable, sometimes - sometimes it is no difference to Rome. diplomacy may do a bit more useful, or not - I am not sure. But if it is said that diplomacy and campaign AI hav been improved, but I find myself unable to clearly identify such specific details, and think sometimes yes, sometimes no, then this is a signal that it all is not really convincing, and far from being obvious.
    Agreed. I've been at war with the French for something like 120 years non-stop, I've beaten them down to just 4 provinces, 1 castle and 3 cities, and they are still completely unwilling to sign a ceasefire unless I give them 4 or more provinces. I've got 3 standing armies of professional, experienced and upgraded troops just ready to wipe them out, but still they will not sign a ceasefire and every few turns send a militia army to get crushed by mine. The tactical AI on the campaign map, by which I mean the movement of troops and the like is sometimes better, and sometimes absolutely terrible. Almost every nation seems to have a penchant for milling around with 6 armies composed of 1 unit, as well as mindlessly throwing together a militia force with like 2 catapults and 3 ballistae and watching them get totally crushed by my armies. But I've also seen well organised assaults on chokepoints, good placement of watchtowers and defences, and naval assaults.

    But diplomacy is still as awful as ever from what I've seen. There's still no option for 'Get the hell out of my territory', or to whine about attacks, or to ask for assistance from an ally beyond money (Which they never give). Princesses are largely a joke, I married one off to the Portuguese to try and solidify my southern borders, only to have them stab me in the back some turns later, and every single princess born so far as had as much charm as a rotting corpse so when they find a suitor they get the 'Wife is a wretch' vice and fail to produce children. Merchants are laughably useless unless produced by a city with a merchant's guild, then they can eventually start pulling in decent capital. The 'relations' thing is totally useless. For example, the Danish send a large force into my territory on a clear route to assaulting one of my cities defended only by the free militia units. So I attack the army, force it back and my relations worsen. I'm punished for defending my territory, you'd think relations would improve as I'm showing I'm not to be pushed around. I've not even set foot in their territory, I've only defended my borders and attacked their fleets blockading my ports, and my relations are 'abysmal'. Every time they creep up to 'terrible', I'm forced to defend my territory and back down it goes. What gives?

    The campaign itself is a heck of a lot harder. I'm currently struggling to break even on money, I've got no less than 7 nations at war with me (Though this is getting a little ridiculous, I've beaten back every assault by each nation as they tend to attack with militia armies and not one of them will sign a ceasefire ) and the thrice-damned danish keep blockading my ports cutting my income down to a trickle. The pope is vastly superior, and the wheelings and dealings with regards to the elections and cardinals is fantastic. Currently the HRE have 5 cardinals in the council, meaning they can always elect the new pope, so after sending a few of my priests (Trained in London with a theologians guild and a huge cathedral) to the holy lands to get more piety, I launched an offensive with assassins. 2 maxed out assassins and a few turns later and the HRE have a single cardinal left and I have 3 ready to vote in a pope of my own once the current one kicks the bucket.

    Crusades are iffy, the desertion kicks in way too early. I formed at army at Nottingham castle, popped it on a boat and sent in down to the Holy Land taking 7 turns to reach there. 1 turn after leaving 3 units desert (They are on a freaking ship, where exactly are they meant to desert to? Overboard?), by the time they reach the Holy Land what was 12 units is now 4 thanks to desertion. Yay. I managed to take Jerusalem (Curiously Egypt left 2 units defending it despite knowing a Crusade was on it's way), and my Faction Heir got some fantastic bonuses and the money and praise from the pope was great. Pity on the way back to France to join in the fight my Heir got attacked by no less than 8 milanese fleets who magically knew where his fleet was, and died in the water

    Overall this is the best TW game so far. It combines new graphical splendour (and runs like a charm on my mid-range pooter), the excellent map of Rome, some very cool new ideas of cities, castles and unit recruitment pools, and imo the most tactical RTS element out of the series. Some really really annoying bugs partially break the RTS element, and the diplomacy and certain aspects of the campaign are terrible, but it's overall an excellent game that should get better once certain issues are dealt with.

    Man that was a long post

  15. #15
    Foederatus
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    Default Re: Conclusions after four days: not satisfying

    Quote Originally Posted by Savage_Swede
    Some people... Ask yourself this: What game have ever been released that have been totally bug-free ...
    How about "every console game ever made?"

  16. #16

    Default Re: Conclusions after four days: not satisfying

    Quote Originally Posted by wasaaabi
    How about "every console game ever made?"
    How about 'totally untrue'?
    Senator Lucius Artorius Cato (34)

  17. #17

    Default Re: Conclusions after four days: not satisfying

    Why does this argument come up every time a game with any significant anticipation factor is released?

    'They INTENTIONALLY released it a few months early.'

    Earlier than what? Some arbitrary date when it would be perfect? Of course they released it intentionally. I'm sure Australia is a crazy place, but it's not like they came in one morning and went 'Aw, crikey! Let's spoil everything and release the game right now, instead of when we planned!' Or as opposed to accidentally releasing it?

    They released the game precisely when they meant to, according to the terms they worked out with their publisher. That's how the business works.

    'They should pay me'

    It occurs ot me that this is the same crowd that demands every feature they can think of before release and then is upset when it doesn't all work perfectly. They *could* have released an entirely bug-free game -- but it would have perhaps a third fewer features. The game would be attempting less. It attempts more and it falls short in a couple areas, like any complex software product. Think of the rules the AI had to follow in Shogun -- they were easy! Linear movement, every faction had the same unit types. Computers need simple rules and simple metrics to play well; that's why they're so good at Chess and so bad at Go.

    Bugs annoy the heck out of me, too, but unless this is your very first game purchase, you should be familiar with how the biz works by now. If it upsets you, then wait until the game falls about $20 in price, 'cause by then it should be patched and/or modded into a better state.

    I'm no fanboy, but if you're going to critique, at least do it thoughtfully. Otherwise nobody of any signifigance is going to read what you have to say, much less take it seriously, and isn't one of the unspoken motives for writing these reviews the hope that some CA lurker is going to read it and go 'Crikey! That's a brilliant idea! Why do I always say Crikey! before everything?'

  18. #18

    Default Re: Conclusions after four days: not satisfying

    the game is bugged, what else is there to say? you can flame, rant, defend all you want but the game is still bugged. I cant enjoy playing it knowing every battle is flawed. Hopefully they will release the patch soon. Starting to feel they are just milking the cash cow for all its worth before patching. CA is the only company i know that openly says how much they dont want to patch.

  19. #19

    Default Re: Conclusions after four days: not satisfying

    Quote Originally Posted by Aquitaine
    Why does this argument come up every time a game with any significant anticipation factor is released?

    'They INTENTIONALLY released it a few months early.'

    Earlier than what? Some arbitrary date when it would be perfect?
    Because they released it to early. There is a point where the game is done, lets call it 100%.
    And they released it BEFORE that. I don't know if its 80% or 90%, but they cutted some developement the game needed.

    You said it yourself. It's a game with a significant anticipation factor. They will not sell more if they make it done.
    Lets say they they loose 10% sells. But that extra developing costs 20%. Its a financial decision.

    If you don't agree you lie or are a fanboy.

  20. #20
    Turbo's Avatar Civitate
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    Default Re: Conclusions after four days: not satisfying

    Quote Originally Posted by Savage_Swede
    Some people... Ask yourself this: What game have ever been released that have been totally bug-free and can satisfy ALL buyers in EVERY way. I am already in love with this game and i do heartily recommend it to everyone who have any interest in the Total War series at all.

    And btw, if you write a long post again, please use paragraphs lol. It kinda hurts my brain
    I can name a whole lot of games that are buggy but that the publishers quickly issued patches to address the issue. That certainly has not been the case with CA. I am not saying that CA won't do it, but the memory of the load/save bug and the boycott over CA's refusal to issue a patch still lingers. CA has been better about things lately, still the concept of a company refusing to to service their product was disturbing.
    Work of God

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