Are you going to mod the WRE or the ERE?
Are you going to mod the WRE or the ERE?
Keep up the good work
I like this mod because lots of other compilation mods make the game easier (unkeep, replenishment, etc) Not this one (except in some points, like "towers rate and damage reduced" and "fatigue reduced/moral increased" per exemple)
All map textures improved mod(MTW2,DLV):
http://www.twcenter.net/forums/showthread.php?t=395355
Real crazy medieval music (4pages!):
http://www.twcenter.net/forums/showthread.php?t=389092
More war horn sounds(MTW2,DLV)!
http://www.twcenter.net/forums/showthread.php?t=229015
More Loading screens MEGA pack Team!(MTW2,DLV):
http://www.twcenter.net/forums/showthread.php?t=389893
Mods Oblivion and Fallout3:
Tape "Brips" on nexus then go to author name "Brips".
im working a new versions of mods actually, projectiles will be much more deadly and climate will have more impact on campaign. i will increase a little the diplomatic malus too, actually its too easy to expand.
This is Deadly! great work well done!
Irish Historical adviser for Albion:Total war
2 new modders join me in Attila Enhanced,
a new reskin comming soon
keep watching on nearly updates
Update 09/04/2015
Battle Enhanced :
All points reworked
Missile more deadly
Back to old stat system for a better balancing of units
Reworked unit spacing.
Campaign Enhanced :
- increased a little imperium diplomatic malus
- Seasons have more impact on the campaign (thx to dresden)
Saxon Enhanced :
- Some base unit reskined
- New female hairs
Any ETA for the ERE skins?
I think I found a big with hurlers and slingers. Although enemy units come in their range they refuse to shoot and just draw closer, until they eventually start shooting. Even when the enemy is real close they sometimes don't shoot until you moved them a bit around. Anybody having the same experiences?
Hate to double post but I think I found an another problem which could be caused by this mod. I'm playing as the Saxons with Attila Enhanced, No Unit Replacement, Radious Blood mod and a minimod for reduced church upkeep. I wanted to research the technology "Land for Loyalty" which you get for 10000 and 2 Turns. After the first turn of research the tech got stuck at 1 turn, not finishing anymore.
I'm not sure at all that this is caused by the mod, but I thought I report it here as it does alter the technologies. I also tried launching the save without Campaign enhanced. It actually loaded fine, but now the research time for "Land for Loyalty" is somewhere around 3400 turns or so...
This looks fantastic. I just realized you are also the developer of one of my favorite Rome 2 reskins for the Seleucids! (not to mention the incredible creator of the ill-fated high elven reskin) You are a truly gifted artist. Cheers!
Great job !
thx for this nice stuff!
This mod was posted to the workshop without credit.
http://steamcommunity.com/sharedfile.../?id=434274557
Hello,
First, thank you for your work.
I just have a matter. The saxon unit pack is expired, there will be an update ?
Have a good day
The current update is incompatible with the mod