ATTILA ENHANCED
Choose your mods and improve vanilla game without destroying the original gameplay.
Description
the campaign and the battles are longer, more strategic. A great battle can easily take 20 minutes like old medieval 2.
Melee combat are made for hold the line, you will need cavalry and skirmishers to finish faster the battles. But be carefull if your first line get tired after 10 minutes of figthing, they will flee and regroup for resting, so try to keep some reserved fresh units to take over. Navals battles are more slower. Siege battles reworked, now sieges engines are really destroyables and siege weapons are very less accurate so you will need both to win.
Reskin for units without adding some news or altering stats for compatibility with other mods.
Main_unit and Land_unit tables not used, so the mod is compatible with a lot of other mods.
This mod is combination of original mods and some reworked, you can play with all or choose only witch one you want. Save game compatible.
- More dilemmas probability
- Allow all diplomatic options for all factions
- Child birth increased
- Garrisons increased
- General loyality malus increased
- Integrity malus on foreign soil increased
- Number of Governors increased
- Money for occupation decision increased
- Reworked Integrity, armies will be more disloyal so be carrefull.
- Diplomatic effect increased, more consequences to your actions.
- Resettle cost discreased
- Moral, xp and ammo bonus for garrissoned armies
- Control zone of armies and cities discreased
- Imperium diplomatic malus discreased a little
- Armies and Hordes movement discreased
- xp bonus by agents reduced
- Replenishment slower
- Technology slower
- Character experience lvl slower
Battle Enhanced:
- Reallistic units speed
- Camera tweaked
- Unit spoting tweaked
- Units spacing tweaked, less blobing effect
- Totally reworked sieges deployables engines, now they really can ignite and battering rams take long time to break a door.
- Weapons and armors rebalanced
Increased values :
- Delay between attacks
- Range of missiles units
- Fatigue effect on stats and morale
- General morale effect zone
- Barricades, towers and walls hitpoints
- Civilians number
- Spread of siege engine
- Charge bonus on rear and flanks
- Ships hitpoints
- Mass difference between units type
Reduced values :
- Melee damages
- Hit chances
- Units speed, acceleration and deceleration
- Ships ramming
- Rate of fire and accuracy of missiles units, but damages still good
- Cavalry hitpoints
- Difference between armors types
- Shields projectiles protection
- Fatigue speed
- Morale malus
- Towers damages and rate of fire
Faction Enhanced:
Saxon faction :
- A lot of units redesigned
- Allowed and reskined Huscarls and Elite Archers from jutes and german factions
- New icons and colors
- New shields
- Added scabbards
- Allowed some cavalry units as general bodyguards
Screenshots
Spoiler Alert, click show to read:
Patch notes
Spoiler Alert, click show to read:
Update 08/08/2015
Saxon Enhanced :
-updated for the last game patch
Update 09/04/2015
Battle Enhanced :
All points reworked
Missile more deadly
Back to old stat system for a better balancing of units
Reworked unit spacing.
Campaign Enhanced :
- increased a little imperium diplomatic malus
- Seasons have more impact on the campaign (thx to dresden)
Saxon Enhanced :
- Some base unit reskined
- New female hairs
Update 02/04
Battle Enhanced :
- Totally rework stats, now they are more anderstandable for all.
- No more immortal routing units.
- Artillery rate of fire discreased
- Fixed bug with projectiles units can attack walls
Update 26/03
Campaign Enhanced :
- Fixed garrison problem (you may wait next turn for see garrisons doubled back)
- Reworked Integrity, armies will be more disloyal so be carrefull.
- Greatly increased docked ships replenishment
- Diplomatic effect increased, more consequences to your actions.
Saxon Enhanced :
- Redesigned some more units.
- Reskined Faction Leader.
Update 26/03
Campaign Enhanced :
- Bonus on morale, experience, and ammuntion to garrisonned and fortified armies
- Xp bonus from agents reduced
- Compatibility with last patch
Update 25/03
Battle Enhanced :
- Reduced shield missile defense
- Reworked mass of units.
- Reworked speed of units
Update 24/03
Battle Enhanced :
- Reworked morale and fatigue, more slower but if your unit are tired after more 10min of fighting, they will automatically flee and regroup for resting. So try to keep some units fresh to take over.
- Reworked speed of units, acceleration and deceleration reduced, cavalry now have inertia.
- Rebalanced hit points and equipement, less differences between units of low tier and hight tier
- Increased damages of siege weapons
- Increased hp of siege engines
Update 23/03
Battle Enhanced : - Fatigue now have a direct impact on morale, when troops tired they flee and regroup behind fresh troops for rest, real wave combat style.- Increased general moral boost radius
- tweaked minimal spot distance
- reduced charge cavalry speed and range
Update 23/03
Battle Enhanced :
- A lot of details tweaked, battle are a little bit quicker than before.
Saxon Enhanced :
- Reskined first light cavalry and nordic band
- Added possibility of low tier cavalry units for general bodyguards.
Update 22/03
Battle Enhanced :
- Reduced cavalry hitpoints, they are much more vulnerable, but still very powerfull, be carrfull of them.
Campaign Enhanced :
- increased probability of dillemmas
Saxon Enhanced :
- 2 new basic troops reskinned
Update 21/03
Battle Enhanced :
- Better morale
- Fatigue slower, recover quicker
- Rate of fire of projectiles reduced
- Increased casualties
- Crosbow now pulls right, not dome
Update 19/03
Battle Enhanced :
- Totally reworked sieges deployables engines, now they truelly can ignite and battering rams take long time to break a door, so be carrefull of them.
- Spread of siege engine a little reduced
- Wall hitpoints reduced
- Javelin nerfed
- Arrows rate of fire reduced
- Towers buffed
- fatigue speed a little increased
- Ships speed reduced
- Ships ramming reduced
- Ships hitpoints increased
Installation
1. Download mods you want
2. Put .pack files in data folder of your Attila installation location
3. Start the game, when launcher appears - open mod manager tab and tick the mod in. (activate enable outdated mods if neccessary)
Magnar for his tuts, ideas and work
Radious for his help and work
Dresden for ideas and work
Noif for his icons
Artstudio and BigBadWolf for scabbards
Weeag for his shields
Hadrien 1er for inspiration and ideas
Luntik for his work on battles
Warrior of the faith team for ideas and work
Vikings for ideas and work
Junaidi83 de Bodemloze for is Better Aggresive CAI mod
Dont hesitate to tell me if i forgot someone
Permission
As usual, all my personnal work is free to use by the community.
But for content who are not made by me, please contact the original creator. If you like this mods, dont forget to add reputation point
Last edited by Arthalion; August 17, 2015 at 02:26 PM.
Well, well... this sounds very nice. I will fool around with the vanilla game for a bit longer and wait for some feedback from mod users, then I'll surely give this one a spin.